Sonic the Hedgehog (8-bit)/Bugs
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General bugs
Ramps
In Green Hill Zone and Jungle Zone, there are sections of the game where a steep hill drop leads to a ramp. If Sonic is rolled into a ball, he will be fired high into the air (complete with sound effect).
By holding while travelling in the air, Sonic will pick up speed and fly off the right hand side of the screen. The game then struggles to catch up - Sonic is unable to collide with objects rendered off-screen, and is able to fly over scenery. If performed correctly Sonic can bypass the majority of Green Hill Zone Acts 1 and 2, can end up in areas outside the boundaries of the level, and can cause all sorts of graphical errors.
The faster Sonic goes down the slope, the higher and further he will travel.
Not fixed in any version.
Level-specific bugs
Green Hill Zone
Horizontal spring forces Sonic into a wall
With a roll and a jump, this horizontal spring in the Master System's Act 2 can wedge Sonic into a wall. Press a button to rise to the top.
Fixed in the Game Gear version.
Labyrinth Zone
Skip vertical platforms
Parts of Labyrinth Zone depend on the player ascending via slow moving platforms underwater. If Sonic is standing on the very left edge of one of these platforms as it ascends, he can be wedged in a wall. Again, pressing a button will eject Sonic upwards, except he'll move much faster than the platform and is therefore less likely to drown.
Not fixed in any version.
Scrap Brain Zone
Dodgy doorway collision
The collision with the doorways in Act 2 is slightly buggy, allowing Sonic to intersect the wall above.
Not fixed in any version.
Sky Base Zone
Skip a big chunk of the stage
Not fixed in any version.
Get behind Eggman's protective glass
A well-timed jump can get Sonic into the area where Eggman is standing, allowing for some easy hits.
Not fixed in any version.
References
Sonic the Hedgehog (8-bit) | |
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Manuals |
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