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Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Hidden content"

From Sonic Retro

m (Re-fixing category for sorting purposes)
(Unused Artwork)
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==Unused Artwork==
 
==Unused Artwork==
===Special Stage Art===
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===Character Sprites===
 
{|class="prettytable"
 
{|class="prettytable"
 
!Artwork||Name||Description
 
!Artwork||Name||Description
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|-
 
|-
 
|[[Image:S2sonic.gif]]||''Bored Sonic'' Animation||These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
 
|[[Image:S2sonic.gif]]||''Bored Sonic'' Animation||These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
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|}
|[[Image:S2Numbers.gif]]||Numbers||Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
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===Unused Monitors===
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{|class="prettytable"
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!Artwork||Name||Description
 
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|[[Image:S2monitors1.gif]]||Sonic Monitor||This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
 
|[[Image:S2monitors1.gif]]||Sonic Monitor||This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
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|[[Image:S2monitors4.gif]]||Arrow Monitor||This could have been a checkpoint marker, like the 8-bit version of ''Sonic 1''.
 
|[[Image:S2monitors4.gif]]||Arrow Monitor||This could have been a checkpoint marker, like the 8-bit version of ''Sonic 1''.
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|}
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===Special Stage Art===
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{|class="prettytable"
 +
!Artwork||Name||Description
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|-
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|[[Image:S2Numbers.gif]]||Numbers||Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
 
|-
 
|-
 
|[[Image:S2Aqua.gif]]||Unused Aqua Lake Zone tile||A small additional piece of land which is not used in the final game.
 
|[[Image:S2Aqua.gif]]||Unused Aqua Lake Zone tile||A small additional piece of land which is not used in the final game.
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|-
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|[[Image:Boulder.gif]]||Sky High Zone boulder||This boulder probably was supposed to roll down a hill in act 1.
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|-
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|[[Image:Platform.GIF]]||Sky High Zone platform||A unused floating platform.
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|-
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|[[Image:Object.GIF]]||Sky High Zone object||Probably another platform.
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|[[Image:Duckgoose.gif]]||Unused Sky High Zone Boss animation||This shows the entire body of the boss. Normally only it's head and neck can be seen.
 
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|}
  

Revision as of 11:55, 8 October 2008

Unused Artwork

Character Sprites

Artwork Name Description
File:S2tailseggfan.gif "Crying Tails" Animations Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.
File:S2sonic.gif Bored Sonic Animation These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.

Unused Monitors

Artwork Name Description
File:S2monitors1.gif Sonic Monitor This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
File:S2monitors3.gif Question Mark Monitor This may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive.
File:S2monitors2.gif Grey Sneaker Monitor May have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode.
File:S2monitors4.gif Arrow Monitor This could have been a checkpoint marker, like the 8-bit version of Sonic 1.

Special Stage Art

Artwork Name Description
File:S2Numbers.gif Numbers Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
File:S2Aqua.gif Unused Aqua Lake Zone tile A small additional piece of land which is not used in the final game.
File:Boulder.gif Sky High Zone boulder This boulder probably was supposed to roll down a hill in act 1.
File:Platform.GIF Sky High Zone platform A unused floating platform.
File:Object.GIF Sky High Zone object Probably another platform.
File:Duckgoose.gif Unused Sky High Zone Boss animation This shows the entire body of the boss. Normally only it's head and neck can be seen.

Gimmick Mountain Name

File:S2mountain.gif

Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.

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