Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"
From Sonic Retro
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{{back}} | {{back}} | ||
+ | ==Act 1== | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD CPZ1 Start.png | ||
+ | | image2=Sonic2 MD CPZ1 Start.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone". | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD CPZ1 LoopCorners.png | ||
+ | | image2=Sonic2 MD Comparison CPZ LoopCorners.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=Loops have slanted corners. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD CPZ1 Spiny.png | ||
+ | | image2=Sonic2 MD CPZ1 Spiny.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=[[Spiny]] enemies have a different colour scheme. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | sprite2=Sonic2 MD Map CPZ BG.png | ||
+ | | sprite2w=768 | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | vertical=yes | ||
+ | | desc=The girders in the background are grey. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=S2 map CPZ1.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | vertical=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD CPZ2 Platforms.png | ||
+ | | image2=Sonic2 MD Comparison CPZ Act2Platforms.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=The underwater palette for some parts of the background is lighter than in the final game. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD CPZ2 Boss.png | ||
+ | | image2=Sonic2 MD CPZ2 Boss.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=There are no flipping platforms in the boss area, just gaps, making the boss slightly harder. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD CPZ2 End.png | ||
+ | | image2=Sonic2 MD CPZ2 End.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=There's no floor at the very end of the act. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Sonic2 MD CPZ2 SuperSonic.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=[[Super Sonic]] doesn't have an underwater palette. It just reverts to the regular Sonic one. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=S2 map CPZ2.png |
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | vertical=yes |
+ | | desc= | ||
}} | }} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | {{S2PreBetaOmni}} |
Revision as of 10:07, 16 November 2019
Act 1
Pre-beta |
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Final game |
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Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
Pre-beta |
---|
Final game |
---|
Loops have slanted corners.
Pre-beta |
---|
Final game |
---|
Spiny enemies have a different colour scheme.
Pre-beta |
---|
Final game |
The girders in the background are grey.
Pre-beta |
---|
Final game |
Act 2
Pre-beta |
---|
Final game |
---|
The underwater palette for some parts of the background is lighter than in the final game.
Pre-beta |
---|
Final game |
---|
There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
Pre-beta |
---|
Final game |
---|
There's no floor at the very end of the act.
Pre-beta |
---|
Final game |
---|
Super Sonic doesn't have an underwater palette. It just reverts to the regular Sonic one.
Pre-beta |
---|
Final game |
References
Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |