Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"
From Sonic Retro
m (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Chemical Plant Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Son...) |
m (Text replacement - "| game1=1992-09-14 prototype" to "| game1=Pre-beta") |
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Sonic2 MD CPZ1 Start.png | | image2=Sonic2 MD CPZ1 Start.png | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone". | | desc=Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone". | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Sonic2 MD Comparison CPZ LoopCorners.png | | image2=Sonic2 MD Comparison CPZ LoopCorners.png | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=Loops have slanted corners. | | desc=Loops have slanted corners. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=[[Spiny]] enemies have a different colour scheme. | | desc=[[Spiny]] enemies have a different colour scheme. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=The girders in the background are grey. | | desc=The girders in the background are grey. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map CPZ1.png | | image2=S2 map CPZ1.png | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=The underwater palette for some parts of the background is lighter than in the final game. | | desc=The underwater palette for some parts of the background is lighter than in the final game. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=There are no flipping platforms in the boss area, just gaps, making the boss slightly harder. | | desc=There are no flipping platforms in the boss area, just gaps, making the boss slightly harder. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please. | | desc=There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=[[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one. | | desc=[[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map CPZ2.png | | image2=S2 map CPZ2.png | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes |
Revision as of 14:39, 12 November 2019
Act 1
Pre-beta |
---|
Final game |
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Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
Pre-beta |
---|
Final game |
---|
Loops have slanted corners.
Pre-beta |
---|
Final game |
---|
Spiny enemies have a different colour scheme.
Pre-beta |
---|
Final game |
---|
The girders in the background are grey.
Pre-beta |
---|
Final game |
Act 2
Pre-beta |
---|
Final game |
---|
The underwater palette for some parts of the background is lighter than in the final game.
Pre-beta |
---|
Final game |
---|
There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
Pre-beta |
---|
Final game |
---|
There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.
Pre-beta |
---|
Final game |
---|
Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.
Pre-beta |
---|
Final game |