Difference between revisions of "Sonic the Hedgehog 2 (8-bit)"
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| tab2=Game Gear | | tab2=Game Gear | ||
| title=Sonic the Hedgehog 2 | | title=Sonic the Hedgehog 2 | ||
− | | publisher=[[ | + | | publisher=[[Sega]] |
− | | developer=[[ | + | {{company|[[Majesco Sales]]|region=US; re-release|system=GG}} |
− | | system=[[ | + | | developer= |
− | | | + | {{company|[[Aspect]]|system=SMS,GG}} |
− | | releases={{ | + | {{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-2}}{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-4}}|system=VC,VC3DS}} |
− | | sms_date_eu=1992-11 | + | | system=[[Sega Master System]], [[Sega Game Gear]], [[Virtual Console]] |
+ | | sounddriver= | ||
+ | | peripherals= | ||
+ | | players=1 | ||
+ | | genre=Action{{fileref|S2gg-box-back-eu.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}{{fileref|Sonic2ms-box-eu.jpg}}{{fileref|Sonic2 SMS KR cover.jpg}} | ||
+ | | releases={{releasesSMS | ||
+ | | sms_date_eu=1992-11{{magref|mms|2|64}} | ||
| sms_code_eu=9015 | | sms_code_eu=9015 | ||
− | | sms_date_uk=1992-11{{ | + | | sms_date_uk=1992-11{{magref|mms|2|64}} |
| sms_code_uk=9015 | | sms_code_uk=9015 | ||
− | | sms_rrp_uk=32.99{{ | + | | sms_rrp_uk=32.99{{magref|mms|2|64}}<!--34.99{{magref|sfuk|12|31}}--> |
| sms_date_au=1992 | | sms_date_au=1992 | ||
| sms_date_br=1992 | | sms_date_br=1992 | ||
| sms_code_br=028120 | | sms_code_br=028120 | ||
− | | sms_date_kr= | + | | sms_date_kr=1995-09 |
| sms_code_kr=GB4030JG | | sms_code_kr=GB4030JG | ||
+ | | sms_rrp_kr=33,000 | ||
| sms_date_pt=1992 | | sms_date_pt=1992 | ||
| sms_code_pt=MSJ9015 | | sms_code_pt=MSJ9015 | ||
− | | sms_date_de=1992 | + | | sms_date_de=1992 |
| sms_code_de=9015 | | sms_code_de=9015 | ||
− | | sms_rrp_de=89 | + | | sms_rrp_de=89.95{{magref|segamagazin|1|70}} |
− | + | }} | |
− | | gg_date_eu=1992-11 | + | {{releasesGG |
+ | | gg_date_jp=1992-11-21{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} | ||
+ | | gg_code_jp=G-3321 | ||
+ | | gg_rrp_jp=3,800 | ||
+ | | gg_date_jp_m=1993-12-10 | ||
+ | | gg_code_jp_m=G-3338 | ||
+ | | gg_date_us=1992-11-17 | ||
+ | | gg_rrp_us=39.99{{magref|gamepro|44|163}} | ||
+ | | gg_code_us=2507 | ||
+ | | gg_date_us_m=199x | ||
+ | | gg_code_us_m=2507 | ||
+ | | gg_date_eu=1992-11{{magref|sfuk|12|31}} | ||
| gg_code_eu=2507 | | gg_code_eu=2507 | ||
− | | gg_date_uk=1992-11{{ | + | | gg_date_uk=1992-11{{magref|sfuk|12|31}} |
− | |||
| gg_code_uk=2507 | | gg_code_uk=2507 | ||
− | | | + | | gg_rrp_uk=27.99{{magref|cvg|go14|12}}<!--29.99{{magref|sfuk|12|32}}--> |
− | + | | gg_date_de=1992 | |
− | | | + | | gg_code_de=2507 |
− | | | + | | gg_rrp_de=89.95{{magref|segamagazin|1|71}} |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
| gg_date_kr=199x | | gg_date_kr=199x | ||
| gg_code_kr=GH4013JG | | gg_code_kr=GH4013JG | ||
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| gg_date_pt=1992 | | gg_date_pt=1992 | ||
| gg_code_pt=GGJ2507 | | gg_code_pt=GGJ2507 | ||
− | + | }} | |
− | + | {{releasesWii | |
− | |||
− | |||
| vc_date_jp=2008-11-18{{ref|http://web.archive.org/web/20180128132704/https://www.nintendo.co.jp/wii/vc/software/09.html}} | | vc_date_jp=2008-11-18{{ref|http://web.archive.org/web/20180128132704/https://www.nintendo.co.jp/wii/vc/software/09.html}} | ||
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20090207211638/http://vc.sega.jp:80/vc_sonic2ms/}} | | vc_rrp_jp=500{{ref|http://web.archive.org/web/20090207211638/http://vc.sega.jp:80/vc_sonic2ms/}} | ||
Line 55: | Line 66: | ||
| vc_rrp_us=500{{ref|http://web.archive.org/web/20101122225040/http://www.nintendo.com/games/detail/ivseDC_bdb4lv4aJ0oR_k2oSJ6-yQwaz}} | | vc_rrp_us=500{{ref|http://web.archive.org/web/20101122225040/http://www.nintendo.com/games/detail/ivseDC_bdb4lv4aJ0oR_k2oSJ6-yQwaz}} | ||
| vc_rating_us=e | | vc_rating_us=e | ||
− | | vc_date_eu=2008-12-26{{ref|http://web.archive.org/web/20170704164837/http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog_2}}{{ref|https://archive.is/jhXZy}} | + | | vc_date_eu=2008-12-26{{ref|http://web.archive.org/web/20170704164837/http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog_2}}{{ref|https://archive.is/jhXZy|https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html}} |
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170704164837/http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog_2}} | | vc_rrp_eu=500{{ref|http://web.archive.org/web/20170704164837/http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog_2}} | ||
− | + | | vc_rating_eu=3 | |
+ | | vc_date_au=2008-12 | ||
+ | | vc_rrp_au=600{{ref|1=http://web.archive.org/web/20120328013835/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19904&pageID=4}} | ||
+ | | vc_rating_au=g | ||
+ | }} | ||
+ | {{releases3DS | ||
| vc3ds_date_jp=2012-10-31{{ref|http://web.archive.org/web/20121028183557/http://vc.sega.jp:80/3ds/sonic2/}} | | vc3ds_date_jp=2012-10-31{{ref|http://web.archive.org/web/20121028183557/http://vc.sega.jp:80/3ds/sonic2/}} | ||
| vc3ds_rrp_jp=286 (''300''){{ref|http://web.archive.org/web/20121028183557/http://vc.sega.jp:80/3ds/sonic2/}} | | vc3ds_rrp_jp=286 (''300''){{ref|http://web.archive.org/web/20121028183557/http://vc.sega.jp:80/3ds/sonic2/}} | ||
+ | | vc3ds_rating_jp=a | ||
| vc3ds_date_us=2013-06-27{{ref|http://web.archive.org/web/20130630102737/http://www.nintendo.com:80/games/detail/eZ_9L3ar33k2nmh_r678BsH2KplLPcoO}} | | vc3ds_date_us=2013-06-27{{ref|http://web.archive.org/web/20130630102737/http://www.nintendo.com:80/games/detail/eZ_9L3ar33k2nmh_r678BsH2KplLPcoO}} | ||
| vc3ds_rrp_us=4.99{{ref|http://web.archive.org/web/20130630102737/http://www.nintendo.com:80/games/detail/eZ_9L3ar33k2nmh_r678BsH2KplLPcoO}} | | vc3ds_rrp_us=4.99{{ref|http://web.archive.org/web/20130630102737/http://www.nintendo.com:80/games/detail/eZ_9L3ar33k2nmh_r678BsH2KplLPcoO}} | ||
− | | vc3ds_date_eu=2013-06-27{{ref| | + | | vc3ds_rating_us=e |
+ | | vc3ds_date_eu=2013-06-27{{ref|https://archive.is/v7gT2|https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html}} | ||
| vc3ds_rrp_eu=4.99{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | | vc3ds_rrp_eu=4.99{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | ||
− | | vc3ds_date_uk=2013-06-27{{ref| | + | | vc3ds_rating_eu=3 |
+ | | vc3ds_date_uk=2013-06-27{{ref|https://archive.is/mJjNN|https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html}} | ||
| vc3ds_rrp_uk=4.49{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | | vc3ds_rrp_uk=4.49{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | ||
+ | | vc3ds_rating_uk=3 | ||
+ | | vc3ds_date_de=2013-06-27{{ref|https://archive.is/qivHR|https://www.nintendo.de/Spiele/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html}} | ||
+ | | vc3ds_rrp_de=4.99{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | ||
+ | | vc3ds_rating_de=6 | ||
}} | }} | ||
− | |||
− | |||
}} | }} | ||
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==Story== | ==Story== | ||
− | [[Sonic the Hedgehog]]'s friend and sidekick [[Miles "Tails" Prower]] has been captured by his nemesis [[Dr. Eggman | + | [[Sonic the Hedgehog]]'s friend and sidekick [[Miles "Tails" Prower]] has been captured by his nemesis [[Dr. Eggman]] on [[South Island]], and the player must direct Sonic to retrieve Tails and the six [[Chaos Emeralds]]. In the good ending, achieved if Sonic acquires all the Chaos Emeralds, he stops Eggman and frees Tails. In the bad ending, if Sonic has failed to obtain all the Emeralds, Tails is not shown to have been rescued. Some fans have speculated that Tails might have died in the latter case. |
==Gameplay== | ==Gameplay== | ||
− | This game improved upon [[Sonic the Hedgehog (8-bit)|its 8-bit predecessor]] in many ways. This includes the ability to grab back [[ | + | This game improved upon [[Sonic the Hedgehog (8-bit)|its 8-bit predecessor]] in many ways. This includes the ability to grab back [[Ring]]s scattered when hit by an enemy, as well as being able to smash through certain walls. Moreover, one of the major differences from its predecessor is its speed: ''Sonic 2'' is faster than its prequel and is closer to that of the Mega Drive games. However, the [[Spin Dash]] from the 16-bit version of ''Sonic 2'', a move specifically designed to provide speed, was not implemented; but this may be simply because the 8-bit version was released earlier. |
− | + | Many levels contain various methods of transportation and was the first ''Sonic'' game to use such methods. In [[Under Ground Zone]] and [[Gimmick Mt. Zone]], Sonic can ride a [[minecart]], and in [[Sky High Zone]] he can use a [[Hang Glider]]. Other new gimmicks include large [[air bubbles]] in underwater levels that Sonic can ride in, which will rise upwards until they hit a ceiling, enemy, or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed. | |
− | There are seven [[Zone]]s in total, each comprising three Acts. In the | + | There are seven [[Zone]]s in total, each comprising of three Acts. In the third Act, that Zone's boss is faced, without any Rings to grant protection against attacks. Rather than facing Eggman himself, Sonic most often battles robotic animals, such as a sumo pig and a circus sea-lion. |
+ | |||
+ | Item boxes, as in all the classic 8- and 16-bit games, resemble [[monitor]]s. The items offered in ''Sonic 2'' are largely the same as those in its prequel, although the restart marker and [[Shield]]s have been removed. [[Chaos Emeralds]] are scattered throughout the stages. Each is found in the second Act in each of the first five Zones. If the player collects these and then destroys [[Mecha Sonic]] (called Silver Sonic in the English manual) in the sixth Zone, they will obtain the sixth Emerald and can access the true final stage ([[Crystal Egg Zone|Crystal Egg]]). This is required to obtain the 'good ending'. If all the Emeralds are not collected, the game will end after Mecha Sonic's destruction. | ||
===Bonus Panel=== | ===Bonus Panel=== | ||
− | At the end of Acts 1 and 2 of each | + | At the end of Acts 1 and 2 of each Zone, the player has to spin a [[Bonus Panel]] to clear the Act, with a reward given based on what it lands on, which itself depends upon the player's items: |
− | + | {| style="width:auto;" | |
− | + | |style="text-align:center;"|{{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=32|crop_width=32}} | |
− | + | |'''[[Dr. Eggman]]:''' No prize is awarded. This panel comes up most often in the game, if none of the below conditions are met. | |
− | + | |- | |
− | + | |style="text-align:center;"|{{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=64|crop_width=32}} | |
− | + | |'''[[Ring]]:''' 10 Rings are added to the player's final Ring tally. This is awarded if the player ends the Act with a Ring count that is a multiple of 10. | |
− | + | |- | |
− | + | |style="text-align:center;"|{{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=96|crop_width=32}} | |
− | + | |'''[[Sonic the Hedgehog|Sonic]]:''' An extra life is awarded. This is awarded if the player finishes the Act with exactly two lives less than when they started it. | |
− | + | |- | |
− | + | |style="text-align:center;"|{{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=128|crop_width=32}} | |
+ | |'''[[Miles "Tails" Prower|Tails]]:''' A [[Continue]] is awarded. This is awarded if the player finishes the Act with 77 Rings and with exactly the same number of lives as when they started it. | ||
+ | |} | ||
==Comparisons== | ==Comparisons== | ||
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==Versions== | ==Versions== | ||
===Differences between versions=== | ===Differences between versions=== | ||
+ | {{cleanup|This section needs moving to the comparisons page(s)}} | ||
*The Game Gear version has a lower screen resolution. | *The Game Gear version has a lower screen resolution. | ||
*The music for [[Scrambled Egg Zone]] plays during the prelude cutscene, and the title screen has the music that was played in the prelude in the Master System version. The prelude cutscene is more detailed in the Game Gear version, showing Tails walking along and then getting kidnapped. | *The music for [[Scrambled Egg Zone]] plays during the prelude cutscene, and the title screen has the music that was played in the prelude in the Master System version. The prelude cutscene is more detailed in the Game Gear version, showing Tails walking along and then getting kidnapped. | ||
*Different music is used for the boss battles on each game. | *Different music is used for the boss battles on each game. | ||
− | *The [[ | + | *The [[Pit Master]] is more difficult due to the Game Gear's lower resolution: you cannot see the bouncing balls coming from as far away as you would on the SMS, and the speed and bounce height of the balls is randomized in the GG version. |
*In the Game Gear version, the water in [[Aqua Lake Zone]] Act 2 is now a dark blue instead of green. Moreover, the [[Speed Shoes]] present in the SMS version are omitted and replaced with a [[Super Ring]] item. | *In the Game Gear version, the water in [[Aqua Lake Zone]] Act 2 is now a dark blue instead of green. Moreover, the [[Speed Shoes]] present in the SMS version are omitted and replaced with a [[Super Ring]] item. | ||
*The rising water in Act 2 of Aqua Lake Zone is missing from the Master System version. | *The rising water in Act 2 of Aqua Lake Zone is missing from the Master System version. | ||
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===Also released on=== | ===Also released on=== | ||
*''[[Sonic 2 in 1]]'' for the [[Game Gear]] (1995) – GG version | *''[[Sonic 2 in 1]]'' for the [[Game Gear]] (1995) – GG version | ||
− | *''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo GameCube|Nintendo GameCube]] (2003) – GG version | + | *''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo GameCube|Nintendo GameCube]] and PC (2003-2004) – GG version |
*''[[Sonic Gems Collection]]'' for Nintendo GameCube and [[sega:PlayStation 2|PlayStation 2]] (2005) – GG version | *''[[Sonic Gems Collection]]'' for Nintendo GameCube and [[sega:PlayStation 2|PlayStation 2]] (2005) – GG version | ||
*[[sega:Virtual Console|Virtual Console]] on [[sega:Wii|Wii]] (2008) – SMS version | *[[sega:Virtual Console|Virtual Console]] on [[sega:Wii|Wii]] (2008) – SMS version | ||
− | *''[[Sonic PC Collection]]'' for the PC (2009) | + | *''[[Sonic PC Collection]]'' for the PC (2009) – GG version |
− | * | + | *[[Virtual Console]] for the [[Nintendo 3DS]] (2013) - GG version |
==Production credits== | ==Production credits== | ||
{{multicol| | {{multicol| | ||
− | ===Master System | + | ===Master System version=== |
{{creditstable| | {{creditstable| | ||
*'''Compose:''' [[sega:Tomozou Endo|Tomozou]], Simachan, Ray | *'''Compose:''' [[sega:Tomozou Endo|Tomozou]], Simachan, Ray | ||
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*'''Sound:''' [[sega:Masafumi Ogata|Gatao]], [[sega:Naofumi Hataya|Nao Chan]], [[sega:Tomonori Sawada|Dawasa]] | *'''Sound:''' [[sega:Masafumi Ogata|Gatao]], [[sega:Naofumi Hataya|Nao Chan]], [[sega:Tomonori Sawada|Dawasa]] | ||
*'''Thanks:''' [[sega:Hiroshi Aso|Asohy]], [[sega:Taku Shoji|Taku.S]], [[sega:Katsuhiro Hasegawa|The Hase]], [[sega:Takashi Thomas Yuda|Thomas Y]], Okusan, Lunarian, Hitmen, [[sega:Aspect|Aspect]], .and You | *'''Thanks:''' [[sega:Hiroshi Aso|Asohy]], [[sega:Taku Shoji|Taku.S]], [[sega:Katsuhiro Hasegawa|The Hase]], [[sega:Takashi Thomas Yuda|Thomas Y]], Okusan, Lunarian, Hitmen, [[sega:Aspect|Aspect]], .and You | ||
+ | | source=In-game credits | ||
}} | }} | ||
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*'''Sound:''' [[sega:Masafumi Ogata|Gatao]], [[sega:Naofumi Hataya|Nao Chan]], [[sega:Tomonori Sawada|Dawasa]] | *'''Sound:''' [[sega:Masafumi Ogata|Gatao]], [[sega:Naofumi Hataya|Nao Chan]], [[sega:Tomonori Sawada|Dawasa]] | ||
*'''Thanks:''' [[sega:Hiroshi Aso|Asohy]], [[sega:Taku Shoji|Taku.S]], [[sega:Katsuhiro Hasegawa|The Hase]], [[sega:Takashi Thomas Yuda|Thomas Y]], Ryu, Okusan, Lunarian, Hitmen, [[sega:Aspect|Aspect]], .and You | *'''Thanks:''' [[sega:Hiroshi Aso|Asohy]], [[sega:Taku Shoji|Taku.S]], [[sega:Katsuhiro Hasegawa|The Hase]], [[sega:Takashi Thomas Yuda|Thomas Y]], Ryu, Okusan, Lunarian, Hitmen, [[sega:Aspect|Aspect]], .and You | ||
+ | | source=In-game credits | ||
}} | }} | ||
}} | }} | ||
==Manuals== | ==Manuals== | ||
− | {{main|Sonic the Hedgehog 2 (8-bit) | + | {{main|Sonic the Hedgehog 2 (8-bit)/Manuals}} |
==Artwork== | ==Artwork== | ||
Line 156: | Line 184: | ||
==Physical scans== | ==Physical scans== | ||
===Master System version=== | ===Master System version=== | ||
− | {{ratings | + | {{ratings|SMS}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=EU | | region=EU | ||
− | | | + | | cover=Sonic2ms-box-eu.jpg |
| cart=Sonic2 sms eu.jpg | | cart=Sonic2 sms eu.jpg | ||
| cartback=Sonic 2 SMS EU Cart Back.jpg | | cartback=Sonic 2 SMS EU Cart Back.jpg | ||
Line 187: | Line 195: | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=EU ( | + | | region=EU (SMSII) |
− | | | + | | cover=S2MS-box-eu-alt.jpg |
| cart= | | cart= | ||
| manual= | | manual= | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=PT (Black & white manual) | ||
+ | | cover=MS_S2_PT.jpg | ||
+ | | manual=Sonic2 SMS PT manual.pdf | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=PT (Colour manual) | ||
+ | | cover= | ||
+ | | manual=MS S2 portugal ver 2.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=AU | | region=AU | ||
− | | | + | | cover= |
| cart=Sonic2_sms_au.JPG | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
| manual= | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (APF11 sticker) | ||
+ | | cover=Sonic2 SMS AU afp11 cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Yellow APF12 sticker) | ||
+ | | cover=Sonic2 SMS AU yafp12 cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (White APF12 sticker) | ||
+ | | cover=Sonic2 SMS AU wafp12 cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Classics) | ||
+ | | cover=Sonic2 SMS AU classics cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (rental) | ||
+ | | cover=MS_S2_RENTAL_AUS.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=BR | | region=BR | ||
− | | | + | | cover=S2MS-box-br.jpg |
| cart=sonic2_sms_br.jpg | | cart=sonic2_sms_br.jpg | ||
| manual= | | manual= | ||
Line 206: | Line 266: | ||
| console=Master System | | console=Master System | ||
| region=BR (alt) | | region=BR (alt) | ||
− | | | + | | cover=Sonic 2 MS Tectoy alt.jpg |
| cart=sonic2_ms_br_altcart.jpg | | cart=sonic2_ms_br_altcart.jpg | ||
| manual= | | manual= | ||
Line 214: | Line 274: | ||
| region=BR (?) | | region=BR (?) | ||
| manual=Sonic2 SMS BR manual.pdf | | manual=Sonic2 SMS BR manual.pdf | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=KR | ||
+ | | cover=Sonic2 SMS KR cover.jpg | ||
}} | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=KR | + | | region=KR (Samsung) |
| front=sonic2 gg kr cover.jpg | | front=sonic2 gg kr cover.jpg | ||
| back=Sonic2 gg kr cover back.jpg | | back=Sonic2 gg kr cover back.jpg | ||
| spinemissing=yes | | spinemissing=yes | ||
− | | cart=sonic2 | + | | cart=sonic2 sms kr cart.jpg |
| manual= | | manual= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===Game Gear version=== | ===Game Gear version=== | ||
− | {{ratings | + | {{ratings|GG}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
| console=Game Gear | | console=Game Gear | ||
| region=JP | | region=JP | ||
Line 292: | Line 300: | ||
| spine2=Sonic 2 GG JP Spine2.jpg | | spine2=Sonic 2 GG JP Spine2.jpg | ||
| top=Sonic_2_GG_JP_Top.jpg | | top=Sonic_2_GG_JP_Top.jpg | ||
+ | | square=yes | ||
| cart=sth2 gg jp cart.jpg | | cart=sth2 gg jp cart.jpg | ||
| manual=Sonic 2 GG JP Manual.pdf | | manual=Sonic 2 GG JP Manual.pdf | ||
Line 303: | Line 312: | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Game Gear | | console=Game Gear | ||
− | | region= | + | | region=US |
− | | cart=Sonic2 GG | + | | front=S2GG_US_Boxart.jpg |
− | | manual= | + | | back=Sonic2 GG US back.jpg |
+ | | spinemissing=yes | ||
+ | | cart=sth2 gg us cart.jpg | ||
+ | | manual=Sonic2 GG US manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=US (Majesco) | ||
+ | | front=GG_S2_MAJESCO_US.jpg | ||
+ | | back=Sonic2 GG US majesco back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=sth2 gg us cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=EU | ||
+ | | front=S2GG_EU_Boxart.jpg | ||
+ | | back=S2gg-box-back-eu.jpg | ||
+ | | spine=Sonic 2 GG EU Box Spine.jpg | ||
+ | | spine2=Sonic 2 GG EU Box Spine2.jpg | ||
+ | | top=Sonic 2 GG EU Box Top.png | ||
+ | | bottom=Sonic 2 GG EU Box Bottom.jpg | ||
+ | | cart=S2-gg-eu-cart.jpg | ||
+ | | manual=Sonic 2 GG EU Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Game Gear | | console=Game Gear | ||
| region=PT | | region=PT | ||
| front=GG_S2_PT.jpg | | front=GG_S2_PT.jpg | ||
− | | manual=Sonic2 | + | | manual=Sonic2 GG PT manual.pdf |
}}{{Scanbox | }}{{Scanbox | ||
| console=Game Gear | | console=Game Gear | ||
− | | region=PT | + | | region=PT (alt) |
| front=Sonic 2 portugal ver 2 gamegear.jpg | | front=Sonic 2 portugal ver 2 gamegear.jpg | ||
| manual= | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Game Gear | | console=Game Gear | ||
− | | region= | + | | region=BR |
− | | | + | | cover=Sonic2 GG BR Box.jpg |
+ | | cart=Sonic2 GG BR Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=KR | ||
+ | | cart=Sonic2 GG KR Cart.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=acdb0b5e8bf9c1e9c9d1a8ac6d282cb8017d091c|md5=bf3b7a41e7da9de23416473a33c6ac2b|crc32=5b3b922c|size=512KB|date=1992-09-05{{intref|Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date}}|source=Cartridge (EU/BR)|comments=v1.0|quality=good}} | ||
+ | {{rom|SMS|sha1=689339bac11c3565dd774f8cd4d8ea1b27831118|md5=0ac157b6b7e839953fc8eba7538fb74a|crc32=d6f2bfca|size=512KB|date=1992-12-09{{intref|Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date}}|source=Cartridge (EU/BR)|comments=v2.2|quality=good}} | ||
+ | {{rom|GG|sha1=dabb452e416b4fa9cb83d8ddd307c2a32c3a1a7f|md5=9c64846563d8b9a24400471322e53fb5|crc32=95a18ec7|size=512KB|date=1992-09-12{{intref|Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date}}|source=Cartridge (World)|comments=v1.1|quality=good}} | ||
+ | {{rom|GG|sha1=b780c6f059b48d1bb48ee2ad521552dab1487c88|md5=ab191d48adc692adb19f429183361ea7|crc32=15ad37a5|size=256KB|date=1991-12-05|source=EPROM cartridge|comments=[[Sonic the Hedgehog 2 (8-bit) AutoDemo|AutoDemo]]|quality=good|prototype=yes|file=GG Sonic 2 Auto Demo Prototype (1991-12-05) Tmr Sega CB06 FFFF v0.00 (JUE) (!) (Orengefox).7z}} | ||
}} | }} | ||
Line 325: | Line 370: | ||
* [http://vc.sega.jp/vc_sonic2ms/ Sega of Japan Virtual Console page (Japanese)] | * [http://vc.sega.jp/vc_sonic2ms/ Sega of Japan Virtual Console page (Japanese)] | ||
* [http://vc.sega.jp/3ds/sonic2/ Sega of Japan 3DS Virtual Console page] | * [http://vc.sega.jp/3ds/sonic2/ Sega of Japan 3DS Virtual Console page] | ||
− | * Nintendo catalogue pages: Wii Virtual Console: [https://www.nintendo.com/games/detail/sonic-the-hedgehog-2-wii US], [https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Sonic-The-Hedgehog-2-279107.html UK]; Nintendo 3DS Virtual Console: [https://www.nintendo.co.jp/titles/50010000012210 JP] | + | * Nintendo catalogue pages: Wii Virtual Console: [https://www.nintendo.com/games/detail/sonic-the-hedgehog-2-wii US], [https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Sonic-The-Hedgehog-2-279107.html UK], [http://web.archive.org/web/20120328013835/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19904&pageID=4 AU]; Nintendo 3DS Virtual Console: [https://www.nintendo.co.jp/titles/50010000012210 JP], [https://www.nintendo.com/games/detail/sonic-the-hedgehog-2-3ds/ US], [https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html UK] |
==References== | ==References== | ||
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{{S2GGOmni}} | {{S2GGOmni}} | ||
+ | {{SonicGGGames}} | ||
{{SonicVirtualConsole/WiiWareGames}} | {{SonicVirtualConsole/WiiWareGames}} | ||
− | |||
− | |||
[[Category:Game Gear and Master System games]] | [[Category:Game Gear and Master System games]] | ||
+ | [[Category:Wii Virtual Console/WiiWare games]] | ||
+ | [[Category:Nintendo 3DS Virtual Console games]] |
Revision as of 19:11, 27 November 2022
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Sonic the Hedgehog 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Majesco Sales (US; re-release) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Aspect M2[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[3][4][5][6] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) was made in Japan by Aspect Co. Ltd for the Sega Master System and later ported to the Sega Game Gear. Even though it shares its name with the 16-bit version of Sonic 2 for the Sega Mega Drive, it is not a port, as it contains entirely different levels. It was released slightly before its 16-bit namesake, making this game host to the first appearances of both Miles "Tails" Prower and Mecha Sonic.
The Game Gear version contains noticeable differences from the Master System version. The changes made in the portable version give it a reputation of being one of the hardest Sonic games in existence. Some choices appear to have been intentional, by design: for example, the boss music is different and some boss areas have different layouts. However, many of the difficulties in the GG version result from its smaller screen and its scrolling: the player is left more open to being hit, in a way that some might label 'cheap', due to not being able to see obstacles and enemies around them but beyond the range of the screen. The scrolling is the same in the Master System version, but it is not as big a problem as more of the surroundings can be seen.
Strangely, Tails appears in every title card and has an almost complete sprite sheet, but is only seen in the opening and ending cutscenes, as well as being depicted helping Sonic on the box art. It is possible that he was originally intended to be a playable character, but was cut for time issues.
Contents
Story
Sonic the Hedgehog's friend and sidekick Miles "Tails" Prower has been captured by his nemesis Dr. Eggman on South Island, and the player must direct Sonic to retrieve Tails and the six Chaos Emeralds. In the good ending, achieved if Sonic acquires all the Chaos Emeralds, he stops Eggman and frees Tails. In the bad ending, if Sonic has failed to obtain all the Emeralds, Tails is not shown to have been rescued. Some fans have speculated that Tails might have died in the latter case.
Gameplay
This game improved upon its 8-bit predecessor in many ways. This includes the ability to grab back Rings scattered when hit by an enemy, as well as being able to smash through certain walls. Moreover, one of the major differences from its predecessor is its speed: Sonic 2 is faster than its prequel and is closer to that of the Mega Drive games. However, the Spin Dash from the 16-bit version of Sonic 2, a move specifically designed to provide speed, was not implemented; but this may be simply because the 8-bit version was released earlier.
Many levels contain various methods of transportation and was the first Sonic game to use such methods. In Under Ground Zone and Gimmick Mt. Zone, Sonic can ride a minecart, and in Sky High Zone he can use a Hang Glider. Other new gimmicks include large air bubbles in underwater levels that Sonic can ride in, which will rise upwards until they hit a ceiling, enemy, or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed.
There are seven Zones in total, each comprising of three Acts. In the third Act, that Zone's boss is faced, without any Rings to grant protection against attacks. Rather than facing Eggman himself, Sonic most often battles robotic animals, such as a sumo pig and a circus sea-lion.
Item boxes, as in all the classic 8- and 16-bit games, resemble monitors. The items offered in Sonic 2 are largely the same as those in its prequel, although the restart marker and Shields have been removed. Chaos Emeralds are scattered throughout the stages. Each is found in the second Act in each of the first five Zones. If the player collects these and then destroys Mecha Sonic (called Silver Sonic in the English manual) in the sixth Zone, they will obtain the sixth Emerald and can access the true final stage (Crystal Egg). This is required to obtain the 'good ending'. If all the Emeralds are not collected, the game will end after Mecha Sonic's destruction.
Bonus Panel
At the end of Acts 1 and 2 of each Zone, the player has to spin a Bonus Panel to clear the Act, with a reward given based on what it lands on, which itself depends upon the player's items:
Dr. Eggman: No prize is awarded. This panel comes up most often in the game, if none of the below conditions are met. | |
Ring: 10 Rings are added to the player's final Ring tally. This is awarded if the player ends the Act with a Ring count that is a multiple of 10. | |
Sonic: An extra life is awarded. This is awarded if the player finishes the Act with exactly two lives less than when they started it. | |
Tails: A Continue is awarded. This is awarded if the player finishes the Act with 77 Rings and with exactly the same number of lives as when they started it. |
Comparisons
Main article: Sonic the Hedgehog 2 (8-bit)/Comparisons |
Versions
Differences between versions
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- The Game Gear version has a lower screen resolution.
- The music for Scrambled Egg Zone plays during the prelude cutscene, and the title screen has the music that was played in the prelude in the Master System version. The prelude cutscene is more detailed in the Game Gear version, showing Tails walking along and then getting kidnapped.
- Different music is used for the boss battles on each game.
- The Pit Master is more difficult due to the Game Gear's lower resolution: you cannot see the bouncing balls coming from as far away as you would on the SMS, and the speed and bounce height of the balls is randomized in the GG version.
- In the Game Gear version, the water in Aqua Lake Zone Act 2 is now a dark blue instead of green. Moreover, the Speed Shoes present in the SMS version are omitted and replaced with a Super Ring item.
- The rising water in Act 2 of Aqua Lake Zone is missing from the Master System version.
- Green Hills Zone's boss battle takes place on a steeper hill, and the escape chute cannot be seen while fighting Robotnik in the final zone.
- The ending music is different: the Master System game uses a sad sounding song in both endings, whereas the Game Gear version uses more upbeat music for the good ending. Strangely, the Master System's version does contain the upbeat music in the ROM but never uses it.
Also released on
- Sonic 2 in 1 for the Game Gear (1995) – GG version
- Sonic Adventure DX: Director's Cut for the Nintendo GameCube and PC (2003-2004) – GG version
- Sonic Gems Collection for Nintendo GameCube and PlayStation 2 (2005) – GG version
- Virtual Console on Wii (2008) – SMS version
- Sonic PC Collection for the PC (2009) – GG version
- Virtual Console for the Nintendo 3DS (2013) - GG version
Production credits
Master System version
- Source: In-game credits
Game Gear version
- Source: In-game credits
Manuals
Main article: Sonic the Hedgehog 2 (8-bit)/Manuals |
Artwork
Physical scans
Master System version
Reception » |
Master System, EU |
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Master System, PT (Black & white manual) |
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Master System, BR (?) |
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|
Game Gear version
Reception » |
Game Gear, JP |
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Game Gear, JP (Meisaku Collection) |
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Game Gear, US |
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Game Gear, EU |
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Game Gear, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1992-09-05[25] | Cartridge (EU/BR) | v1.0 | |||||||||
✔ |
|
512kB | 1992-12-09[25] | Cartridge (EU/BR) | v2.2 | |||||||||
✔ |
|
512kB | 1992-09-12[25] | Cartridge (World) | v1.1 | |||||||||
✔ |
|
256kB | 1991-12-05 | EPROM cartridge | AutoDemo | (54 kB) (info) | Page |
External links
- Sega of Japan Virtual Console page (Japanese)
- Sega of Japan 3DS Virtual Console page
- Nintendo catalogue pages: Wii Virtual Console: US, UK, AU; Nintendo 3DS Virtual Console: JP, US, UK
References
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-2
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-4
- ↑ File:S2gg-box-back-eu.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:Sonic2ms-box-eu.jpg
- ↑ File:Sonic2 SMS KR cover.jpg
- ↑ 7.0 7.1 7.2 [mms, issue 2, page 64 mms, issue 2, page 64]
- ↑ [segamagazin, issue 1, page 70 segamagazin, issue 1, page 70]
- ↑ [gamepro, issue 44, page 163 gamepro, issue 44, page 163]
- ↑ 10.0 10.1 [sfuk, issue 12, page 31 sfuk, issue 12, page 31]
- ↑ [cvg, issue go14, page 12 cvg, issue go14, page 12]
- ↑ [segamagazin, issue 1, page 71 segamagazin, issue 1, page 71]
- ↑ https://www.nintendo.co.jp/wii/vc/software/09.html (Wayback Machine: 2018-01-28 13:27)
- ↑ http://vc.sega.jp:80/vc_sonic2ms/ (Wayback Machine: 2009-02-07 21:16)
- ↑ 15.0 15.1 http://www.nintendo.com/games/detail/ivseDC_bdb4lv4aJ0oR_k2oSJ6-yQwaz (Wayback Machine: 2010-11-22 22:50)
- ↑ 16.0 16.1 http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog_2 (Wayback Machine: 2017-07-04 16:48)
- ↑ https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19904&pageID=4 (Wayback Machine: 2012-03-28 01:38)
- ↑ 19.0 19.1 http://vc.sega.jp:80/3ds/sonic2/ (Wayback Machine: 2012-10-28 18:35)
- ↑ 20.0 20.1 http://www.nintendo.com:80/games/detail/eZ_9L3ar33k2nmh_r678BsH2KplLPcoO (Wayback Machine: 2013-06-30 10:27)
- ↑ https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ 22.0 22.1 22.2 http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2 (Wayback Machine: 2017-09-09 22:04)
- ↑ https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ 25.0 25.1 25.2 Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
|