Difference between revisions of "Sonic the Hedgehog (2006 game)/Bugs"
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− | | desc=When fighting Silver, it is not uncommon to be caught up in one of his psychokinetic attacks. The player will be momentarily stunned (" | + | | desc=When fighting [[Silver the Hedgehog|Silver]], it is not uncommon to be caught up in one of his psychokinetic attacks. The player will be momentarily stunned ("It's no use!") and then thrust backwards ("Take this!"), losing [[Ring]]s in the process. Silver initiates this move far too often, however, meaning as soon as the player has recovered, he might use the same attack again, repeating this process until the player dies. |
− | Due to the way the game handles | + | Due to the way the game handles Ring physics, however, it is fully possible to be slammed into a wall and immediately collect one of the fallen Rings, thus giving the player another hit point. If Silver decides to keep chaining this attack and a Ring is always collected, the player can be trapped in a loop, soft-locking the game. This applies to both the [[Sonic vs. Silver|Sonic]] and [[Shadow vs. Silver|Shadow]] fights. |
− | Ideally the attack is meant to end when the player hits a solid object, however the fighting area is not fully enclosed by solid walls, meaning in Sonic's fight, Silver can throw Sonic into parts of [[Soleanna Castle Town]] (after which the player might struggle to return to the arena). There is also the possibility of Silver throwing | + | Ideally, the attack is meant to end when the player hits a solid object, however the fighting area is not fully enclosed by solid walls, meaning in Sonic's fight, Silver can throw Sonic into parts of [[Soleanna Castle Town]] (after which the player might struggle to return to the arena). There is also the possibility of Silver throwing the player upwards, meaning they will continously travel in one direction, past the skybox and into the unknown (although the game will eventually register this as a death). |
AI-controlled Silver can himself get stuck during this process. | AI-controlled Silver can himself get stuck during this process. | ||
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{{Bug | {{Bug | ||
| image=no | | image=no | ||
− | | desc=[[Chaos Drives]], presumably returning from ''[[Sonic Adventure 2]]'', are mentioned twice as collectable items that function similarly to [[Light Cores]], increasing the | + | | desc=[[Chaos Drives]], presumably returning from ''[[Sonic Adventure 2]]'', are mentioned twice as collectable items that function similarly to [[Light Cores]], increasing the Action Gauge{{fileref|Sonic06 360 US manual.pdf|page=9}}{{fileref|Sonic06 360 US manual.pdf|page=10}}. These objects never appear in-game. |
}} | }} | ||
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{{Bug | {{Bug | ||
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− | | desc=The manual suggests that both [[Tails]]{{fileref|Sonic06 360 US manual.pdf|page=19}} and [[E-123 Omega]]{{fileref|Sonic06 360 US manual.pdf|page=20}} come paired with a visible gauge to inform the user how long ther can fly and hover, respectively. No such feature exists in-game. | + | | desc=The manual suggests that both [[Miles "Tails" Prower|Tails]]{{fileref|Sonic06 360 US manual.pdf|page=19}} and [[E-123 Omega]]{{fileref|Sonic06 360 US manual.pdf|page=20}} come paired with a visible gauge to inform the user how long ther can fly and hover, respectively. No such feature exists in-game. |
}} | }} | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
{{Sonic2006Omni}} | {{Sonic2006Omni}} |
Revision as of 20:04, 12 September 2021
- Back to: Sonic the Hedgehog (2006 game).
Contents
Gameplay bugs
Invincibility stars
Invincibility stars do not appear for any character other than Sonic. Even then the stars are broken, disappearing before your invulnerability runs out.
Not fixed in any version.
"It's no use"
When fighting Silver, it is not uncommon to be caught up in one of his psychokinetic attacks. The player will be momentarily stunned ("It's no use!") and then thrust backwards ("Take this!"), losing Rings in the process. Silver initiates this move far too often, however, meaning as soon as the player has recovered, he might use the same attack again, repeating this process until the player dies.
Due to the way the game handles Ring physics, however, it is fully possible to be slammed into a wall and immediately collect one of the fallen Rings, thus giving the player another hit point. If Silver decides to keep chaining this attack and a Ring is always collected, the player can be trapped in a loop, soft-locking the game. This applies to both the Sonic and Shadow fights.
Ideally, the attack is meant to end when the player hits a solid object, however the fighting area is not fully enclosed by solid walls, meaning in Sonic's fight, Silver can throw Sonic into parts of Soleanna Castle Town (after which the player might struggle to return to the arena). There is also the possibility of Silver throwing the player upwards, meaning they will continously travel in one direction, past the skybox and into the unknown (although the game will eventually register this as a death).
AI-controlled Silver can himself get stuck during this process.
Not fixed in any version.
Manual errors
Chaos drives
Chaos Drives, presumably returning from Sonic Adventure 2, are mentioned twice as collectable items that function similarly to Light Cores, increasing the Action Gauge[1][2]. These objects never appear in-game.
Not fixed in any version.
Shields
Shields are claimed to exist in the game, acting similarly to those in previous Sonic titles[3], but none can be found through normal means. They are still functional within the game's programming, however.
Not fixed in any version.
Missing gauges
The manual suggests that both Tails[4] and E-123 Omega[5] come paired with a visible gauge to inform the user how long ther can fly and hover, respectively. No such feature exists in-game.
Not fixed in any version.
Level bugs
References
Sonic the Hedgehog (2006) | |
---|---|
Main page Manuals |
show;hide
Action Stages:
Adventure Fields: Eggman: [ Iblis: Books:
Music: |