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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"

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m (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Chemical Plant Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Son...)
m (Text replacement - "| game1=1992-09-14 prototype" to "| game1=Pre-beta")
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Sonic2 MD CPZ1 Start.png
 
| image2=Sonic2 MD CPZ1 Start.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
 
| desc=Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Sonic2 MD Comparison CPZ LoopCorners.png
 
| image2=Sonic2 MD Comparison CPZ LoopCorners.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=Loops have slanted corners.
 
| desc=Loops have slanted corners.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=[[Spiny]] enemies have a different colour scheme.
 
| desc=[[Spiny]] enemies have a different colour scheme.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=The girders in the background are grey.
 
| desc=The girders in the background are grey.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=S2 map CPZ1.png
 
| image2=S2 map CPZ1.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| vertical=yes
 
| vertical=yes
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=The underwater palette for some parts of the background is lighter than in the final game.
 
| desc=The underwater palette for some parts of the background is lighter than in the final game.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
 
| desc=There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.
 
| desc=There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| desc=[[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one.
 
| desc=[[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=S2 map CPZ2.png
 
| image2=S2 map CPZ2.png
| game1=1992-09-14 prototype
+
| game1=Pre-beta
 
| game2=Final game
 
| game2=Final game
 
| vertical=yes
 
| vertical=yes

Revision as of 14:39, 12 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta)/Comparisons.

Act 1

Notavailable.svg
Pre-beta
Sonic2 MD CPZ1 Start.png
Final game

Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".

Notavailable.svg
Pre-beta
Sonic2 MD Comparison CPZ LoopCorners.png
Final game

Loops have slanted corners.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

Spiny enemies have a different colour scheme.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

The girders in the background are grey.

100%
Pre-beta
100%
Final game


Act 2

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

The underwater palette for some parts of the background is lighter than in the final game.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.

Notavailable.svg
Pre-beta
Notavailable.svg
Final game

Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.

100%
Pre-beta
100%
Final game


References