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(Bubbler (バブラー) and Mother Bubbler (マザーバブラー))
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Numerous enemies were conceived for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' on the [[Sega Mega Drive]], most of which were not used in the final product. The following lists the known ''Sonic 2'' enemies that were scrapped before being implemented in the game at any stage.
The following list contains '''other scrapped enemies''' which were to be featured in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Some of the badniks were taken from concept art found here:
 
  
*[[:File:S2badnikconcepts.jpg|S2badnikconcepts]] - Squid, Lobster, Pterodactyl or Vulture, Dragonfly, Mole, Frog
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This list does not include six enemies that ''were'' implemented at some point; [[BBat]], [[BFish]], [[Gator]], [[Redz]], [[Snail]] and [[Stegway]]. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.
*[[:File:S2badnikconcepts2.jpg|S2badnikconcepts 2]] - Porcupine, Penguin
 
*[[:File:S2badnikconcepts5.jpg|S2badnikconcepts 5]] - Stegosaurus, Triceratops, T-Rex
 
*[[:File:S2badnikconcepts6.jpg|S2badnikconcepts 6]] - Pig, Octopus, Frog, Flying Badnik , Ground Badnik , Grasshopper, Another Flying Badnik
 
  
==Cactus==
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While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by [[Tom Payne]], with [[Hirokazu Yasuhara]] helping to decide how they were to behave in game.
[[File:S2badnikconcepts10.jpg|120px|right|flying orb badnik.]]
 
Though [[Dust Hill Zone]] was scrapped early in development, badniks were still designed for the level. '''Cactus''' is one of them - a badnik which would be either mobile or stationary and would flash green and red before exploding. The drawing of ''Sonic 1'''s [[Bomb]] badnik may mean the Cactus badnik behaved similarly to it. An armadillo is also present.
 
{{clear}}
 
  
==Dragonfly==
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==Enemies found in prototypes==
[[File:DragonflyConceptArt.jpg|120px|right|Dragonfly badnik.]]
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Graphics for unused enemies exist in some of the leaked ''Sonic 2'' prototypes suggesting they were close to completion, but lack any associated code.
'''Dragonfly''' is a airborne badnik which drops sections off its abdomen which would explode as they hit the ground.
 
{{clear}}
 
==Lobster==
 
[[File:LobsterConceptArt.jpg|120px|right|Lobster badnik.]]
 
'''Lobster''' is a badnik which would swim underwater.
 
{{clear}}
 
==Mole==
 
[[File:MoleConceptArt.jpg|120px|right|Mole badnik.]]
 
'''Mole''' is a badnik which appears to drill through walls to attack Sonic if he comes too close. This design may have led to the [[Grounder]] badnik.
 
{{clear}}
 
==Penguin==
 
[[File:PenguinConceptArt.jpg|120px|right|Penguin badnik.]]
 
A '''Penguin''' badnik with a spring on its nose which would attempt knock Sonic away. Sonic would be forced to roll on the ground to defeat it. The [[Crawl]] badnik behaves similarly.
 
{{clear}}
 
  
==Pig==
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===Bubbler (バブラー) and Mother Bubbler (マザーバブラー)===
[[File:Pig.jpg|120px|right|Pig badnik.]]
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{{spriteImage|Spr 3eyefish.png|2}} {{spriteImage|Spr bubble.gif}}
Various incarnations of a '''Pig''' badnik which seems to have evolved from a tank/cannon. It appears it was to shoot projectiles from its snout.
 
{{clear}}
 
==Porcupine==
 
[[File:PorcupineConceptArt.jpg|120px|right|Porcupin badnik.]]
 
'''Porcupine''' seems to be a land-based badnik. Possibly one that could only be rolled into.
 
{{clear}}
 
  
==Pterodactyl or Vulture==
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A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" ([[Chemical Plant Zone]]).
[[File:Pteredactyl or VultureConceptArt.jpg|120px|right|Pterodactyl or Vulture badnik.]]
 
'''Pterodactyl''' or '''Vulture''' is a badnik which would fly in the air, opening a hatch in its stomach to drop projectiles on Sonic.
 
{{clear}}
 
==Squid==
 
[[File:SquidConceptArt.jpg|120px|right|Squid badnik.]]
 
'''Squid''' appears to be a [[badnik]] which was to appear in underwater sections. More concept art can be seen [[:File:S2badnikconcepts11.jpg|here]].
 
{{clear}}
 
==Unnamed Stegosaurus==
 
[[File:Stegasaurus.jpg|120px|right|Stegasaurus badnik.]]
 
There were numerous scrapped dinosaur badniks, such as this '''Stegosaurus'''. As [[Hidden Palace Zone]] contained the [[Redz]] and [[Stego]] badniks, they may have been planned for that zone. {{clear}}
 
  
==Unnamed T-Rex==
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<gallery>
[[File:TRex.jpg|120px|right|T-Rex badnik.]]
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Sket bubbler.png|Hirokazu Yasuhara concepts
A '''T-Rex'''. It's possible that the scrapped time travel concept influenced some of these designs.{{clear}}
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Sonic2 MD Yasuhara Bubbler Annotated.jpg|Hirokazu Yasuhara concepts (annotated)
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Sonic2 MD TomPayne badnikconcepts3.jpg|Tom Payne sketches
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Sonic2 MD TomPayne mbubblerconcept.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne Bubblerconcept.jpg|Tom Payne sketches
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</gallery>
  
==Unnamed Octopus==
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===Ball===
[[File:Octopus.jpg|120px|right|Pig badnik.]]
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{{spriteImage|Spr ball.gif}}
This '''Octopus''' may have been an early version of the [[Octus]] badnik.
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Perhaps more of an object than an enemy, a bouncing ball was planned that would cause Sonic to bounce off it it touched. It appears to have been redesigned at some stage.
{{clear}}
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<gallery>
 +
Sket ball.png|Hirokazu Yasuhara concepts
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Sonic2 MD TomPayne ballthingy.jpg|Tom Payne sketches
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Sonic2 MD TomPayne ballframes.jpg|Colour information
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</gallery>
  
==Unnamed Flying Badnik ==
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===Bee/Wasp===
[[File:Flying Thing.jpg|120px|right|unknown flying badnik.]]
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{{spriteImage|Spr fireball.gif}}
A strange '''Flying Thing''' which may have been an eagle or some type of dinosaur. It may have become the [[Balkiry]] enemy.
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While the [[Buzzer]] enemy made it into the final game, the enemy was extensively worked on during development. At one point a version was capable of firing a shot that would burn the bridges of [[Emerald Hill Zone]]. The graphics for these burning bridges can be found in prototypes.
{{clear}}
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<gallery>
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Sket bee.png|Hirokazu Yasuhara concepts
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Sonic2 MD TomPayne Waspconcept.jpg|Tom Payne sketches
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</gallery>
  
==Unnamed Badnik==
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==Enemies with incomplete artwork==
[[File:Unknown Thing.jpg|120px|right|unknown badnik.]]
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Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of ''Sonic 2''.
Some '''Unnamed Thing''' which may have been a lizard or some type of dinosaur.
 
{{clear}}
 
  
==Unnamed Grasshopper==
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===Frog===
[[File:Grasshopper.jpg|120px|right|grasshopper badnik.]]
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A frog-like enemy that, according to the concept art, would make two short hops before making a large jump which reaches roughly twice the height of Sonic. Afterwards it would make two small hops and then turn around and repeat the pattern.
An '''Unnamed Grasshopper'''. Sonic 3's [[Mantis]] badnik may have recycled this concept.
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<gallery>
{{clear}}
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Sket fishfrog.png|Hirokazu Yasuhara concepts
 +
Sonic2 MD TomPayne badnikconcepts7.jpg|Tom Payne sketches
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Sonic2 MD TomPayne frogconcept.jpg|Tom Payne sketches
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Sonic2 MD TomPayne enemyconcepts12.jpg|Tom Payne sketches
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</gallery>
  
==Unnamed Flying Badnik 2==
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===Snail===
[[File:Unamed Flying Thing.jpg|120px|right|possible grasshopper badnik.]]
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Early prototypes show a [[Snail]] enemy in [[Emerald Hill Zone]] which behaves similarly to a faster [[Moto Bug]] - travelling horizontally until it hits Sonic. A second snail was planned, however - this one climbs walls and when Sonic gets close, rolls into a ball and chases him. Judging from sketches, this "vertical mode" might have been developed first.
'''Unnamed Flying Thing''' which may have also been a grasshopper.
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<gallery>
{{clear}}
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Sket snail.png|Hirokazu Yasuhara concepts
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Sonic2 MD TomPayne Snailconcept.jpg|Tom Payne sketches
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Sonic2 MD TomPayne enemyconcepts14.jpg|Tom Payne sketches
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Sonic2 MD TomPayne badnikconcepts4.jpg|Tom Payne sketches
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</gallery>
  
==Unnamed Spring Orb==
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==Others==
[[File:S2badnikconcepts8.jpg|120px|right|flying orb badnik.]]
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===Banper (バンパー)===
A '''Spring Orb''' badnik which hops and tries to land on Sonic to do damage.
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An enemy with springs designed to send Sonic flying if jumped on. The sketches suggest it was designed for "Desert Zone" and "Rock Zone". It might have become the [[Crawl]] enemy.
{{clear}}
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<gallery>
 +
Sket banper.png
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</gallery>
  
==Various Dinosaurs==
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A collection of sketches produced by Tom Payne suggest plenty of other enemy ideas were on the table:
[[File:S2badnikconcepts9.jpg|120px|right|flying orb badnik.]]
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<gallery>
'''Various Dinosaurs''' of various sorts.
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Sonic2 MD TomPayne badnikconcepts.jpg|Squid, Lobster, Pterodactyl or Vulture, Dragonfly, Mole and Frog
{{clear}}
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Sonic2 MD TomPayne enemyconcepts18.jpg|Enemies incorporating springs
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Sonic2 MD TomPayne enemyconcepts15.jpg|Snails and other ideas
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Sonic2 MD TomPayne badnikconcepts2.jpg|Penguin with a spring, Porcupine
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Sonic2 MD TomPayne badnikconcepts11.jpg|Squid
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Sonic2 MD TomPayne badnikconcepts10.jpg|"Desert World" enemies, including exploding cacti
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Sonic2 MD TomPayne enemyconcepts16.jpg
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Sonic2 MD TomPayne pillbugconcept.jpg|Pillbug
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Sonic2 MD TomPayne badnikconcepts6.jpg|Pigs, insects, frogs, octopus
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Sonic2 MD TomPayne enemyconcepts17.jpg
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Sonic2 MD TomPayne badnikconcepts8.jpg|A bonucing orb thing
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Sonic2 MD TomPayne enemyconcepts13.jpg
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Sonic2 MD TomPayne enemyconcepts20.jpg|Pillbug, mole
 +
</gallery>
  
 +
==References==
 +
<references />
  
{{S2MDOmni|3}}
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{{S2MDOmni|2}}
[[Category:Sonic the Hedgehog 2 (16-bit) Enemies]]
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[[Category:Sonic the Hedgehog 2 (16-bit) enemies]]

Revision as of 08:07, 22 April 2019

Numerous enemies were conceived for Sonic the Hedgehog 2 on the Sega Mega Drive, most of which were not used in the final product. The following lists the known Sonic 2 enemies that were scrapped before being implemented in the game at any stage.

This list does not include six enemies that were implemented at some point; BBat, BFish, Gator, Redz, Snail and Stegway. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.

While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by Tom Payne, with Hirokazu Yasuhara helping to decide how they were to behave in game.

Enemies found in prototypes

Graphics for unused enemies exist in some of the leaked Sonic 2 prototypes suggesting they were close to completion, but lack any associated code.

Bubbler (バブラー) and Mother Bubbler (マザーバブラー)

Spr 3eyefish.png
Spr bubble.gif

A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" (Chemical Plant Zone).

Ball

Spr ball.gif

Perhaps more of an object than an enemy, a bouncing ball was planned that would cause Sonic to bounce off it it touched. It appears to have been redesigned at some stage.

Bee/Wasp

Spr fireball.gif

While the Buzzer enemy made it into the final game, the enemy was extensively worked on during development. At one point a version was capable of firing a shot that would burn the bridges of Emerald Hill Zone. The graphics for these burning bridges can be found in prototypes.

Enemies with incomplete artwork

Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of Sonic 2.

Frog

A frog-like enemy that, according to the concept art, would make two short hops before making a large jump which reaches roughly twice the height of Sonic. Afterwards it would make two small hops and then turn around and repeat the pattern.

Snail

Early prototypes show a Snail enemy in Emerald Hill Zone which behaves similarly to a faster Moto Bug - travelling horizontally until it hits Sonic. A second snail was planned, however - this one climbs walls and when Sonic gets close, rolls into a ball and chases him. Judging from sketches, this "vertical mode" might have been developed first.

Others

Banper (バンパー)

An enemy with springs designed to send Sonic flying if jumped on. The sketches suggest it was designed for "Desert Zone" and "Rock Zone". It might have become the Crawl enemy.

A collection of sketches produced by Tom Payne suggest plenty of other enemy ideas were on the table:

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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