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Difference between revisions of "Sonic the Hedgehog (iPhone)"

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| developer=[[Sonic Team]]
 
| developer=[[Sonic Team]]
 
| system=iPhone, iPod Touch
 
| system=iPhone, iPod Touch
|releases={{releases
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|releases={{releasesiOS
 
| ios_date_us=2009-05-20{{ref|1=https://web.archive.org/web/20180921222402/https://itunes.apple.com/us/app/sonic-the-hedgehog/id316025912?mt=8}}
 
| ios_date_us=2009-05-20{{ref|1=https://web.archive.org/web/20180921222402/https://itunes.apple.com/us/app/sonic-the-hedgehog/id316025912?mt=8}}
 
| ios_rrp_us=5.99{{ref|http://web.archive.org/web/20171125193255/http://blogs.sega.com/2010/08/26/segas-back-to-school-iphone-sale/}}
 
| ios_rrp_us=5.99{{ref|http://web.archive.org/web/20171125193255/http://blogs.sega.com/2010/08/26/segas-back-to-school-iphone-sale/}}
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| ios_rating_uk=itunes4
 
| ios_rating_uk=itunes4
 
| ios_date_jp=2009-05-20{{ref|https://web.archive.org/web/20091222092135/http://sega.jp/kt/apple/sonic}}
 
| ios_date_jp=2009-05-20{{ref|https://web.archive.org/web/20091222092135/http://sega.jp/kt/apple/sonic}}
| ios_rrp_jp=700{{ref|https://web.archive.org/web/20091222092135/http://sega.jp/kt/apple/sonic}}
+
| ios_rrp_jp=700i{{ref|https://web.archive.org/web/20091222092135/http://sega.jp/kt/apple/sonic}}
 
| ios_rating_jp=itunes4
 
| ios_rating_jp=itunes4
 
}}
 
}}
 
}}
 
}}
'''''Sonic the Hedgehog''''' (ソニック ザ ヘッジホッグ) is a game for the iPhone and iPod Touch. It is a version on the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[Mega Drive]]. Rather than being ported to run on iOS itself, the game consists of a ROM running on an emulator named iGenesis. The ROM used is the "JP2" version found on ''[[Sonic Mega Collection]]'' with revised [[spike damage behavior]].
+
'''''Sonic the Hedgehog''''' (ソニック ザ ヘッジホッグ) is a game for the iPhone and iPod Touch. It is a version of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[Mega Drive]]. Rather than being ported to run on iOS itself, the game consists of a ROM running on an emulator named iGenesis. The ROM used is the "JP2" version found on ''[[Sonic Mega Collection]]'' with revised [[spike damage behavior]].
  
 
The game is controlled by a directional pad and a button which are overlaid on the screen. It is possible to shrink the screen so that using the controls will not block the view. This moves the start button between the buttons rather than at the top-right in full screen mode. A game save option is available and allows a game to be resumed after being turned off.
 
The game is controlled by a directional pad and a button which are overlaid on the screen. It is possible to shrink the screen so that using the controls will not block the view. This moves the start button between the buttons rather than at the top-right in full screen mode. A game save option is available and allows a game to be resumed after being turned off.
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{{main|{{PAGENAME}}/Changelog}}
 
{{main|{{PAGENAME}}/Changelog}}
 
{{versiontable|
 
{{versiontable|
 +
{{version|iOS|version=1.3|date=2012-11-08|size=
 +
|ref=https://web.archive.org/web/20180921222402/https://itunes.apple.com/us/app/sonic-the-hedgehog/id316050001?mt=8
 +
}}
 +
 
{{version|iOS|version=1.2.6|date=2010-07-20|size=4MB
 
{{version|iOS|version=1.2.6|date=2010-07-20|size=4MB
 
|ref=https://web.archive.org/web/20100804012638/http://itunes.apple.com/gb/app/sonic-the-hedgehog/id316050001?mt=8
 
|ref=https://web.archive.org/web/20100804012638/http://itunes.apple.com/gb/app/sonic-the-hedgehog/id316050001?mt=8
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==Production credits==
 
==Production credits==
iGenesis: Created by Stephen Broumley on 1/7/09. Copyright 2009 Sega. All rights reserved.<br>
+
{{creditstable|
Original Game developed by SEGA<br>
+
{{creditsheader|Programming}}
Sound Composer: [[Masato Nakamura]]<br>
+
* '''iGenesis:''' Created by Stephen Broumley on 1/7/09. Copyright 2009 Sega. All rights reserved.
Developed for iPhone by Smashing Studios<br>
+
* '''Original Game developed by SEGA'''
Genesis Emulation: Steve Broumley
+
* '''Developed for iPhone by Smashing Studios'''
 
+
* '''Genesis Emulation:''' Stephen Broumley
 +
{{creditsheader|Sound}}
 +
* '''Sound Composer:''' [[Masato Nakamura]]
 
===SEGA of America===
 
===SEGA of America===
CEO: Naoya Tsurumi<br>
+
* '''CEO:''' Naoya Tsurumi
President & COO: Simon Jeffery<br>
+
* '''President & COO:''' Simon Jeffery
Executive VP of Corporate Planning: Hitoshi Okuno<br>
+
{{creditsheader|Planning}}
Executive VP of Digital Business Planning: Haruki Satomi<br>
+
* '''Executive VP of Corporate Planning:''' Hitoshi Okuno
VP of Marketing: Sean Ratcliffe<br>
+
* '''Executive VP of Digital Business Planning:''' Haruki Satomi
Senior VP of Sales: Sue Hughes-Taigen<br>
+
{{creditsheader|Marketing}}
VP Creative: John Whitmore<br>
+
* '''VP of Marketing:''' Sean Ratcliffe
Director A&R: Brian Schorr<br>
+
* '''Senior VP of Sales:''' Sue Hughes-Taigen
Director Digital Content: Paxton Lazar<br>
+
* '''VP Creative:''' John Whitmore
Senior Producer: Chris Johnson<br>
+
{{creditsheader|Production}}
Assistant Producer: Joshua Lanada<br>
+
* '''Director A&R:''' Brian Schorr
Additional Art: Joshua Lanada<br>
+
* '''Director Digital Content:''' Paxton Lazar
Senior Brand Manager: Erica Mason<br>
+
* '''Senior Producer:''' Chris Johnson
QA Lead: Teressa Guest<br>
+
* '''Assistant Producer:''' Joshua Lanada
QA Assistant Lead: Rick Ramey, Lacey Canton<br>
+
* '''Senior Brand Manager:''' Erica Mason
QA Testers: Dane Day, Matt Girard, Jason Lam, Rishad Virgin, Jason Yee<br>
+
{{creditsheader|Art}}
Additional Programming: Otávio Good
+
* '''Additional Art:''' Joshua Lanada
 
+
{{creditsheader|QA}}
 +
* '''QA Lead:''' Teressa Guest
 +
* '''QA Assistant Lead:''' Rick Ramey, Lacey Canton
 +
* '''QA Testers:''' Dane Day, Matt Girard, Jason Lam, Rishad Virgin, Jason Yee
 +
* '''Additional Programming:''' Otávio Good
 
===SEGA Europe===
 
===SEGA Europe===
Head of Mobile: Mayra San Martin<br>
+
* '''Head of Mobile:''' Mayra San Martin
Executive Producer: Agostino Simonetta<br>
+
* '''Executive Producer:''' Agostino Simonetta
Producer: Max Brode<br>
+
* '''Producer:''' Max Brode
Localisation Manager: Marta Lois Gonzalez<br>
+
* '''Localisation Manager:''' Marta Lois Gonzalez
Localisation Project Supervisor: Giuseppe Rizzo<br>
+
* '''Localisation Project Supervisor:''' Giuseppe Rizzo
Translators: Antonio Catanese, Antonella Marras, Jesus Alvarez, Luis J. Paredes, Daniela Kaynert, Jay Bannmuller, Carole Kunzelmann, Jean-Loup Lansac<br>
+
{{creditsheader|Translation & Q&A}}
Language QA Coordinator: Alessandro Irranca<br>
+
* '''Translators:''' Antonio Catanese, Antonella Marras, Jesus Alvarez, Luis J. Paredes, Daniela Kaynert, Jay Bannmuller, Carole Kunzelmann, Jean-Loup Lansac
Language QA Team Lead: Pedro Ortega<br>
+
* '''Language QA Coordinator:''' Alessandro Irranca
Language QA Testers: Benjamin Hall, Tina Ferraro, Maribel González, David Klemm<br>
+
* '''Language QA Team Lead:''' Pedro Ortega
Senior Mastering Tech: John Hegarty
+
* '''Language QA Testers:''' Benjamin Hall, Tina Ferraro, Maribel González, David Klemm
 
+
* '''Senior Mastering Tech:''' John Hegarty
 
===SEGA Corporate===
 
===SEGA Corporate===
Character Supervisor: Takashi Iizuka, Eitaro Toyoda<br>
+
* '''Character Supervisor:''' Takashi Iizuka, Eitaro Toyoda
Mobile Production Director, Quality Supervisor: Daisuke Mori<br>
+
* '''Mobile Production Director, Quality Supervisor:''' Daisuke Mori
Overseas Consumer Business: Satomi Okuma
+
* '''Overseas Consumer Business:''' Satomi Okuma
 
+
{{creditsheader|Special Thanks}}
===Special Thanks===
+
* '''Special Thanks:''' SpritesMind community, Charles MacDonald, Jane Broumley, Paris and London Broumley
Special Thanks: SpritesMind community, Charles MacDonald, Jane Broumley, Paris and London Broumley
+
|source=In-game credits
 +
}}
  
 
==External links==
 
==External links==
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{{SoniciDeviceGames}}
 
{{SoniciDeviceGames}}
 
[[Category:iDevice games]]
 
[[Category:iDevice games]]
[[Category:Mobile phone games]]
 

Latest revision as of 15:46, 28 November 2021

n/a

Sonic iPhone Title.png
Sonic the Hedgehog
Sonic1 iOS icon.png
System(s): iPhone, iPod Touch
Publisher: Sega
Developer:
Release Date RRP Code Rating
iOS
US
2009-05-20[1] $5.99[2] ?
4+
iOS
EU
2009-05-20[3] €? ?
4+
iOS
UK
2009-05-20[4] £? ?
4+
iOS
JP
2009-05-20[5] ¥667 (700)[5] ?
4+

Sonic the Hedgehog (ソニック ザ ヘッジホッグ) is a game for the iPhone and iPod Touch. It is a version of the original Sonic the Hedgehog for the Mega Drive. Rather than being ported to run on iOS itself, the game consists of a ROM running on an emulator named iGenesis. The ROM used is the "JP2" version found on Sonic Mega Collection with revised spike damage behavior.

The game is controlled by a directional pad and a button which are overlaid on the screen. It is possible to shrink the screen so that using the controls will not block the view. This moves the start button between the buttons rather than at the top-right in full screen mode. A game save option is available and allows a game to be resumed after being turned off.

In 2013, the game was replaced with a new version (referred to as "2.0" in the version history), which was created from scratch without the need for emulation.

Versions

Version history

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (iPhone)/Changelog
System Version Size Date Comment Ref Icon
iOS
0000010000030000000000000000001.3 201211082012-11-08 [6]
iOS
0000010000020000060000000000001.2.6 4MB 201007202010-07-20 [7]
iOS
0000010000010000000000000000001.1 2.7MB 200911232009-11-23 [8]
iOS
0000010000000000000000000000001.0 200905202009-05-20 [6]

Artwork

Production credits

Programming
  • iGenesis: Created by Stephen Broumley on 1/7/09. Copyright 2009 Sega. All rights reserved.
  • Original Game developed by SEGA
  • Developed for iPhone by Smashing Studios
  • Genesis Emulation: Stephen Broumley
Sound

SEGA of America

  • CEO: Naoya Tsurumi
  • President & COO: Simon Jeffery
Planning
  • Executive VP of Corporate Planning: Hitoshi Okuno
  • Executive VP of Digital Business Planning: Haruki Satomi
Marketing
  • VP of Marketing: Sean Ratcliffe
  • Senior VP of Sales: Sue Hughes-Taigen
  • VP Creative: John Whitmore
Production
  • Director A&R: Brian Schorr
  • Director Digital Content: Paxton Lazar
  • Senior Producer: Chris Johnson
  • Assistant Producer: Joshua Lanada
  • Senior Brand Manager: Erica Mason
Art
  • Additional Art: Joshua Lanada
QA
  • QA Lead: Teressa Guest
  • QA Assistant Lead: Rick Ramey, Lacey Canton
  • QA Testers: Dane Day, Matt Girard, Jason Lam, Rishad Virgin, Jason Yee
  • Additional Programming: Otávio Good

SEGA Europe

  • Head of Mobile: Mayra San Martin
  • Executive Producer: Agostino Simonetta
  • Producer: Max Brode
  • Localisation Manager: Marta Lois Gonzalez
  • Localisation Project Supervisor: Giuseppe Rizzo
Translation & Q&A
  • Translators: Antonio Catanese, Antonella Marras, Jesus Alvarez, Luis J. Paredes, Daniela Kaynert, Jay Bannmuller, Carole Kunzelmann, Jean-Loup Lansac
  • Language QA Coordinator: Alessandro Irranca
  • Language QA Team Lead: Pedro Ortega
  • Language QA Testers: Benjamin Hall, Tina Ferraro, Maribel González, David Klemm
  • Senior Mastering Tech: John Hegarty

SEGA Corporate

  • Character Supervisor: Takashi Iizuka, Eitaro Toyoda
  • Mobile Production Director, Quality Supervisor: Daisuke Mori
  • Overseas Consumer Business: Satomi Okuma
Special Thanks
  • Special Thanks: SpritesMind community, Charles MacDonald, Jane Broumley, Paris and London Broumley
Source: In-game credits

External links

  • Sonic the Hedgehog on iTunes: JP, US, UK (replaced with 2013 version)

References


Sonic the Hedgehog games for the following systems
iOS
 2007  Sonic the Hedgehog (iPod)     2009  Sonic the Hedgehog (iPhone)     2010  Sonic the Hedgehog 2 | Sonic Spinball | Sonic at the Olympic Winter Games | Sonic the Hedgehog 4 Episode I | Sonic Comics     2011  Sonic 20th Anniversary | Sonic the Sketchhog | Sonic & Sega All-Stars Racing | Sonic the Hedgehog CD     2012  Sonic the Hedgehog 4 Episode II | Sonic the Hedgehog Skins | Sonic Jump     2013  Sonic Dash | Sonic the Hedgehog | Sonic the Hedgehog 2 | Sonic & All-Stars Racing Transformed     2014  Sonic Jump Fever     2015  Sonic Runners | Sonic Dash 2: Sonic Boom     2017  Sonic Forces: Speed Battle | Sonic Runners Adventure     2019  Sonic Racing     2020  Sonic at the Olympic Games     2022  Sonic Speed Simulator     2023  Sonic Prime Dash | Sonic Dream Team    
 Unreleased  Sonic Central | Sonic Demo