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Difference between revisions of "Sonic the Hedgehog 2 (beta 7)"

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==Differences==
 
==Differences==
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===Cheat codes===
 
===Cheat codes===
 
*Level Select code: {{Up}}, {{Down}}, {{Down}}, {{Down}}, {{Down}}, {{Up}}, highlight 1 player, then press {{a}} + {{Start}}.
 
*Level Select code: {{Up}}, {{Down}}, {{Down}}, {{Down}}, {{Down}}, {{Up}}, highlight 1 player, then press {{a}} + {{Start}}.

Revision as of 18:20, 12 November 2019

n/a

SonictheHedgehog2-Beta6TitleScreen.png
Sonic the Hedgehog 2
System(s): Sega Mega Drive
Publisher: Sega
Developer:
ROM size: 1 MB
Genre: Action

Sonic the Hedgehog 2 Beta 7 for the Sega Mega Drive was released by drx during the February 23rd, 2008 proto release. It is also known as S2BETA7.

Download.svg Download Sonic the Hedgehog 2 (beta 7)
File: Sonic_The_Hedgehog_2_(Beta_7_-_Sep_24,_1992,_09.26)_(hidden-palace.org).zip (730 kB) (info)

Differences

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Cheat codes

  • Level Select code: Up, Down, Down, Down, Down, Up, highlight 1 player, then press A + Start.
  • Debug code: C, C, Up, Down, Down, Down, Down, Up, highlight 1 player, then press A + Start.

General

  • The title screen is the same as Beta 6.
  • "Sonic and Miles in" appears instead of "Sonic and Miles 'Tails' Prower in".
  • Sound does not stop when the game is paused.
  • Only Up and Down work at the level select.
  • Sound test option at level select is glitchy until highlighted.
  • "Option" instead of "Options".
  • "Sonic only" and "Tails only" instead of xx alone.
  • No Hidden palace, no wood zone, similar to the final.
  • This is the first Sonic 2 prototype since Beta 4 where Debug works.
  • Robotnik's final robot still starts in the center.
  • The laser sound effects that hit Tails' plane are slightly different.
  • Boss music doesn't play during Wing Fortress Zone boss.
  • When Sonic jumps onto the biplane at the end of Wing Fortress Zone, the jump sound plays twice.
  • In the Special Stage, the "(x) rings to go!" message is active; it was not in previous betas. However, even if you have 0 rings to go, the message stays on-screen until the "Cool!"/"Not Enough Rings..." message appears instead of disappearing as in the final.
  • Still contains the Tails megascore glitch.

Bugs

  • When a level is clear with Super Sonic, Sonic doesn't change back to normal Sonic and the ring counter still drains rings until it hits zero.

External Links

Sonic Retro
Sonic Retro discussion thread


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