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Difference between revisions of "Sonic the Hedgehog (8-bit)/Bugs"

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(Created page with "{{back}} ==General bugs== ===Ramps=== {{bug | image=Sonic1 SMS Ramp 1.png | image2=Sonic1 SMS Ramp 2.png | caption=Hold {{upright}}... | caption2=... for very fast times. | d...")
 
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| image=Sonic1 SMS Ramp 1.png
 
| image=Sonic1 SMS Ramp 1.png
 
| image2=Sonic1 SMS Ramp 2.png
 
| image2=Sonic1 SMS Ramp 2.png
 +
| image3=Sonic1 SMS Ramp 3.png
 
| caption=Hold {{upright}}...
 
| caption=Hold {{upright}}...
 
| caption2=... for very fast times.
 
| caption2=... for very fast times.
| desc=In [[Green Hill Zone (8-bit)|Green Hill Zone]] and [[Jungle Zone]], there are sections of the game where a steep hill drop leads to a ramp. If Sonic is rolled into a ball, he will be fired high into the air (complete with sound effect).
+
| caption3=You went too fast.
 +
| desc=In [[Green Hill Zone (8-bit)|Green Hill Zone]] and [[Jungle Zone]], there are sections of the game where a steep hill drop leads to a ramp. If [[Sonic the Hedgehog|Sonic]] is rolled into a ball, he will be fired high into the air (complete with sound effect).
  
By holding {{upright}} while travelling in the air, Sonic will pick up speed and fly off the right hand side of the screen. The game then struggles to catch up - Sonic is unable to collide with objects rendered off-screen, and is able to fly over scenery. If performed correctly Sonic can bypass the majority of Green Hill Zone acts 1 and 2, can end up in areas outside the bounds of the level, and can cause all sorts of graphical errors.
+
By holding {{upright}} while travelling in the air, Sonic will pick up speed and fly off the right hand side of the screen. The game then struggles to catch up - Sonic is unable to collide with objects rendered off-screen, and is able to fly over scenery. If performed correctly Sonic can bypass the majority of Green Hill Zone Acts 1 and 2, can end up in areas outside the boundaries of the level, and can cause all sorts of graphical errors.
  
 
The faster Sonic goes down the slope, the higher and further he will travel.
 
The faster Sonic goes down the slope, the higher and further he will travel.
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| image=Sonic1 SMS GHZ2Wall 1.png
 
| image=Sonic1 SMS GHZ2Wall 1.png
 
| image2=Sonic1 SMS GHZ2Wall 2.png
 
| image2=Sonic1 SMS GHZ2Wall 2.png
| desc=With a roll and a jump, this horizontal spring in the Master System's act 2 can wedge Sonic into a wall. Press a button to rise to the top.
+
| desc=With a roll and a jump, this horizontal spring in the [[Master System]]'s Act 2 can wedge Sonic into a wall. Press a button to rise to the top.
| fixed=Game Gear version
+
| fixed=the [[Game Gear]] version
 
}}
 
}}
  
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| image=
 
| image=
 
| image2=
 
| image2=
| desc=Parts of Labyrinth Zone depend on you ascending via slow moving platforms underwater. If Sonic is standing on the very left edge of one of these platforms as it ascends, he can be wedged in a wall. Again pressing a button will eject Sonic upwards, except he'll move much faster than the platform and is therefore less likely to drown.
+
| desc=Parts of Labyrinth Zone depend on the player ascending via slow moving platforms underwater. If Sonic is standing on the very left edge of one of these platforms as it ascends, he can be wedged in a wall. Again, pressing a button will eject Sonic upwards, except he'll move much faster than the platform and is therefore less likely to drown.
 
}}
 
}}
  
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| image=
 
| image=
 
| image2=
 
| image2=
| desc=The collision with the doorways is slightly buggy, allowing Sonic to intersect the wall above.  
+
| desc=The collision with the doorways in Act 2 is slightly buggy, allowing Sonic to intersect the wall above.  
 
}}
 
}}
  
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| image=
 
| image=
 
| image2=
 
| image2=
| desc=A well timed jump can get Sonic into the area where Eggman is standing, allowing for some easy hits.
+
| desc=A well-timed jump can get Sonic into the area where [[Dr. Eggman|Eggman]] is standing, allowing for some easy hits.
 
}}
 
}}
 
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
{{S1GGOmni}}
 
{{S1GGOmni}}
 
[[Category:Bugs]]
 
[[Category:Bugs]]

Revision as of 13:00, 1 September 2019

Back to: Sonic the Hedgehog (8-bit).

General bugs

Ramps

Sonic1 SMS Ramp 1.png
Hold UpRight...
Sonic1 SMS Ramp 2.png
... for very fast times.
Sonic1 SMS Ramp 3.png
You went too fast.

In Green Hill Zone and Jungle Zone, there are sections of the game where a steep hill drop leads to a ramp. If Sonic is rolled into a ball, he will be fired high into the air (complete with sound effect).

By holding UpRight while travelling in the air, Sonic will pick up speed and fly off the right hand side of the screen. The game then struggles to catch up - Sonic is unable to collide with objects rendered off-screen, and is able to fly over scenery. If performed correctly Sonic can bypass the majority of Green Hill Zone Acts 1 and 2, can end up in areas outside the boundaries of the level, and can cause all sorts of graphical errors.

The faster Sonic goes down the slope, the higher and further he will travel.

Not fixed in any version.

Level-specific bugs

Green Hill Zone

Horizontal spring forces Sonic into a wall

Sonic1 SMS GHZ2Wall 1.png
Sonic1 SMS GHZ2Wall 2.png

With a roll and a jump, this horizontal spring in the Master System's Act 2 can wedge Sonic into a wall. Press a button to rise to the top.

Fixed in the Game Gear version.

Labyrinth Zone

Skip vertical platforms

Parts of Labyrinth Zone depend on the player ascending via slow moving platforms underwater. If Sonic is standing on the very left edge of one of these platforms as it ascends, he can be wedged in a wall. Again, pressing a button will eject Sonic upwards, except he'll move much faster than the platform and is therefore less likely to drown.

Not fixed in any version.

Scrap Brain Zone

Dodgy doorway collision

The collision with the doorways in Act 2 is slightly buggy, allowing Sonic to intersect the wall above.

Not fixed in any version.

Sky Base Zone

Skip a big chunk of the stage


Not fixed in any version.

Get behind Eggman's protective glass

A well-timed jump can get Sonic into the area where Eggman is standing, allowing for some easy hits.

Not fixed in any version.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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