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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"

From Sonic Retro

(Act 2: Edited to just state it as "No Floor".)
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Revision as of 10:07, 16 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta)/Comparisons.

Act 1

Sonic2PreBeta MD CPZ1 Start.png
Pre-beta
Sonic2 MD CPZ1 Start.png
Final game

Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".

Sonic2PreBeta MD CPZ1 LoopCorners.png
Pre-beta
Sonic2 MD Comparison CPZ LoopCorners.png
Final game

Loops have slanted corners.

Sonic2PreBeta MD CPZ1 Spiny.png
Pre-beta
Sonic2 MD CPZ1 Spiny.png
Final game

Spiny enemies have a different colour scheme.

100%
Pre-beta
Sonic2 MD Map CPZ BG.png
Final game

The girders in the background are grey.

100%
Pre-beta
100%
Final game


Act 2

Sonic2PreBeta MD CPZ2 Platforms.png
Pre-beta
Sonic2 MD Comparison CPZ Act2Platforms.png
Final game

The underwater palette for some parts of the background is lighter than in the final game.

Sonic2PreBeta MD CPZ2 Boss.png
Pre-beta
Sonic2 MD CPZ2 Boss.png
Final game

There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.

Sonic2PreBeta MD CPZ2 End.png
Pre-beta
Sonic2 MD CPZ2 End.png
Final game

There's no floor at the very end of the act.

Notavailable.svg
Pre-beta
Sonic2 MD CPZ2 SuperSonic.png
Final game

Super Sonic doesn't have an underwater palette. It just reverts to the regular Sonic one.

100%
Pre-beta
100%
Final game


References


Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b4 titlescreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development