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(Sort and detail screenshots; reason for moving one Green Hills Zone screenshot is due to timer and ring count not matching the recorded playthrough in the non-playable demonstration prototype.)
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''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
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''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
  
==Early Game Design==
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==Prototype screenshots==
These scans come from various magazines. They show ''Sonic 2'' when it was in earlier stages of development.
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===AutoDemo screenshots===
===Various===
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These screenshots are consistent with the content seen in the ''[[Sonic the Hedgehog 2 (8-bit) AutoDemo|Sonic 2 AutoDemo]]'', and were most likely captured from that release.
<gallery widths="140px" heights="140px" >
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<gallery widths="240px" heights="160px" >
Image:S2Title.jpg|Title screen looks a bit different than final and lacks Tails.
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File:S2Title.jpg|
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File:S2 GHZ.jpg|
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File:S2 GHZ3.JPG|
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File:S2 GGmap1.jpg|This map was stitched together by a magazine via individual screenshots, and turned out to be quite accurate.
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File:S2 GGmap2.jpg|
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File:S2 SHZ.jpg|
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File:S2 SHZ2.jpg|
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File:S2 UZ.jpg|
 
</gallery>
 
</gallery>
  
===Underground Zone===
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===Under Ground Zone===
<gallery widths="140px" heights="140px" >
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<gallery widths="240px" heights="160px" >
Image:S2 UZ.jpg|Here the roof is lower than in the final.
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Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon, along with the lack of a ring icon. HUD is smaller than usual. Possible mockup.
File:Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon. Possible mockup.
 
 
</gallery>
 
</gallery>
  
 
===Sky High Zone===
 
===Sky High Zone===
<gallery widths="140px" heights="140px" >
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<gallery widths="240px" heights="160px" >
Image:S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]].  
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S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]].  
Image:S2 GHZ4.jpg|There's palette differences and more trees than the final game too.
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S2 GHZ4.jpg|There's palette differences and more trees than in the final game too.
Image:S2 GHZ5.jpg|This style is used in the opening cutscene, the ending and can be seen scrolling in the title card animations.
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S2 GHZ5.jpg|The checkerboard style is used in the opening cutscene, the ending and can be seen scrolling in the title card animations.
Image:S2 SHZ.jpg|The handgliding section of act 2. The clouds seem to be different.
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Sonic2 GG Development SHZ 01.jpg|Blue rings? Early graphics for the clouds are seen here.
Image:S2 SHZ2.jpg|The lightning is also yellow rather than blue
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</gallery>
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===Aqua Lake Zone===
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<gallery widths="240px" heights="160px" >
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Sonic2 GG Development ALZ 01.jpg|A slightly different title card, with Sonic and Tails jumping onto a different type of floor.
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GGSonic2 AquaLakeCheckerboardFloor.jpg|Checkerboard floor and different palette for being underwater within the 2nd act. Found on the outside of a [[sega:File:GG US Box Back Sonic2.jpg|US ''Sonic 2'' Game Gear bundle box]].{{ref|{{LinkRetro|title=The Supreme Topic of 'Other' Knowledge, post #3520 by Bakayote|post=796674}}}}
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Sonic2 GG Development ALZ 02.jpg
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Sonic2 GG Development ALZ 03.jpg
 
</gallery>
 
</gallery>
  
 
===Green Hills Zone===
 
===Green Hills Zone===
<gallery widths="140px" heights="140px" >
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<gallery widths="240px" heights="160px" >
Image:S2 GHZ.jpg|As Green Hills Zone shares many of the graphics from Sky High, it makes sense for it to have similar early checkered floors.
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Consolesplus issue11 page024 cropped.jpg|This image is thought to be a mockup, as far too many sprites are being rendered at once, for the hardware, the boss (and Robotnik) do not appear in this zone and there are a great deal more rings (in addition to the differing HUD, with the timer staying the same when compared to the possible mockup of Under Ground Zone, mentioned earlier).
Image:S2 GHZ3.JPG|Again. It was likely this zone was due to appear first (instead of Underground Zone), but was altered last minute.
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GD Sonic2 GG GHZ Crab.png|A later build with finalized trees, alas with the rest of the graphics yet to be redone.
Image:S2 GGmap1.jpg|An early Map. The trees and flowers are different.
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Sonic2ggbetaloop2.jpg|Found in Sega Visions: Issue August/September 1992.
Image:S2 GGmap2.jpg|Again.
 
File:Consolesplus issue11 page024 cropped.jpg|This battle takes place in Gimmick Mt. Zone in final. Rings can be seen. Robotnik never is present during boss battles. This image could be a possible mockup.
 
 
</gallery>
 
</gallery>
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===Miscellaneous===
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<gallery widths="240px" heights="160px" >
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GD Sonic2 GG Title.png|Title screen with rearranged copyright information and no ™ symbol.
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</gallery>
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==References==
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<references/>
  
 
{{S2GGOmni}}
 
{{S2GGOmni}}
  
[[Category:Game development|Sonic the Hedgehog 2 (16-bit)]]
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[[Category:Development]]

Revision as of 06:24, 19 June 2019

Sonic the Hedgehog 2 had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.

Prototype screenshots

AutoDemo screenshots

These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.

Under Ground Zone

Sky High Zone

Aqua Lake Zone

Green Hills Zone

Miscellaneous

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

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