Difference between revisions of "Sonic the Hedgehog 1 for SegaCD"
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− | |credits=[[HPZMan]], [[HCKTROX]], [[SonicVaan]], [[User:Theocas|Theocas]], DiscoTheBat, others}} | + | |credits=[[User:HPZMan|HPZMan]], [[User:HCKTROX|HCKTROX]], [[User:SonicVaan|SonicVaan]], [[User:Theocas|Theocas]], DiscoTheBat, others}} |
− | '''''Sonic the Hedgehog 1 for SegaCD''''' is an open-source port of the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the [[Sega CD]] console by [[HCKTROX]]. | + | '''''Sonic the Hedgehog 1 for SegaCD''''' is an open-source port of the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the [[Sega CD]] console by [[User:HCKTROX|HCKTROX]]. |
Its main objective is to give a working example game for the Sega CD, and to let newbie hackers experiment and familiarize with the hardware. | Its main objective is to give a working example game for the Sega CD, and to let newbie hackers experiment and familiarize with the hardware. | ||
Line 14: | Line 14: | ||
==Features== | ==Features== | ||
* Support for all regions. | * Support for all regions. | ||
− | * Based on [[MarkeyJester]]'s Two-Eight project, allowing 128x128-sized chunks to be used. | + | * Based on [[User:MarkeyJester|MarkeyJester]]'s Two-Eight project, allowing 128x128-sized chunks to be used. |
* Includes examples of BRAM management (used to save the game features). | * Includes examples of BRAM management (used to save the game features). | ||
* Little bugfixes to the original engine. | * Little bugfixes to the original engine. | ||
Line 37: | Line 37: | ||
==Credits== | ==Credits== | ||
− | * [[HCKTROX]] | + | * [[User:HCKTROX|HCKTROX]] |
− | * [[HPZMan]] | + | * [[User:HPZMan|HPZMan]] |
− | * [[SonicVaan]] | + | * [[User:SonicVaan|SonicVaan]] |
* SGD forum people | * SGD forum people | ||
− | * [[MarkeyJester]] | + | * [[User:MarkeyJester|MarkeyJester]] |
* Darkon | * Darkon | ||
* DiscoTheBat | * DiscoTheBat | ||
Line 48: | Line 48: | ||
* [[User:Theocas|Theocas]] | * [[User:Theocas|Theocas]] | ||
− | + | ==References== | |
+ | <references /> | ||
[[Category:Sonic the Hedgehog (16-bit) hacks]] | [[Category:Sonic the Hedgehog (16-bit) hacks]] | ||
[[Category:Unofficial ports]] | [[Category:Unofficial ports]] | ||
− | + | ==References== | |
+ | <references /> |
Latest revision as of 13:09, 25 September 2019
Sonic the Hedgehog 1 for SegaCD |
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Version: X.X |
Last release: 31st October 2013 |
System: Sega Mega-CD |
Original game: Sonic the Hedgehog (16-bit) |
Credits: HPZMan, HCKTROX, SonicVaan, Theocas, DiscoTheBat, others |
Sonic the Hedgehog 1 for SegaCD is an open-source port of the Mega Drive version of Sonic the Hedgehog to the Sega CD console by HCKTROX.
Its main objective is to give a working example game for the Sega CD, and to let newbie hackers experiment and familiarize with the hardware.
Features
- Support for all regions.
- Based on MarkeyJester's Two-Eight project, allowing 128x128-sized chunks to be used.
- Includes examples of BRAM management (used to save the game features).
- Little bugfixes to the original engine.
To Do
- Implement PCM-sound playback system.
- Implement FMV-video playback system.
How to use
Before using it, you'll need to compile the game first.
- Go to source code's root folder -> Game -> BuildAllFiles.BAT. This will compile the files required for the disc image.
- Go to root folder -> BuildISO.BAT. This will generate the playable ISO file.
(Note: Try copying the files to a shorter file path if doesn't work)
Downloads
- Source Code (External link)
- MP3 files (External link)
- Compiled ISO/CUE files (For USA BIOS; External link)
- SonED2 Project Files (External link)
Credits
- HCKTROX
- HPZMan
- SonicVaan
- SGD forum people
- MarkeyJester
- Darkon
- DiscoTheBat
- ChillyWilly
- SoulessSentinel
- Theocas