Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Technical information"
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Scarred Sun (talk | contribs) (Added palette info, tabled compressed art) |
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Level order information - 35A8 | Level order information - 35A8 | ||
Sprite location mapping - 40090 | Sprite location mapping - 40090 | ||
− | + | 02502 - Pallet pointers | |
− | Sonic | + | 035A8 - Level select level order |
− | + | 04620 - Pointer to collision indexes | |
− | ======== | + | 0579A - Level size array |
− | Documented by | + | 10AF8 - Animation script (Sonic) |
− | + | 1BFEC - Main level load block | |
− | + | 1C05C - Pattern load cues offset index | |
− | + | 1C09C - Pattern load cues | |
− | + | 20000 - Curve and resistance mapping (identical to S1..) | |
− | + | 20100 - Curve and resistance mapping | |
− | + | 20200 - Collision Array (identical to S1..) | |
− | + | 22200 - Collision Array | |
− | + | </pre> | |
− | + | ==Palettes== | |
− | + | {| border="1" | |
− | + | !Offset||Description | |
− | + | |- | |
− | + | |$245A | |
− | + | |SEGA Foreground | |
− | + | |- | |
− | + | |$25A2 | |
− | + | |SEGA Background | |
− | + | |- | |
− | + | |$2622 | |
− | + | |Title Screen | |
− | + | |- | |
− | + | |$26A2 | |
− | + | |Level Select | |
− | + | |- | |
− | + | |$2722 | |
− | + | |Sonic and Tails | |
− | + | |- | |
− | + | |$2742 | |
− | + | |Green Hill Zone | |
− | + | |- | |
− | + | |$27A2 | |
− | + | |??? | |
− | + | |- | |
− | + | |$2822 | |
− | + | |??? | |
− | + | |- | |
− | + | |$2840 | |
− | + | |Chemical Plant Zone? | |
− | + | |- | |
− | + | |$2882 | |
− | + | |Emerald Hill Zone | |
− | + | |- | |
− | + | |$28E2 | |
− | + | |Hidden Palace Zone | |
− | + | |- | |
− | + | |$2942 | |
− | + | |Hill Top Zone | |
− | + | |- | |
− | + | |$29A2 | |
− | + | |(Sonic again?) | |
− | + | |- | |
− | + | |$2A22 | |
− | + | |Labyrinth Zone | |
− | + | |- | |
− | + | |$2A82 | |
− | + | |Scrap Brain Zone Act 3 | |
− | + | |- | |
− | + | |$2B02 | |
− | + | |Labyrinth Zone Sonic Underwater | |
− | + | |- | |
− | + | |$2B22 | |
− | + | |Scrap Brain Zone Act 3 Sonic Underwater | |
− | + | |- | |
− | + | |$2B42 | |
− | + | |Special Stage Title Card (S1) | |
− | + | |- | |
− | + | |$2BC2 | |
− | + | |Continue - Sonic (S1) | |
− | + | |- | |
− | + | |$2BE2 | |
− | + | |Continue (S1) | |
− | + | |- | |
− | + | |$2C02 | |
− | + | |Sonic - Ending (S1) | |
− | + | |} | |
− | + | ===Compressed Art, [[Nemesis Format]]=== | |
− | + | Documented by [[ICEknight]] and [[Quickman]]. | |
− | + | {| border="1" | |
− | + | !Offset||Description | |
− | + | |- | |
− | + | |$09DF8E | |
− | + | |Shield | |
− | + | |- | |
− | + | |$09E114 | |
− | + | |Invincibility stars | |
− | + | |- | |
− | + | |$0A0960 | |
− | + | |SEGA logo | |
− | + | |- | |
− | + | |$0A1520 | |
− | + | |Title Screen graphics | |
− | + | |- | |
− | + | |$0A2E82 | |
− | + | |Sonic & Tails at the Title Screen | |
− | + | |- | |
− | + | |$0A39C6 | |
− | + | |GHZ bit of flower (S1) | |
− | + | |- | |
− | + | |$0A3A10 | |
− | + | |GHZ & MZ platform with chain (S1) | |
− | + | |- | |
− | + | |$0A3B2A | |
− | + | |EHZ Log bridge | |
− | + | |- | |
− | + | |$0A3C16 | |
− | + | |Unused 16x16 block (S1) | |
− | + | |- | |
− | + | |$0A3C5E | |
− | + | |GHZ rolling ball (S1) | |
− | + | |- | |
− | + | |$0A3DFC | |
+ | |GHZ rolling log with spikes (S1) | ||
+ | |- | ||
+ | |$0A4010 | ||
+ | |GHZ unused spikes around the rolling log (S1) | ||
+ | |- | ||
+ | |$0A413C | ||
+ | |GHZ rock (S1) | ||
+ | |- | ||
+ | |$0A426A | ||
+ | |GHZ breakable wall (S1) | ||
+ | |- | ||
+ | |$0A4308 | ||
+ | |Some GHZ wall (S1) | ||
+ | |- | ||
+ | |$0A4368 | ||
+ | |Unknown fire | ||
+ | |- | ||
+ | |$0A44A0 | ||
+ | |Unused, possible burning log | ||
+ | |- | ||
+ | |$0A45AE | ||
+ | |Waterfall | ||
+ | |- | ||
+ | |$0A46B4 | ||
+ | |Unused HTZ fireballs | ||
+ | |- | ||
+ | |$0A4802 | ||
+ | |GHZ Log bridge (S1) | ||
+ | |- | ||
+ | |$0A48DA | ||
+ | |HTZ crossing platform | ||
+ | |- | ||
+ | |$0A4BCE | ||
+ | |HTZ automatic door | ||
+ | |- | ||
+ | |$0A4C46 | ||
+ | |HTZ seesaw with green ball | ||
+ | |- | ||
+ | |$0A4DDE | ||
+ | |HPZ bridge | ||
+ | |- | ||
+ | |$0A4F56 | ||
+ | |HPZ waterfalls | ||
+ | |- | ||
+ | |$0A52B8 | ||
+ | |HPZ big emerald | ||
+ | |- | ||
+ | |$0A552A | ||
+ | |Unknown blocks | ||
+ | |- | ||
+ | |$0A55EA | ||
+ | |HPZ glowing orb | ||
+ | |- | ||
+ | |$0A5826 | ||
+ | |Some platform | ||
+ | |- | ||
+ | |$0A59C0 | ||
+ | |<font color="red">UNKNOWN unused dust</font> | ||
+ | |- | ||
+ | |$0A5AE0 | ||
+ | |CPZ floating platform | ||
+ | |- | ||
+ | |$0A5C2E | ||
+ | |Water surface | ||
+ | |- | ||
+ | |$0A5D9E | ||
+ | |Button | ||
+ | |- | ||
+ | |$0A5E76 | ||
+ | |Vertical spring | ||
+ | |- | ||
+ | |$0A5F92 | ||
+ | |Horizontal spring | ||
+ | |- | ||
+ | |$0A605C | ||
+ | |Diagonal springs | ||
+ | |- | ||
+ | |$0A6230 | ||
+ | |Score/Rings/Time HUD | ||
+ | |- | ||
+ | |$0A6338 | ||
+ | |Lives HUD | ||
+ | |- | ||
+ | |$0A644E | ||
+ | |Rings | ||
+ | |- | ||
+ | |$0A6542 | ||
+ | |Monitors | ||
+ | |- | ||
+ | |$0A696C | ||
+ | |Vertical spikes | ||
+ | |- | ||
+ | |$0A69BC | ||
+ | |Gathered points | ||
+ | |- | ||
+ | |$0A6A96 | ||
+ | |Prototype checkpoint | ||
+ | |- | ||
+ | |$0A6B3C | ||
+ | |Prototype end of level sign | ||
+ | |- | ||
+ | |$0A6F8A | ||
+ | |Crocodile | ||
+ | |- | ||
+ | |$0A732C | ||
+ | |EHZ Buzz Bomber | ||
+ | |- | ||
+ | |$0A7512 | ||
+ | |HPZ Bat | ||
+ | |- | ||
+ | |$0A7868 | ||
+ | |OOZ Octopus | ||
+ | |- | ||
+ | |$0A7B88 | ||
+ | |Triceratops | ||
+ | |- | ||
+ | |$0A7F84 | ||
+ | |HPZ Dinobot | ||
+ | |- | ||
+ | |$0A835A | ||
+ | |Unused sideways piranha | ||
+ | |- | ||
+ | |$0A8852 | ||
+ | |OOZ Prototype seahorses | ||
+ | |- | ||
+ | |$0A8CA0 | ||
+ | |Unused rolling ball | ||
+ | |- | ||
+ | |$0A8F36 | ||
+ | |Unused Mother Bubbler | ||
+ | |- | ||
+ | |$0A9162 | ||
+ | |Unused Bubbler | ||
+ | |- | ||
+ | |$0A9384 | ||
+ | |EHZ Snail | ||
+ | |- | ||
+ | |$0A9580 | ||
+ | |Prototype Crawler | ||
+ | |- | ||
+ | |$0A9902 | ||
+ | |EHZ Piranha | ||
+ | |- | ||
+ | |$0A9B0E | ||
+ | |Boss ship | ||
+ | |- | ||
+ | |$0AA24A | ||
+ | |CPZ Prototype boss | ||
+ | |- | ||
+ | |$0AA7A8 | ||
+ | |Big explosion | ||
+ | |- | ||
+ | |$0AAE30 | ||
+ | |Robotnik's ship boost | ||
+ | |- | ||
+ | |$0AAEAE | ||
+ | |Puff of smoke | ||
+ | |- | ||
+ | |$0AAF94 | ||
+ | |EHZ Boss | ||
+ | |- | ||
+ | |$0AB780 | ||
+ | |EHZ Boss helicopter blades | ||
+ | |- | ||
+ | |$0AB874 | ||
+ | |SBZ Ball Hog (S1) | ||
+ | |- | ||
+ | |$0ABC34 | ||
+ | |Crabmeat | ||
+ | |- | ||
+ | |$0AC122 | ||
+ | |GHZ Buzz Bomber (S1) | ||
+ | |- | ||
+ | |$0AC4C8 | ||
+ | |<font color="red">Possible unknown explosion from the ground</font> | ||
+ | |- | ||
+ | |$0AC6B0 | ||
+ | |LZ Burrobot (S1) | ||
+ | |- | ||
+ | |$0ACD9A | ||
+ | |GHZ Piranha (S1) | ||
+ | |- | ||
+ | |$0AD002 | ||
+ | |LZ Jaws (S1) | ||
+ | |- | ||
+ | |$0AD28C | ||
+ | |SYZ Roller (S1) | ||
+ | |- | ||
+ | |$0AD7B0 | ||
+ | |GHZ Motobug (S1) | ||
+ | |- | ||
+ | |$0ADA3A | ||
+ | |GHZ Newtron (S1) | ||
+ | |- | ||
+ | |$0AE058 | ||
+ | |SYZ Snail (S1) | ||
+ | |- | ||
+ | |$0AE440 | ||
+ | |MZ Bat (S1) | ||
+ | |- | ||
+ | |$0AE73C | ||
+ | |Splats (S1) | ||
+ | |- | ||
+ | |$0AE984 | ||
+ | |SLZ Bomb (S1) | ||
+ | |- | ||
+ | |$0AEC1C | ||
+ | |LZ Orbinaut (S1) | ||
+ | |- | ||
+ | |$0AEDFA | ||
+ | |MZ Catakiller (S1) | ||
+ | |- | ||
+ | |$0AEF88 | ||
+ | |Title card (S1) | ||
+ | |- | ||
+ | |$0AF596 | ||
+ | |Explosions | ||
+ | |- | ||
+ | |$0AFBFC | ||
+ | |GAME OVER, TIME OVER | ||
+ | |- | ||
+ | |$0AFD8E | ||
+ | |Vertical spring | ||
+ | |- | ||
+ | |$0AFE90 | ||
+ | |Sideways spring | ||
+ | |- | ||
+ | |$0AFF6C | ||
+ | |Big ring flash | ||
+ | |- | ||
+ | |$0B00E0 | ||
+ | |End of level hidden bonuses (S1) | ||
+ | |- | ||
+ | |$0B03E2 | ||
+ | |Sonic at Continue screen + Continue star (S1) | ||
+ | |- | ||
+ | |$0B0692 | ||
+ | |CONTINUE + Minisonic (S1) | ||
+ | |- | ||
+ | |$0B08CC | ||
+ | |Bunny | ||
+ | |- | ||
+ | |$0B0A24 | ||
+ | |Chicken | ||
+ | |- | ||
+ | |$0B0B80 | ||
+ | |Penguin | ||
+ | |- | ||
+ | |$0B0CFC | ||
+ | |Seal | ||
+ | |- | ||
+ | |$0B0E18 | ||
+ | |Pig | ||
+ | |- | ||
+ | |$0B0F4E | ||
+ | |Flicky | ||
+ | |- | ||
+ | |$0B1088 | ||
+ | |Squirrel | ||
+ | |- | ||
+ | |$0B2184 | ||
+ | |EHZ graphics | ||
+ | |- | ||
+ | |$0B5784 | ||
+ | |HTZ graphics | ||
+ | |- | ||
+ | |$0B6BAA | ||
+ | |HTZ placeholders for animated tiles | ||
+ | |- | ||
+ | |$0C0492 | ||
+ | |HPZ graphics | ||
+ | |- | ||
+ | |$0C31A0 | ||
+ | |HPZ glowing orbs | ||
+ | |- | ||
+ | |$0CC8F4 | ||
+ | |CPZ graphics | ||
+ | |- | ||
+ | |$0CFDC0 | ||
+ | |<font color="red">UNKNOWN</font> | ||
+ | |- | ||
+ | |$0D8C34 | ||
+ | |GHZ graphics (S1) | ||
+ | |- | ||
+ | |$0DC1F0 | ||
+ | |GHZ graphics (S1) | ||
+ | |- | ||
+ | |$0E0B62 | ||
+ | |Ending scene additional graphics (S1) | ||
+ | |- | ||
+ | |$0E0DEA | ||
+ | |Credits font (S1) | ||
+ | |- | ||
+ | |$0E13E8 | ||
+ | |SONIC THE HEDGEHOG ending text (S1) | ||
+ | |} | ||
+ | <pre> | ||
level layout | level layout | ||
=-=-=-=-=-=-=-= | =-=-=-=-=-=-=-= | ||
Line 196: | Line 493: | ||
[1E] ???: $1C31E | [1E] ???: $1C31E | ||
[1F] ???: $1C320 | [1F] ???: $1C320 | ||
+ | |||
+ | MAIN LEVEL LOAD BLOCK (IN SONIC 1 FORMAT!): $1BFEC | ||
+ | |||
+ | 00: GREEN HILL ZONE | ||
+ | GHZ 8X8 ART: 0D8C34 | ||
+ | GHZ 16X16 MAPPINGS: 0D7E34 | ||
+ | GHZ 128X128 MAPPINGS: 0DD850 | ||
+ | PALLET: $04 | ||
+ | SONG: $81 | ||
+ | PATTERN LOAD CUES USED: $04, $05 | ||
+ | |||
+ | 01: LABERYNTH PLANT ZONE | ||
+ | CPZ 8C8 ART: 0CC8F4 | ||
+ | CPZ 16X16 MAPPINGS: 0CB314 | ||
+ | CPZ 128X128 MAPPINGS: 0CFE34 | ||
+ | PALLET: $05 | ||
+ | SONG: $82 | ||
+ | PATTERN LOAD CUES USED: $06, $07 | ||
+ | |||
+ | 02: CHEMICAL PLANT ZONE | ||
+ | CPZ 8C8 ART: 0CC8F4 | ||
+ | CPZ 16X16 MAPPINGS: 0CB314 | ||
+ | CPZ 128X128 MAPPINGS: 0CFE34 | ||
+ | PALLET: $06 | ||
+ | SONG: $83 | ||
+ | PATTERN LOAD CUES USED: $08, $09 | ||
+ | |||
+ | 03: EMERALD HILL ZONE | ||
+ | EHZ 8X8 ART: 0B2184 | ||
+ | EHZ 16X16 MAPPINGS: 0B11E4 | ||
+ | EHZ 128X128 MAPPINGS: 0B6EB2 | ||
+ | PALLET: $07 | ||
+ | SONG: $84 | ||
+ | PATTERN LOAD CUES USED: $0A, $0B | ||
+ | |||
+ | 04: HIDDEN PALACE ZONE | ||
+ | HPZ 8X8 ART: 0C0492 | ||
+ | HPZ 16X16 MAPPINGS: 0BEEB2 | ||
+ | HPZ 128X128 MAPPINGS: 0C3314 | ||
+ | PALLET: $08 | ||
+ | SONG: $85 | ||
+ | PATTERN LOAD CUES USED: $0C, $0D | ||
+ | |||
+ | 05: HILL TOP ZONE | ||
+ | HTZ 8X8 ART: 0B2184 | ||
+ | HTZ 16X16 MAPPINGS: 0B11E4 | ||
+ | HTZ 128X128 MAPPINGS: 0B6EB2 | ||
+ | PALLET: $09 | ||
+ | SONG: $86 | ||
+ | PATTERN LOAD CUES USED: $0E, $0F | ||
+ | |||
+ | 00: ENDING? | ||
+ | GHZ 8X8 ART: 0D8C34 | ||
+ | GHZ 16X16 MAPPINGS: 0D7E34 | ||
+ | GHZ 128X128 MAPPINGS: 0DD850 | ||
+ | PALLET: $13 | ||
+ | SONG: $86 | ||
+ | PATTERN LOAD CUES USED: NONE | ||
</pre> | </pre> | ||
{{SCHGuides}} | {{SCHGuides}} |
Revision as of 16:46, 10 November 2006
Level order information - 35A8 Sprite location mapping - 40090 02502 - Pallet pointers 035A8 - Level select level order 04620 - Pointer to collision indexes 0579A - Level size array 10AF8 - Animation script (Sonic) 1BFEC - Main level load block 1C05C - Pattern load cues offset index 1C09C - Pattern load cues 20000 - Curve and resistance mapping (identical to S1..) 20100 - Curve and resistance mapping 20200 - Collision Array (identical to S1..) 22200 - Collision Array
Palettes
Offset | Description |
---|---|
$245A | SEGA Foreground |
$25A2 | SEGA Background |
$2622 | Title Screen |
$26A2 | Level Select |
$2722 | Sonic and Tails |
$2742 | Green Hill Zone |
$27A2 | ??? |
$2822 | ??? |
$2840 | Chemical Plant Zone? |
$2882 | Emerald Hill Zone |
$28E2 | Hidden Palace Zone |
$2942 | Hill Top Zone |
$29A2 | (Sonic again?) |
$2A22 | Labyrinth Zone |
$2A82 | Scrap Brain Zone Act 3 |
$2B02 | Labyrinth Zone Sonic Underwater |
$2B22 | Scrap Brain Zone Act 3 Sonic Underwater |
$2B42 | Special Stage Title Card (S1) |
$2BC2 | Continue - Sonic (S1) |
$2BE2 | Continue (S1) |
$2C02 | Sonic - Ending (S1) |
Compressed Art, Nemesis Format
Documented by ICEknight and Quickman.
Offset | Description |
---|---|
$09DF8E | Shield |
$09E114 | Invincibility stars |
$0A0960 | SEGA logo |
$0A1520 | Title Screen graphics |
$0A2E82 | Sonic & Tails at the Title Screen |
$0A39C6 | GHZ bit of flower (S1) |
$0A3A10 | GHZ & MZ platform with chain (S1) |
$0A3B2A | EHZ Log bridge |
$0A3C16 | Unused 16x16 block (S1) |
$0A3C5E | GHZ rolling ball (S1) |
$0A3DFC | GHZ rolling log with spikes (S1) |
$0A4010 | GHZ unused spikes around the rolling log (S1) |
$0A413C | GHZ rock (S1) |
$0A426A | GHZ breakable wall (S1) |
$0A4308 | Some GHZ wall (S1) |
$0A4368 | Unknown fire |
$0A44A0 | Unused, possible burning log |
$0A45AE | Waterfall |
$0A46B4 | Unused HTZ fireballs |
$0A4802 | GHZ Log bridge (S1) |
$0A48DA | HTZ crossing platform |
$0A4BCE | HTZ automatic door |
$0A4C46 | HTZ seesaw with green ball |
$0A4DDE | HPZ bridge |
$0A4F56 | HPZ waterfalls |
$0A52B8 | HPZ big emerald |
$0A552A | Unknown blocks |
$0A55EA | HPZ glowing orb |
$0A5826 | Some platform |
$0A59C0 | UNKNOWN unused dust |
$0A5AE0 | CPZ floating platform |
$0A5C2E | Water surface |
$0A5D9E | Button |
$0A5E76 | Vertical spring |
$0A5F92 | Horizontal spring |
$0A605C | Diagonal springs |
$0A6230 | Score/Rings/Time HUD |
$0A6338 | Lives HUD |
$0A644E | Rings |
$0A6542 | Monitors |
$0A696C | Vertical spikes |
$0A69BC | Gathered points |
$0A6A96 | Prototype checkpoint |
$0A6B3C | Prototype end of level sign |
$0A6F8A | Crocodile |
$0A732C | EHZ Buzz Bomber |
$0A7512 | HPZ Bat |
$0A7868 | OOZ Octopus |
$0A7B88 | Triceratops |
$0A7F84 | HPZ Dinobot |
$0A835A | Unused sideways piranha |
$0A8852 | OOZ Prototype seahorses |
$0A8CA0 | Unused rolling ball |
$0A8F36 | Unused Mother Bubbler |
$0A9162 | Unused Bubbler |
$0A9384 | EHZ Snail |
$0A9580 | Prototype Crawler |
$0A9902 | EHZ Piranha |
$0A9B0E | Boss ship |
$0AA24A | CPZ Prototype boss |
$0AA7A8 | Big explosion |
$0AAE30 | Robotnik's ship boost |
$0AAEAE | Puff of smoke |
$0AAF94 | EHZ Boss |
$0AB780 | EHZ Boss helicopter blades |
$0AB874 | SBZ Ball Hog (S1) |
$0ABC34 | Crabmeat |
$0AC122 | GHZ Buzz Bomber (S1) |
$0AC4C8 | Possible unknown explosion from the ground |
$0AC6B0 | LZ Burrobot (S1) |
$0ACD9A | GHZ Piranha (S1) |
$0AD002 | LZ Jaws (S1) |
$0AD28C | SYZ Roller (S1) |
$0AD7B0 | GHZ Motobug (S1) |
$0ADA3A | GHZ Newtron (S1) |
$0AE058 | SYZ Snail (S1) |
$0AE440 | MZ Bat (S1) |
$0AE73C | Splats (S1) |
$0AE984 | SLZ Bomb (S1) |
$0AEC1C | LZ Orbinaut (S1) |
$0AEDFA | MZ Catakiller (S1) |
$0AEF88 | Title card (S1) |
$0AF596 | Explosions |
$0AFBFC | GAME OVER, TIME OVER |
$0AFD8E | Vertical spring |
$0AFE90 | Sideways spring |
$0AFF6C | Big ring flash |
$0B00E0 | End of level hidden bonuses (S1) |
$0B03E2 | Sonic at Continue screen + Continue star (S1) |
$0B0692 | CONTINUE + Minisonic (S1) |
$0B08CC | Bunny |
$0B0A24 | Chicken |
$0B0B80 | Penguin |
$0B0CFC | Seal |
$0B0E18 | Pig |
$0B0F4E | Flicky |
$0B1088 | Squirrel |
$0B2184 | EHZ graphics |
$0B5784 | HTZ graphics |
$0B6BAA | HTZ placeholders for animated tiles |
$0C0492 | HPZ graphics |
$0C31A0 | HPZ glowing orbs |
$0CC8F4 | CPZ graphics |
$0CFDC0 | UNKNOWN |
$0D8C34 | GHZ graphics (S1) |
$0DC1F0 | GHZ graphics (S1) |
$0E0B62 | Ending scene additional graphics (S1) |
$0E0DEA | Credits font (S1) |
$0E13E8 | SONIC THE HEDGEHOG ending text (S1) |
level layout =-=-=-=-=-=-=-= htz act2: 29DD0 final zone - 295CE hpz - 2CDDE, 2ADDE =-=-=-=-=-=-=-= level begin =-=-=-=-=-=-=-= --------------------- Sonic Starting points --------------------- GHZ Act 1 - 5948 First level loaded (EHZ act 1) - 33D2 Second level loaded (EHZ act 2) - BCE0 10AF8 - Animation script (Sonic) ============================================================= level select level order: 35A8 00 = GHZ 01 = lZ (loads CPZ art) 02 = CPZ (MZ Music) 03 = EHZ (SLZ music) 04 = HPZ (SYZ music) 05 = HTZ (SBZ music) 06 = FZ (HTZ art) (crashes) 07 = Special stage? (crashes) 08 = (crashes) 09 = (crashes) 0A = (crashes) 0B = (crashes) 0C = (illegal instuction error) 0D = (crashes) 0E = (crashes) 0F = (crashes) 10 = (crashes) ============================================================= PATTERN LOAD CUES OFFSET INDEX: 1C05C [$40 BYTES LONG] [00] STANDARD1: $1C09C [01] STANDARD2: $1C0AC [02] ???: $1C0D0 [03] GAME/TIME OVER: $1C0D8 [04] GHZ1: $1C0E0 [05] GHZ2: $1C118 [06] LZ1: $1C120 (CPZ DUPLICATE) [07] LZ2: $1C134 (CPZ DUPLICATE) [08] CPZ1: $1C120 [09] CPZ2: $1C134 [0A] EHZ1: $1C14E [0B] EHZ2: $1C186 [0C] HPZ1: $1C1A6 [0D] HPZ2: $1C1D8 [0E] HTZ1: $1C20A [0F] HTZ2: $1C254 [10] FZ1: $1C26E [11] FZ2: $1C276 [12] ???: $1C2AE [13] ???: $1C2C2 [14] ???: $1C2C2 [15] ???: $1C2C4 [16] ???: $1C2D2 [17] ???: $1C2E0 [18] ???: $1C2EE [19] ???: $1C2FC [1A] ???: $1C30A [1B] ???: $1C318 [1C] ???: $1C31A [1D] ???: $1C31C [1E] ???: $1C31E [1F] ???: $1C320 MAIN LEVEL LOAD BLOCK (IN SONIC 1 FORMAT!): $1BFEC 00: GREEN HILL ZONE GHZ 8X8 ART: 0D8C34 GHZ 16X16 MAPPINGS: 0D7E34 GHZ 128X128 MAPPINGS: 0DD850 PALLET: $04 SONG: $81 PATTERN LOAD CUES USED: $04, $05 01: LABERYNTH PLANT ZONE CPZ 8C8 ART: 0CC8F4 CPZ 16X16 MAPPINGS: 0CB314 CPZ 128X128 MAPPINGS: 0CFE34 PALLET: $05 SONG: $82 PATTERN LOAD CUES USED: $06, $07 02: CHEMICAL PLANT ZONE CPZ 8C8 ART: 0CC8F4 CPZ 16X16 MAPPINGS: 0CB314 CPZ 128X128 MAPPINGS: 0CFE34 PALLET: $06 SONG: $83 PATTERN LOAD CUES USED: $08, $09 03: EMERALD HILL ZONE EHZ 8X8 ART: 0B2184 EHZ 16X16 MAPPINGS: 0B11E4 EHZ 128X128 MAPPINGS: 0B6EB2 PALLET: $07 SONG: $84 PATTERN LOAD CUES USED: $0A, $0B 04: HIDDEN PALACE ZONE HPZ 8X8 ART: 0C0492 HPZ 16X16 MAPPINGS: 0BEEB2 HPZ 128X128 MAPPINGS: 0C3314 PALLET: $08 SONG: $85 PATTERN LOAD CUES USED: $0C, $0D 05: HILL TOP ZONE HTZ 8X8 ART: 0B2184 HTZ 16X16 MAPPINGS: 0B11E4 HTZ 128X128 MAPPINGS: 0B6EB2 PALLET: $09 SONG: $86 PATTERN LOAD CUES USED: $0E, $0F 00: ENDING? GHZ 8X8 ART: 0D8C34 GHZ 16X16 MAPPINGS: 0D7E34 GHZ 128X128 MAPPINGS: 0DD850 PALLET: $13 SONG: $86 PATTERN LOAD CUES USED: NONE