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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"

From Sonic Retro

(Act 1)
(Act 2)
(2 intermediate revisions by the same user not shown)
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| game2=Final game
 
| game2=Final game
 
| desc=Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
 
| desc=Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Sonic2 MD Comparison CPZ LoopCorners.png
 +
| game1=1992-09-14 prototype
 +
| game2=Final game
 +
| desc=Loops have slanted corners.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game2=Final game
 
| game2=Final game
 
| desc=[[Spiny]] enemies have a different colour scheme.
 
| desc=[[Spiny]] enemies have a different colour scheme.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=1992-09-14 prototype
 +
| game2=Final game
 +
| desc=The girders in the background are grey.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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==Act 2==
 
==Act 2==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=1992-09-14 prototype
 +
| game2=Final game
 +
| desc=The underwater palette for some parts of the background is lighter than in the final game.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=1992-09-14 prototype
 +
| game2=Final game
 +
| desc=There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=1992-09-14 prototype
 +
| game2=Final game
 +
| desc=There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg

Revision as of 12:52, 10 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta)/Comparisons.

Act 1

Notavailable.svg
1992-09-14 prototype
Sonic2 MD CPZ1 Start.png
Final game

Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".

Notavailable.svg
1992-09-14 prototype
Sonic2 MD Comparison CPZ LoopCorners.png
Final game

Loops have slanted corners.

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

Spiny enemies have a different colour scheme.

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

The girders in the background are grey.

100%
1992-09-14 prototype
100%
Final game


Act 2

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

The underwater palette for some parts of the background is lighter than in the final game.

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.

100%
1992-09-14 prototype
100%
Final game


References