Sonic the Hedgehog 2 (2013)/Hidden content

From Sonic Retro

Revision as of 19:01, 17 August 2014 by MathUser (talk | contribs)

Unused monitors

Unused monitors and various objects.[1]

Artwork Name Description
Tv super.png "S" monitor Causes the player to become Super. Using this monitor is the only way for Tails to become Super in this game.
Sonic1iOS-ShieldsMonitor.png Three Shields monitor Switches the Items option on or off. Changes take effect either when the act is restarted or when the next act is reached.
Sonic1iOS-EmeraldMonitor.png Emerald Monitor Breaking the monitor will give the player all the Chaos Emeralds, or take them all away.
Sonic2iOS-SpringMonitor.png Spring Monitor This monitor isn't present in debug mode. It also exists in the Nick Arcade and Simon Wai prototypes.

Zone-Specific Sprites

Artwork Zone Description
Snailbot.png Emerald Hill Zone The snail badnik from the Nick Arcade prototype has the same movement pattern as it does in the prototype.
Bee sprite.png Emerald Hill Zone A alternate version of the Buzzer badnik. It behaves as it was planned out to in concept art. It's shots burn bridges, which will harm the player unless they have a fire shield.
Spr 3eyefish.png Chemical Plant Zone Another beta badnik, it now works fully. It moves around slowly but speeds up if it comes in close proximity with the player. It drops Bubblers as it's attack.
Sonic2iOS-Bubbler.gif Chemical Plant Zone Dropped by Mother Bubble badnik and explodes after touching the ground.
Sonic2iOS-CPZMetalPoles.png Chemical Plant Zone Unknown object.
Sonic2iOS-Fireball.gif Chemical Plant Zone A stationary fireball that harms the player, unless they are wearing a Fire Shield.
Sonic2iOS-CPZBall.gif Chemical Plant Zone A ball that will float in the air, and give chase if the player is in close proximity. When above the player's head, it'll explode and drop chemicals. The Bubble Shield can protect against this attack.
Spr cpzboss.gif Chemical Plant Zone Still unused.
Aquatic ruin door.png
Aquatic Ruin Zone Closes as soon as the player passes through it.
Sonic2iOS-GreenGrounder.png Aquatic Ruin Zone Same as Grounder, but green. A homage to Adventures of Sonic the Hedgehog.
Sonic2iOS-ARZPillar.png Aquatic Ruin Zone Pillar found in ARZ's sprite sheets.
File:Sonic2iOS-MRZObject.png Mystic Cave Zone Weird platform made of rings, placeable using debug mode. It moves back and forth depending on which side you stand on.
Sonic2iOS-OOZBall.gif Oil Ocean Zone Checkered ball that behaves like the checkered ball in the Sonic 1 2013 game, rather than how it did in the 16-bit version.
Sky Chase Zone A standing frame for the Balkiry.
Sky Chase Zone Walking animation for the turtle.
Wing Fortress Zone Platform that shoots laser when it spins.
Wing Fortress Zone Same as original game and hurts player.

Miscellaneous Sprites

Artwork Zone Description
Sonic1iOS-TailsContinue.gif Unknown Continue screen animation from Sonic 1 (2013 game).
SonicCD11-tailslifeicons.png Unknown These are leftover Tails life icons from the 2011 Sonic CD and Sonic 1 port.
SonicCD11 Placeholder.png Unknown Likely related to Retro SDK's level editor which is used to create the game. The same icon was found in the Sonic CD and Sonic 1 port.

Egg Gauntlet Zone


Egg Gauntlet Zone data remains in the final game but can only be accessed through hacking. It was the first attempt at a Boss Attack level that had some original artwork such as mechanical palm trees and flashing lights. It was to be a full Zone that acted as a testing facility for some of the bosses inventions rather than just have a level with bosses back to back. The act was nearly completed and needed just a few graphical changes to replace missing, unpolished, and placeholder graphics. Sonic Team did not approve of changing the location, colors, or graphical style so the level was scrapped and the Boss Attack level that was used in the final game was created.[2] A map of the level can be seen here.

Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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