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Sonic the Hedgehog 2 (8-bit)/Hidden content

From Sonic Retro

Revision as of 08:08, 27 September 2008 by Shobiz (talk | contribs) (Re-fixing category for sorting purposes)

Unused Artwork

Special Stage Art

Artwork Name Description
File:S2tailseggfan.gif "Crying Tails" Animations Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.
File:S2sonic.gif Bored Sonic Animation These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
File:S2Numbers.gif Numbers Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
File:S2monitors1.gif Sonic Monitor This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
File:S2monitors3.gif Question Mark Monitor This may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive.
File:S2monitors2.gif Grey Sneaker Monitor May have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode.
File:S2monitors4.gif Arrow Monitor This could have been a checkpoint marker, like the 8-bit version of Sonic 1.
File:S2Aqua.gif Unused Aqua Lake Zone tile A small additional piece of land which is not used in the final game.

Gimmick Mountain Name

File:S2mountain.gif

Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.

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