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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"

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Revision as of 14:41, 12 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta)/Comparisons.

Act 1

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Pre-beta
Sonic2 MD CPZ1 Start.png
Final game

Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".

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Pre-beta
Sonic2 MD Comparison CPZ LoopCorners.png
Final game

Loops have slanted corners.

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Pre-beta
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Final game

Spiny enemies have a different colour scheme.

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Pre-beta
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Final game

The girders in the background are grey.

100%
Pre-beta
100%
Final game


Act 2

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Pre-beta
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Final game

The underwater palette for some parts of the background is lighter than in the final game.

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Pre-beta
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Final game

There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.

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Pre-beta
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Final game

There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.

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Pre-beta
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Final game

Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.

100%
Pre-beta
100%
Final game


References


Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b4 titlescreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development