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Sonic the Hedgehog 2 (8-bit)/Development

From Sonic Retro

Revision as of 06:24, 19 June 2019 by Kazblox (talk | contribs) (Sort and detail screenshots; reason for moving one Green Hills Zone screenshot is due to timer and ring count not matching the recorded playthrough in the non-playable demonstration prototype.)

Sonic the Hedgehog 2 had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.

Prototype screenshots

AutoDemo screenshots

These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.

Under Ground Zone

Sky High Zone

Aqua Lake Zone

Green Hills Zone

Miscellaneous

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

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