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Difference between revisions of "Sonic the Hedgehog 1 for SegaCD"

From Sonic Retro

m
(Links are gonna be external until my connection gets a better upload speed and I could upload the new version internally here.)
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* Little bugfixes to the original engine.
 
* Little bugfixes to the original engine.
  
==Known bug==
+
==To Do==
* In NTSC hardware, the CD reader isn't quick enough to play the Sega's sound in real time.
+
* Implement PCM-sound playback system.
 +
* Implement FMV-video playback system.
  
 
==How to use==
 
==How to use==
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==Downloads==
 
==Downloads==
{{Multidownload
+
 
| name=
+
*[https://www.mediafire.com/?hx30cpdxc8zlp2c Source Code (external link)]
| file1=Sonic1 SegaCD v2.rar
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*[http://trox.binary-division.com/public/S1CD_MP3.rar MP3 files (external link)]
| filename1=Source code
 
| filesize1=1.24MB
 
| file2=DiskImage S1CD.rar‎
 
| filename2=Disk Image
 
| filesize2=435KB
 
}}
 
See the '''''External Links''''' section for the MP3s download.
 
  
 
==Credits==
 
==Credits==
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* [[SoulessSentinel]]
 
* [[SoulessSentinel]]
 
* [[Theocas]]
 
* [[Theocas]]
 
==External links==
 
*[http://trox.binary-division.com/public/S1CD_MP3.rar MP3 files]
 
  
 
[[Category:Hacks|MegaCD, Sonic for]]
 
[[Category:Hacks|MegaCD, Sonic for]]

Revision as of 22:07, 5 December 2013

Sonic1 SegaCD HCKTROX.png
Sonic the Hedgehog 1 for SegaCD
Version: X.X
Last release: 31st October 2013
System: Sega Mega CD
Original game: Sonic the Hedgehog (16-bit)
Credits: HPZMan, Hcktrox, SonicVaan, Theocas, DiscoTheBat, others

Sonic the Hedgehog 1 for SegaCD is an open port of the Mega Drive version of Sonic the Hedgehog to the Sega CD by Hcktrox.

Its main objective is to give a working example game for the Sega CD, to let newbie hackers to experiment and familiarize with the hardware.

Features

  • Support for all regions.
  • Based on MarkeyJester's Two-Eight project, allowing 128x128-sized chunks to be used.
  • Includes examples of BRAM management (used to save the game features).
  • Little bugfixes to the original engine.

To Do

  • Implement PCM-sound playback system.
  • Implement FMV-video playback system.

How to use

Before using it, you'll need to compile the game first.

Go to source code's root folder -> Game -> BuildAllFiles.BAT This will compile the files required for the disc image.

Downloads

Credits