Sonic the Hedgehog (2013 game)/Hidden content

From Sonic Retro

Revision as of 15:59, 16 August 2014 by MathUser (talk | contribs)

Unused artwork

Various unused sprites found through debug or other methods.[1]

Special Stage art

Artwork Name Description
Sprite03.pngSonic1iOS-SpecialStage-Zone7.png "Zone" Icons 1-6 can be found in the original game but the 7 is new. Meant to mark which special stage the player was currently in.
Sprite01.gifSonic1iOS-SpecialStageTails1up.pngSonic1iOS-SpecialStageKnuckles1up.png 1-up Icon The Sonic 1-up icon was in the original game but the Tails and Knuckles ones are new. Fully functional and disappear like a ring when touched.
Sprite02.gif "W" Icon Not a new item and acts like a solid block when placed.

Unused monitors

Artwork Name Description
Tv eggman.png Eggman monitor Causes the player to take damage when the monitor is broken. Was present in the original game but was not fully functional.
Tv goggles.png Goggles monitor Adds the unused goggle sprites from the previous version of Sonic 1 and increases the amount of time the player can spend underwater.
Tv super.png "S" monitor Not a new monitor but functional in this version. Causes the player to become "Super".
Sonic1iOS-SpikeMonitor.png Spike monitor New monitor that toggles the spike damage behavior when the monitor is broken.
Sonic1iOS-ShieldsMonitor.png Three Shields monitor May toggle the elemental shields option.
Sonic1iOS-EmeraldMonitor.png Emerald Monitor May toggle the max Emerald count. Sonic Triple Trouble is the first game to include a Emerald monitor.
Sonic1iOS-ExclamationPointMonitor.png Unknown Either an exclamation point or the shrink powerup from Knuckles' Chaotix. Not used in debug mode.

Zone-specific art

Artwork Zone Description
Wreck.gif Green Hill Zone Was present in the original version but is functional now. It can destroy walls or enemies that come in contact with it while it is in movement.
Splats.png Green Hill Zone A rather famous unused badnik, he is programmed into the game but as a secret. His coloring seems to be based on the trading cards. When placed with debug, it will hop around the area it was placed, or in a set direction.
Sidespike.png Marble Zone Spikes which move horizontally.
Sonic1iOS-UFO.gif Marble Zone When placed in debug mode, UFO's will appear in the sky. These were seen in promotional pictures and footage for the game.
Robotniklegs1.png Final Zone The left image shows the back of Robotnik’s legs, which can’t be seen normally. The right image is what is normally seen.


Artwork Zone Description
SonicCD11-tailslifeicons.png Unknown These are leftover Tails life icons from the 2011 Sonic CD port.
SonicCD11 Placeholder.png Unknown Likely related to Retro SDK's level editor which is used to create the game. The same icon was found in the Sonic CD port.