Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"
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{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | | + | | sprite2=Sonic2 MD Map CPZ BG.png |
− | | game1= | + | | sprite2w=768 |
+ | | game1=Alpha | ||
| game2=Final game | | game2=Final game | ||
+ | | vertical=yes | ||
| desc=The girders in the background are grey. | | desc=The girders in the background are grey. | ||
}} | }} |
Revision as of 16:41, 15 November 2019
Act 1
Pre-beta |
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Final game |
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Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
Pre-beta |
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Final game |
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Loops have slanted corners.
Pre-beta |
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Final game |
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Spiny enemies have a different colour scheme.
Alpha |
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Final game |
The girders in the background are grey.
Pre-beta |
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Final game |
Act 2
Pre-beta |
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Final game |
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The underwater palette for some parts of the background is lighter than in the final game.
Pre-beta |
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Final game |
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There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
Pre-beta |
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Final game |
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There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.
Pre-beta |
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Final game |
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Super Sonic doesn't have an underwater palette. It just reverts to the regular Sonic one.
Pre-beta |
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Final game |
References
Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |