Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Development"
From Sonic Retro
GerbilSoft (talk | contribs) (Use ref template instead of ref tag.) |
|||
Line 18: | Line 18: | ||
</gallery> | </gallery> | ||
− | === | + | ===Under Ground Zone=== |
<gallery widths="240px" heights="160px" > | <gallery widths="240px" heights="160px" > | ||
Revision as of 08:27, 15 September 2017
Sonic the Hedgehog 2 had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Early Game Design
These scans come from various magazines. They show Sonic 2 when it was in earlier stages of development.
AutoDemo Screenshots
These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.
Under Ground Zone
Sky High Zone
Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to Sonic 1.
Aqua Lake Zone
Checkerboard floor in the 2nd act. Found on the outside of a US Sonic 2 Game Gear bundle box.[1]
Green Hills Zone
References
Sonic the Hedgehog 2 (8-bit) | |
---|---|
Manuals |
show;hide
|