Actions

Difference between revisions of "Sonic the Hedgehog 2 (16-bit) scrapped enemies"

From Sonic Retro

(Bubbler (バブラー) and Mother Bubbler (マザーバブラー))
(26 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Stub}}
+
Numerous enemies were conceived for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' on the [[Sega Mega Drive]], most of which were not used in the final product. The following lists the known ''Sonic 2'' enemies that were scrapped before being implemented in the game at any stage.
The following are '''other scrapped Badniks''' which were to be featured in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. The badniks were taken from concept art found here:
 
  
*[[:File:S2badnikconcepts.jpg|S2badnikconcepts]]
+
This list does not include six enemies that ''were'' implemented at some point; [[BBat]], [[BFish]], [[Gator]], [[Redz]], [[Snail]] and [[Stegway]]. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.
*[[:File:S2badnikconcepts2.jpg|S2badnikconcepts 2]]
 
*[[:File:S2badnikconcepts5.jpg|S2badnikconcepts 5]]
 
*[[:File:S2badnikconcepts6.jpg|S2badnikconcepts 6]]
 
  
==Cactus==
+
While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by [[Tom Payne]], with [[Hirokazu Yasuhara]] helping to decide how they were to behave in game.
[[File:S2badnikconcepts10.jpg|120px|right|flying orb badnik.]]
 
'''Cactus''' badnik which would be either mobile or stationairy, it flashes green and red before exploding. It was to be in Dust Hill Zone. A ''Sonic 1'' [[Bomb]] badnik, and a armadillo are also present.<br><br><br><br><br><br><br><br>
 
  
==Dragonfly==
+
==Enemies found in prototypes==
[[File:DragonflyConceptArt.jpg|120px|right|Dragonfly badnik.]]
+
Graphics for unused enemies exist in some of the leaked ''Sonic 2'' prototypes suggesting they were close to completion, but lack any associated code.
'''Dragonfly''' is a airborn badnik which drops sections off its body that would explode as they hit the ground.
 
  
==Lobster==
+
===Bubbler (バブラー) and Mother Bubbler (マザーバブラー)===
[[File:LobsterConceptArt.jpg|120px|right|Lobster badnik.]]
+
{{spriteImage|Spr 3eyefish.png|2}} {{spriteImage|Spr bubble.gif}}
'''Lobster''' is a badnik which would swim underwater.
 
  
==Mole==
+
A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" ([[Chemical Plant Zone]]).
[[File:MoleConceptArt.jpg|120px|right|Mole badnik.]]
 
'''Mole''' is a badnik which stays inside walls and comes out thru the side to attack Sonic if he comes near that wall.
 
  
==Penguin==
+
<gallery>
[[File:PenguinConceptArt.jpg|120px|right|Penguin badnik.]]
+
Sket bubbler.png|Hirokazu Yasuhara concepts
'''Penguin''' is a badnik which has a spring on it's nose which would knock Sonic away if he attacked by jumping or walked into it. Sonic would be forced to roll on the ground to effectively attack it.<br><br>
+
Sonic2 MD Yasuhara Bubbler Annotated.jpg|Hirokazu Yasuhara concepts (annotated)
 +
Sonic2 MD TomPayne badnikconcepts3.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne mbubblerconcept.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne Bubblerconcept.jpg|Tom Payne sketches
 +
</gallery>
  
==Pig==
+
===Ball===
[[File:Pig.jpg|120px|right|Pig badnik.]]
+
{{spriteImage|Spr ball.gif}}
Various incarnations of a '''Pig''' badnik. It appears it was to shoot projectiles from its snout.<br><br><br><br><br><br><br><br><br>
+
Perhaps more of an object than an enemy, a bouncing ball was planned that would cause Sonic to bounce off it it touched. It appears to have been redesigned at some stage.
 +
<gallery>
 +
Sket ball.png|Hirokazu Yasuhara concepts
 +
Sonic2 MD TomPayne ballthingy.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne ballframes.jpg|Colour information
 +
</gallery>
  
==Porcupine==
+
===Bee/Wasp===
[[File:PorcupineConceptArt.jpg|120px|right|Porcupin badnik.]]
+
{{spriteImage|Spr fireball.gif}}
'''Porcupine''' is a badnik which appeared on land based sections.
+
While the [[Buzzer]] enemy made it into the final game, the enemy was extensively worked on during development. At one point a version was capable of firing a shot that would burn the bridges of [[Emerald Hill Zone]]. The graphics for these burning bridges can be found in prototypes.
 +
<gallery>
 +
Sket bee.png|Hirokazu Yasuhara concepts
 +
Sonic2 MD TomPayne Waspconcept.jpg|Tom Payne sketches
 +
</gallery>
  
==Pteredactyl or Vulture==
+
==Enemies with incomplete artwork==
[[File:Pteredactyl or VultureConceptArt.jpg|120px|right|Pteredactyl or Vulture badnik.]]
+
Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of ''Sonic 2''.
'''Pteredactyl''' or '''Vulture''' is a badnik which would fly in the air and open a hatch in it's stomach to drop projectiles on Sonic.
 
  
==Squid==
+
===Frog===
[[File:SquidConceptArt.jpg|120px|right|Squid badnik.]]
+
A frog-like enemy that, according to the concept art, would make two short hops before making a large jump which reaches roughly twice the height of Sonic. Afterwards it would make two small hops and then turn around and repeat the pattern.
'''Squid''' appears to be a [[badnik]] which appeared in underwater sections. More concept art can be seen [[:File:S2badnikconcepts11.jpg|here]].
+
<gallery>
 +
Sket fishfrog.png|Hirokazu Yasuhara concepts
 +
Sonic2 MD TomPayne badnikconcepts7.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne frogconcept.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne enemyconcepts12.jpg|Tom Payne sketches
 +
</gallery>
  
==Unamed Stegosaurus==
+
===Snail===
[[File:Stegasaurus.jpg|120px|right|Stegasaurus badnik.]]
+
Early prototypes show a [[Snail]] enemy in [[Emerald Hill Zone]] which behaves similarly to a faster [[Moto Bug]] - travelling horizontally until it hits Sonic. A second snail was planned, however - this one climbs walls and when Sonic gets close, rolls into a ball and chases him. Judging from sketches, this "vertical mode" might have been developed first.
'''Stegosaurus''' which may have been used when time travel was still planned, or meant for Hidden Palace.<br><br><br><br>
+
<gallery>
 +
Sket snail.png|Hirokazu Yasuhara concepts
 +
Sonic2 MD TomPayne Snailconcept.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne enemyconcepts14.jpg|Tom Payne sketches
 +
Sonic2 MD TomPayne badnikconcepts4.jpg|Tom Payne sketches
 +
</gallery>
  
==Unamed T-Rex==
+
==Others==
[[File:TRex.jpg|120px|right|T-Rex badnik.]]
+
===Banper (バンパー)===
'''T-Rex''' which may have been used when time travel was still planned, or meant for Hidden Palace.<br><br><br><br>
+
An enemy with springs designed to send Sonic flying if jumped on. The sketches suggest it was designed for "Desert Zone" and "Rock Zone". It might have become the [[Crawl]] enemy.
 +
<gallery>
 +
Sket banper.png
 +
</gallery>
  
==Unamed Octopus==
+
A collection of sketches produced by Tom Payne suggest plenty of other enemy ideas were on the table:
[[File:Octopus.jpg|120px|right|Pig badnik.]]
+
<gallery>
The '''Octopus''' may have been an early version of the [[Octus]] badnik.<br><br><br><br><br><br><br>
+
Sonic2 MD TomPayne badnikconcepts.jpg|Squid, Lobster, Pterodactyl or Vulture, Dragonfly, Mole and Frog
 +
Sonic2 MD TomPayne enemyconcepts18.jpg|Enemies incorporating springs
 +
Sonic2 MD TomPayne enemyconcepts15.jpg|Snails and other ideas
 +
Sonic2 MD TomPayne badnikconcepts2.jpg|Penguin with a spring, Porcupine
 +
Sonic2 MD TomPayne badnikconcepts11.jpg|Squid
 +
Sonic2 MD TomPayne badnikconcepts10.jpg|"Desert World" enemies, including exploding cacti
 +
Sonic2 MD TomPayne enemyconcepts16.jpg
 +
Sonic2 MD TomPayne pillbugconcept.jpg|Pillbug
 +
Sonic2 MD TomPayne badnikconcepts6.jpg|Pigs, insects, frogs, octopus
 +
Sonic2 MD TomPayne enemyconcepts17.jpg
 +
Sonic2 MD TomPayne badnikconcepts8.jpg|A bonucing orb thing
 +
Sonic2 MD TomPayne enemyconcepts13.jpg
 +
Sonic2 MD TomPayne enemyconcepts20.jpg|Pillbug, mole
 +
</gallery>
  
==Unamed Flying Thing==
+
==References==
[[File:Flying Thing.jpg|120px|right|unknown flying badnik.]]
+
<references />
Strange '''Flying Thing''' which may of been a eagle or some type of dinosaur.<br><br><br>
 
  
==Unamed Thing==
+
{{S2MDOmni|2}}
[[File:Unknown Thing.jpg|120px|right|unknown badnik.]]
+
[[Category:Sonic the Hedgehog 2 (16-bit) enemies]]
Some '''Unamed Thing''' which may of been a lizard or some type of dinosaur.<br><br><br>
 
 
 
==Unamed Grasshopper==
 
[[File:Grasshopper.jpg|120px|right|grasshopper badnik.]]
 
Some '''Unamed Grasshopper''.<br><br><br><br><br>
 
 
 
==Unamed Flying Thing 2==
 
[[File:Unamed Flying Thing.jpg|120px|right|possible grasshopper badnik.]]
 
'''Unamed Flying Thing''' which may of been a grasshopper.<br><br><br>
 
 
 
==Unamed Spring Orb==
 
[[File:S2badnikconcepts8.jpg|120px|right|flying orb badnik.]]
 
'''Spring Orb''' badnik which hops and tries to land on Sonic to do damage.<br><br><br><br><br><br><br>
 
 
 
==Various Dinosaurs==
 
[[File:S2badnikconcepts9.jpg|120px|right|flying orb badnik.]]
 
'''Various Dinosaurs''' of various sorts.<br><br><br>
 
 
 
 
 
{{S2Enemies}}
 
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]
 

Revision as of 08:07, 22 April 2019

Numerous enemies were conceived for Sonic the Hedgehog 2 on the Sega Mega Drive, most of which were not used in the final product. The following lists the known Sonic 2 enemies that were scrapped before being implemented in the game at any stage.

This list does not include six enemies that were implemented at some point; BBat, BFish, Gator, Redz, Snail and Stegway. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.

While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by Tom Payne, with Hirokazu Yasuhara helping to decide how they were to behave in game.

Enemies found in prototypes

Graphics for unused enemies exist in some of the leaked Sonic 2 prototypes suggesting they were close to completion, but lack any associated code.

Bubbler (バブラー) and Mother Bubbler (マザーバブラー)

Spr 3eyefish.png
Spr bubble.gif

A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" (Chemical Plant Zone).

Ball

Spr ball.gif

Perhaps more of an object than an enemy, a bouncing ball was planned that would cause Sonic to bounce off it it touched. It appears to have been redesigned at some stage.

Bee/Wasp

Spr fireball.gif

While the Buzzer enemy made it into the final game, the enemy was extensively worked on during development. At one point a version was capable of firing a shot that would burn the bridges of Emerald Hill Zone. The graphics for these burning bridges can be found in prototypes.

Enemies with incomplete artwork

Development floppy disks from Tom Payne suggest work began on producing sprites for the following enemies, but none are ever thought to have made it into a build of Sonic 2.

Frog

A frog-like enemy that, according to the concept art, would make two short hops before making a large jump which reaches roughly twice the height of Sonic. Afterwards it would make two small hops and then turn around and repeat the pattern.

Snail

Early prototypes show a Snail enemy in Emerald Hill Zone which behaves similarly to a faster Moto Bug - travelling horizontally until it hits Sonic. A second snail was planned, however - this one climbs walls and when Sonic gets close, rolls into a ball and chases him. Judging from sketches, this "vertical mode" might have been developed first.

Others

Banper (バンパー)

An enemy with springs designed to send Sonic flying if jumped on. The sketches suggest it was designed for "Desert Zone" and "Rock Zone". It might have become the Crawl enemy.

A collection of sketches produced by Tom Payne suggest plenty of other enemy ideas were on the table:

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs