Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons"
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{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=Notavailable.svg |
| game1=Alpha | | game1=Alpha | ||
| game2=Final game | | game2=Final game | ||
| desc=There are no [[capsule]]s when defeating bosses. The clear jingle plays at some point after [[Eggman]] escapes and the camera scrolls to the right, then the next Zone begins. | | desc=There are no [[capsule]]s when defeating bosses. The clear jingle plays at some point after [[Eggman]] escapes and the camera scrolls to the right, then the next Zone begins. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Alpha | ||
+ | | game2=Final game | ||
+ | | desc=[[Spin Dash]] dust will become disconnected from Sonic and Tails if they are on a moving platform. | ||
+ | }} | ||
+ | ===Tails=== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Alpha | ||
+ | | game2=Final game | ||
+ | | desc=Arguably Tails has regressed since his appearance in the Simon Wai prototype. Tails continues to have no discernible AI, simply copying the player's movements with a delay. That is to say, unlike the final game he doesn't follow Sonic at all. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Alpha | ||
+ | | game2=Final game | ||
+ | | desc=Unlike the Simon Wai prototype, this alpha build does not keep trying to return Tails to Sonic's position. While this means he won't keep dropping out of the sky, he is likely to get stuck somewhere at the beginning of the stage and never be seen again. Some circumstances will see Tails re-appear, but it's not common. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Alpha | ||
+ | | game2=Final game | ||
+ | | desc=Tails still loses rings on behalf of Sonic. So if he gets stuck in an area lined with hazards, the ring counter will keep returning to 0, leaving Sonic vulnerable unless the second control pad is used. | ||
}} | }} | ||
Revision as of 15:00, 12 November 2019
- Back to: Sonic the Hedgehog 2 (alpha).
General comparisons
Nick Arcade-1992-08-21 |
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1992-09-14-Beta 4 |
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Final game |
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Sonic 2 Simon Wai-1992-08-21 |
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Sonic 2 1992-09-14-beta 4 |
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Sonic the Hedgehog (REV01) |
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Sonic 2 beta 7-final |
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Gameplay comparisons
Alpha |
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Final game |
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The infamous "spike behavior" is still present in this prototype.
Alpha |
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Final game |
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There are no score cards, just an ending jingle similar to earlier prototypes.
Alpha |
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Final game |
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There are no capsules when defeating bosses. The clear jingle plays at some point after Eggman escapes and the camera scrolls to the right, then the next Zone begins.
Alpha |
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Final game |
---|
Spin Dash dust will become disconnected from Sonic and Tails if they are on a moving platform.
Tails
Alpha |
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Final game |
---|
Arguably Tails has regressed since his appearance in the Simon Wai prototype. Tails continues to have no discernible AI, simply copying the player's movements with a delay. That is to say, unlike the final game he doesn't follow Sonic at all.
Alpha |
---|
Final game |
---|
Unlike the Simon Wai prototype, this alpha build does not keep trying to return Tails to Sonic's position. While this means he won't keep dropping out of the sky, he is likely to get stuck somewhere at the beginning of the stage and never be seen again. Some circumstances will see Tails re-appear, but it's not common.
Alpha |
---|
Final game |
---|
Tails still loses rings on behalf of Sonic. So if he gets stuck in an area lined with hazards, the ring counter will keep returning to 0, leaving Sonic vulnerable unless the second control pad is used.
Level comparisons
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |