Difference between revisions of "Sonic the Hedgehog 2 (16-bit) scrapped levels"
From Sonic Retro
(New page: {{stub}} thumb|right|200px|Concept art (cropped), the full sized version is [http://info.sonicretro.org/Image:Sket_banper.png here] '''Rock Zone''' is a s...) |
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[[Image:Sket_banper_cropped.png|thumb|right|200px|Concept art (cropped), the full sized version is [http://info.sonicretro.org/Image:Sket_banper.png here]]] | [[Image:Sket_banper_cropped.png|thumb|right|200px|Concept art (cropped), the full sized version is [http://info.sonicretro.org/Image:Sket_banper.png here]]] | ||
− | '''Rock Zone''' is a scrapped level in [[Sonic 2]] referred to in the concept artwork of an unused enemy called ''"Banper"''. This level was originally planned as the "past" version of ([[ | + | '''Rock Zone''' is a scrapped level in [[Sonic 2]] referred to in the concept artwork of an unused enemy called ''"Banper"''. This level was originally planned as the "past" version of ([[Desert Zone]]) and a "past" (Rock Zone), but the idea of time travel was quickly dropped and it probably was never implemented in this game. |
As a side note, "desert zone" and "rock zone" are just descriptions, or working names, and not proper names of the zones. | As a side note, "desert zone" and "rock zone" are just descriptions, or working names, and not proper names of the zones. |
Revision as of 22:33, 15 April 2008
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Rock Zone is a scrapped level in Sonic 2 referred to in the concept artwork of an unused enemy called "Banper". This level was originally planned as the "past" version of (Desert Zone) and a "past" (Rock Zone), but the idea of time travel was quickly dropped and it probably was never implemented in this game.
As a side note, "desert zone" and "rock zone" are just descriptions, or working names, and not proper names of the zones.