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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Death Egg Zone"

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[[Death Egg Zone]] exists as an empty shell of a level in the Simon Wai prototype. Its music exists in the ROM (and is played when the player collects 100 rings), but is not heard in the stage itself.
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[[Death Egg Zone]] exists as an empty shell of a level in the Simon Wai prototype. Its music exists in the ROM (and is played when the player collects 100 [[Ring]]s), but is not heard in the stage itself.
  
 
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Latest revision as of 19:50, 10 November 2019

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Death Egg Zone exists as an empty shell of a level in the Simon Wai prototype. Its music exists in the ROM (and is played when the player collects 100 Rings), but is not heard in the stage itself.

Z de01.png
Simon Wai prototype
Sonic2 MD DEZ1 Start.png
Final game

There's nothing to see here in this prototype. Much like Genocide City Zone, our heroes simply fall to their deaths.

Sonic2SW Comparison DEZ 2P.png
Simon Wai prototype
Notavailable.svg
Final game

Split screen mode blesses us with some white pixels every now and then, but it's otherwise unremarkable.

Map

100%
Simon Wai prototype
100%
Final game


References


Sonic the Hedgehog 2 (Simon Wai prototype), prerelease version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Level maps | Hidden content | Hacking guide

Part of Sonic the Hedgehog 2 (16-bit) development