Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Hidden content"
From Sonic Retro
(→Objects) |
BSonirachi (talk | contribs) (→Unused content) |
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{{UnusedRow | {{UnusedRow | ||
| sprite= | | sprite= | ||
− | | desc=A JIS X 0201 character set, minus katakana characters. | + | | desc=A JIS X 0201 character set, minus katakana characters. Its purpose is unclear. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
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{{UnusedRow | {{UnusedRow | ||
| sprite= | | sprite= | ||
− | | desc=Sonic running even faster | + | | desc=Animation for Sonic running faster than normal. |
+ | }} | ||
+ | {{UnusedRow | ||
+ | | sprite= | ||
+ | | desc=Animation for Sonic running even faster than normal. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
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}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|Spr ledge.gif}} |
− | | desc=Sonic balancing animation. | + | | desc=Sonic balancing animation, likely for when the player is mere pixels away from falling. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|S2button.png}} |
− | | desc= | + | | desc=A standard switch. The object hasn't been coded at this stage yet. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|Spr fireball.gif}} |
− | | desc=Fire. Possibly flaming log. | + | | desc=Fire. Possibly a flaming log, as [[Buzzer]] was planned to burn bridges according to concept art.{{fileref|Sket bee.png}} |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
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}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|Spr ball.gif}} |
− | | desc=Ball. | + | | desc=Ball. Though seen in concept art, coding for this object never seems to have been started. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|Spr_3eyefish.png}} |
| desc=[[Bubbler's Mother]] graphics. | | desc=[[Bubbler's Mother]] graphics. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|Spr_bubble.gif}} |
| desc=[[Bubbler]] graphics. | | desc=[[Bubbler]] graphics. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|Spr bouncer.gif}} |
| desc=Prototype [[Crawl]] graphics. | | desc=Prototype [[Crawl]] graphics. | ||
}} | }} | ||
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{{UnusedRow | {{UnusedRow | ||
| sprite= | | sprite= | ||
− | | desc=Door for [[Hill Top Zone]]. | + | | desc=Door for [[Hill Top Zone]]. It's identical to the one in the final game, it just hasn't been coded yet. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite= | + | | sprite={{SpriteImage|Spr hpzbg.png}} |
| desc=[[Hidden Palace Zone]] background piece. | | desc=[[Hidden Palace Zone]] background piece. | ||
}} | }} |
Revision as of 14:36, 16 November 2019
Contents
Level select
Edit mode
Press then + on the title screen.
2-Player VS mode
Highlight a Zone in the stage select and press + to play the level in 2-player split-screen mode. Other than having a second screen to watch Tails, gameplay remains unchanged from 1-player mode.
Unused content
Art
Description | |
---|---|
A JIS X 0201 character set, minus katakana characters. Its purpose is unclear. | |
Sonic turning sprites. | |
Animation for Sonic running faster than normal. | |
Animation for Sonic running even faster than normal. | |
Sonic pulling animation. | |
Sonic balancing animation, likely for when the player is mere pixels away from falling. | |
A standard switch. The object hasn't been coded at this stage yet. | |
Fire. Possibly a flaming log, as Buzzer was planned to burn bridges according to concept art.[1] | |
Animated tiles, possibly for the Chemical Plant Zone boss. | |
Ball. Though seen in concept art, coding for this object never seems to have been started. | |
Bubbler's Mother graphics. | |
Bubbler graphics. | |
Prototype Crawl graphics. | |
Dirt, possibly associated with Crawl. | |
16x16 block, possibly for Hill Top Zone | |
Fire for Hill Top Zone. Different to what is seen in the final game. | |
Door for Hill Top Zone. It's identical to the one in the final game, it just hasn't been coded yet. | |
Hidden Palace Zone background piece. | |
Hidden Palace Zone object. | |
Smoke. |
Objects
Placeable in edit mode
Description | |
---|---|
Blank monitor, similar to the one in the original Sonic the Hedgehog. Does nothing. | |
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | |
The seesaw from Hill Top Zone (Scrap Brain Zone) can be placed in Emerald Hill Zone (Star Light Zone), complete with different colour scheme. | |
Flipping platforms for Chemical Plant Zone (Marble Zone). They don't have the correct art, but seem to work fine. | |
The Sonic 1 swinging platform still exists in Marble Zone, albeit with broken graphics. | |
Unknown enemy in Hidden Palace Zone (Spring Yard Zone). | |
Another one in Hidden Palace Zone. This one fires a projectile. | |
Stego with broken graphics in Hidden Palace Zone. | |
Gator with broken graphics in Hidden Palace Zone. | |
This seems to be the prototype Octus from Oil Ocean Zone, hovering, firing a projectile then moving off-screen to the left or right. Again, found in Hidden Palace Zone. |
Others
Description | |
---|---|
Eggman Mark. Does nothing. | |
? monitor. Does nothing. | |
Spring monitor. Does nothing. | |
Octus with correct graphics. | |
Stego with correct graphics. | |
Gator with correct graphics. | |
Aquis with correct graphics (and loads of variants). | |
BFish. |
References
Sonic the Hedgehog 2 (Nick Arcade prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content | Technical information |