Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Audio
From Sonic Retro
Revision as of 22:13, 9 December 2019 by Ravenfreak (talk | contribs) (Moved the only audio comparison left on the main page over.)
Music
Many of the music tracks in the Simon Wai prototype are unfinished, using different instruments or playing at different tempos.
Missing are the invincibility, ending, credits and countdown music, as well as the unused track #10, however there are five slots filled with duplicate tracks.
Simon Wai prototype | Final game | ||
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ID | Usage | ID | Usage |
81 | Oil Ocean Zone | 08 | Casino Night Zone (2-player) |
82 | Green Hill Zone | 02 | Emerald Hill Zone |
83 | Wood Zone, Metropolis Zone | 05 | Metropolis Zone |
84 | Casino Night Zone | 09 | Casino Night Zone |
85 | Dust Hill Zone | 0B | Mystic Cave Zone |
86 | Hidden Palace Zone | 03 | Mystic Cave Zone (2-player) |
87 | Neo Green Hill Zone | 07 | Aquatic Ruin Zone |
88 | 100 Ring life jingle | 0A | Death Egg Zone |
89 | Unused | 12 | Special Stage |
8A | Level select | 11 | Options, level select |
8B | Level select | 11 | Options, level select |
8C | Unused | 14 | Death Egg Zone: Giant Mech |
8D | Chemical Plant Zone | 0E | Chemical Plant Zone |
8E | Boss | 13 | Boss |
8F | Unused | 0D | Sky Chase Zone |
90 | Unused | 04 | Oil Ocean Zone |
91 | Unused | 04 | Oil Ocean Zone |
92 | Unused | 0F | Wing Fortress Zone |
93 | Unused | 0C | Emerald Hill Zone (2-player) |
94 | Unused | 01 | 2-player results |
95 | Unused | 16 | Super Sonic |
96 | Hill Top Zone | 06 | Hill Top Zone |
97 | Hill Top Zone | 06 | Hill Top Zone |
98 | Extra life | 18 | Extra life |
99 | Title screen | 19 | Title screen |
9A | Act complete | 1A | Act complete |
9B | Game over/Time over | 1B | Game over/Time over |
9C | Unused | 1C | Continue |
9D | Unused | 1D | Chaos Emerald |
9E | Unused | 1E | Credits |
9F | Unused | 1F | Countdown |
Sound effects
Prototype ID | Final ID | Name | Used in prototype | Used in final | Comments |
---|---|---|---|---|---|
A0 | 20 | Jump | Yes | Yes | From Sonic the Hedgehog. |
A1 | 21 | Checkpoint | Yes | Yes | From Sonic the Hedgehog. |
A2 | 22 | ||||
A3 | 23 | Death | Yes | Yes | From Sonic the Hedgehog. |
A4 | 24 | Skid | Yes | Yes | From Sonic the Hedgehog. |
A5 | 25 | ||||
A6 | 26 | Hit by spikes | Yes | Yes | From Sonic the Hedgehog. |
A7 | 27 | Push object | No | Yes | From Sonic the Hedgehog. Replaced in final by introduction stars. |
A8 | 28 | Enter Special Stage | No | From Sonic the Hedgehog. Replaced in final. | |
A9 | 29 | ||||
AA | 2A | Water splash | Yes | Yes | From Sonic the Hedgehog. |
AB | 2B | ||||
AC | 2C | Boss hit | Yes | Yes | From Sonic the Hedgehog. |
AD | 2D | Air bubble | Yes | Yes | From Sonic the Hedgehog. |
AE | 2E | Fireball | From Sonic the Hedgehog. | ||
AF | 2F | Shield | Yes | Yes | From Sonic the Hedgehog. |
B0 | 30 | Circular saw | No | No | From Sonic the Hedgehog. |
B1 | 31 | Electricity | No | No | From Sonic the Hedgehog. |
B2 | 32 | Drown | Yes | Yes | From Sonic the Hedgehog. |
B3 | 33 | Lava sprout | No | No | From Sonic the Hedgehog. |
B4 | 34 | Bumper | No | Yes | From Sonic the Hedgehog. |
B5 | 35 | Ring | Yes | Yes | From Sonic the Hedgehog. |
B6 | 36 | ||||
B7 | 37 | Labyrinth Zone Act 3 switch | No | No | From Sonic the Hedgehog. |
B8 | 38 | ||||
B9 | 39 | ||||
BA | 3A | Special stage diamond | No | No | From Sonic the Hedgehog. |
BB | 3B | Scrap Brain Zone bridge | No | No | From Sonic the Hedgehog. |
BC | 3C | Spin Dash release | Yes | Yes | |
BD | 3D | Giant Mech stomp | No | Yes | |
BE | 3E | Spin | Yes | Yes | From Sonic the Hedgehog. |
BF | 3F | Continue | No | Yes | From Sonic the Hedgehog. |
C0 | 40 | Batbrain flap | No | From Sonic the Hedgehog. Replaced in final. | |
C1 | 41 | Hit enemy | Yes | Yes | From Sonic the Hedgehog. |
C2 | 42 | Air counter | Yes | Yes | From Sonic the Hedgehog. |
C3 | 43 | ||||
C4 | 44 | Boss explosion | Yes | Yes | From Sonic the Hedgehog. |
C5 | 45 | End of Act total | No | Yes | From Sonic the Hedgehog. |
C6 | 46 | Lose rings | Yes | Yes | From Sonic the Hedgehog. |
C7 | 47 | Marble Zone chain | No | No | From Sonic the Hedgehog. |
C8 | 48 | Fire | From Sonic the Hedgehog. | ||
C9 | 49 | End of Act bonus | No | No | From Sonic the Hedgehog. |
CA | 4A | Enter Special Stage | No | Yes | From Sonic the Hedgehog. |
CB | 4B | ||||
CC | 4C | Spring | Yes | Yes | From Sonic the Hedgehog. |
CD | 4D | Switch | Yes | Yes | From Sonic the Hedgehog. |
CE | 4E | Ring | Yes | Yes | From Sonic the Hedgehog. |
CF | 4F | Signpost | Yes | Yes | From Sonic the Hedgehog. |
D0 | 50 | Catcher Eggman spark. | No | Yes | Pitched too low in prototype. |
D1 | 51 | No | Pitched too low in prototype. | ||
D2 | 52 | No | Pitched too low in prototype. | ||
D3 | 53 | 2-player Act finished alarm | No | Yes | Pitched too low in prototype. |
D4 | 54 | Oil Ocean Zone platform | No | Yes | Pitched too low in prototype. |
D5 | 55 | Oil Ocean Zone purple spikes | No | Yes | Pitched too low in prototype. |
D6 | 56 | Casino Night Zone lift | No | Yes | Pitched too low in prototype. |
D7 | 57 | No | Pitched too low in prototype. | ||
D8 | 58 | Casino Night Zone drop target | No | Yes | Pitched too low in prototype. |
D9 | 59 | Casino Night Zone slingshot | No | Yes | Pitched too low in prototype. |
DA | 5A | No | Pitched too low in prototype. | ||
DB | 5B | No | Pitched too low in prototype. | ||
DC | 5C | No | Pitched too low in prototype. | ||
DD | 5D | No | Pitched too low in prototype. | ||
DE | 5E | Propeller | No | Yes | Pitched too low in prototype. |
DF | 5F | Super Sonic transform | No | Yes | Pitched too low in prototype. |
E0 | 60 | Spin dash charge | No | Pitched too low in prototype. | |
E1 | 61 | No | Blank in prototype | ||
E2 | 62 | Casino Night Zone plunger | No | Yes | Blank in prototype |
E3 | 63 | No | Blank in prototype | ||
E4 | 64 | No | Blank in prototype | ||
E5 | 65 | No | Blank in prototype | ||
E6 | 66 | No | Blank in prototype | ||
E7 | 67 | No | Blank in prototype | ||
E8 | 68 | No | Blank in prototype | ||
E9 | 69 | Blank in prototype | |||
EA | 6A | Wing Fortress Zone laser | No | Yes | Blank in prototype |
EB | 6B | Wing Fortress Zone propeller | No | Yes | Blank in prototype |
EC | 6C | 2-player teleport | No | Yes | Blank in prototype |
ED | 6D | 2-player no entry | No | Yes | Blank in prototype |
EE | 6E | Mecha Sonic noise | No | Yes | Blank in prototype |
EF | 6F | No | Blank in prototype | ||
F0 | 70 | No | Blank in prototype | ||
F1 | 71 | ||||
F2 | 72 | ||||
F3 | 73 | ||||
F4 | 74 | ||||
F5 | 75 | ||||
F6 | 76 | ||||
F7 | 77 | ||||
F8 | 78 | ||||
F9 | 79 | ||||
FA | 7A | Sega jingle | Yes | Yes | From Sonic the Hedgehog. |
FB | 7B | ||||
FC | 7C | ||||
FD | 7D | ||||
FE | 7E | ||||
FF | 7F |
General comparisons
Simon Wai Prototype |
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Final game |
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Instead of playing the 1-Up sound when Sonic gets 100 or 200 rings, the game plays a prototype version of the music from Death Egg Zone (Death Egg Zone plays no music). However, if Sonic breaks open a 1-Up monitor, the proper 1-Up sound will play. The reason why this happens is because sound bank $88, which was the 1-Up sound in the Nick Arcade prototype, is now the Death Egg theme and wasn't overwritten.
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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