Actions

Sonic the Hedgehog 2 (alpha)/Hidden content

From Sonic Retro

Revision as of 15:43, 11 November 2019 by BSonirachi (talk | contribs) (Placeable in edit mode: wrong kind of "Wisp")
Back to: Sonic the Hedgehog 2 (alpha).

Unused content

Art

Description

Objects

Placeable in edit mode

Description
The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic.
The prototype Star Post seen in earlier versions of the game still exists.
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move.
Stegway with an incorrect palette can be placed in Hidden Palace Zone.
Bumpers can be placed in Casino Night Zone.
Doors for Chemical Plant Zone, with the correct artwork.
Both horizontal and vertical variants of the Spiny enemy for Chemical Plant Zone.
Grabber enemy for Chemical Plant Zone. It will release an animal if destroyed, but it doesn't move yet.
Unused doors for Aquatic Ruin Zone. They're unused in the final game too, but here they are just solid objects.
Chop Chop enemies for Aquatic Ruin Zone.
Whisp enemies for Aquatic Ruin Zone.
Grounder enemies for Aquatic Ruin Zone.
Bubble object for Aquatic Ruin Zone.

References