Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Death Egg Zone"
From Sonic Retro
m (Text replacement - "{{S2MDOmni}}" to "{{S2SWOmni}}") |
|||
Line 29: | Line 29: | ||
<references /> | <references /> | ||
− | {{ | + | {{S2SWOmni}} |
Revision as of 11:59, 20 April 2018
Death Egg Zone exists as an empty shell of a level in the Simon Wai prototype. Its music exists in the ROM (and is played when the player collects 100 rings), but is not heard in the stage itself.
Simon Wai prototype |
---|
Final game |
---|
There's nothing to see here in this prototype. Much like Genocide City Zone, our heroes simply fall to their deaths.
Simon Wai prototype |
---|
Final game |
---|
Split screen mode blesses us with some white pixels every now and then, but it's otherwise unremarkable.
Map
Simon Wai prototype |
---|
Final game |
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content | Hacking guide |