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'''''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]] (2006 Xbox Live Demo)''''' for the [[sega:Microsoft Xbox 360|Microsoft Xbox 360]] is a demo of ''Sonic the Hedgehog'' which was once publicly available through Xbox Live Marketplace. It is currently only available for re-download to the Gamertags used for download to players that have downloaded it before its removal in case of deletion. It contains some differences from the final game.
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'''''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]] (2006 Xbox Live Demo)''''' for the [[sega:Microsoft Xbox 360|Microsoft Xbox 360]] was once publicly available through Xbox Live Marketplace. It is currently only available for re-download to the Gamertags used for download to players that have downloaded it before its removal in case of deletion.
 +
 
 +
The demo plays out in Sonic's first section of [[Kingdom Valley]] and the level as well as the game itself contains some differences from the final version. It also contains the game's 2006 [[E3]] trailer but without the dramatic voiceover.
  
 
==Various Differences==
 
==Various Differences==
===General Differences===
+
===General===
*Enemy and item placement.
+
*The curvature of the [[Homing Attack]] goes downwards and can be used to improve momentum rather than reduce speed.
<!--*Slight changes in the level map. (maybe)-->
+
*Different enemy and item placement, no medals.
*Couple more camera angle shots around the beginning of the level.
+
*[[Rings]] will fly out in a wider circle when hit.
*Homing attack gives improved momentum rather than reducing speed. Curviture of attack is also different and goes downward.
+
*Immediate respawn after losing a life, the screen will not black out.
 +
*Sonic never falls back from hitting a wall and never gets paralyzed for a few seconds from clipping into walls.
 +
*Most trails of rings are [[Light Dash|Light Dashable]].
 +
*Sonic will fall from ceilings instead of standing in place (e.g. the high cave full of [[Egg Bombers]]).
 +
*Camera angle shots were added in the beginning spiral path of the level.
 +
*Camera control is much slower.
 +
*Action Guage starts out empty but is fillable by defeating enemies although it fills up much more slowly than its final version counterpart. Nothing happens when the Action Gauge is full. The first of the three bottom-right squares are colored in red showing a nonexistent Custom Action to be Level 1. The bar below the Action Guage also has a small bit of red filled in which is always empty in the final.
 +
 
 +
 
 +
===Visual & Sound===
 +
*Title screen uses one of the last riffs from [[His World]] (Ali Taba. & Matty Lewis version) instead of the song's introduction.
 +
*The title screen's and pause screen's options refer to the demo with "Play Demo" and "Quit Demo" respectively.
 +
*The control scheme is shown during the level's loading.
 +
*The music and the screen will not fade out after the last life.
 +
*The visual effects of the Homing Attack are a little different.
 +
*No flashy visual effects for [[Spin Dash|Spin Dashing]].
 +
*The [[Bounce Attack|Bound Jump]]'s "shockwave" is yellow-white instead of blue.
 
*No voice sound effects except for subtitled scripts, no scripts on the results screen.
 
*No voice sound effects except for subtitled scripts, no scripts on the results screen.
<!--*Grey Sky in first level.-->
+
*Pressing {{A}} or {{X}} on any option in the pause menu will not produce the "confirming" high-pitched sound effect heard in the final and will instead produce the same "cancel" sound used for pressing {{Start}} or {{B}}.
*Immediate respawning after losing a life, screen does not fade out.<!--except for last life?-->
+
 
*Title screen and pause screen refer to the demo as "Play Demo" and "Quit Demo" respectively.
+
 
*Prone to clip through walls especially from Spin Dashing, Light Dashing, or running at high speeds.
+
===Scoring===
*Sonic never falls back from hitting a wall and never gets paralyzed for a few seconds from moving into walls.
+
*1-UPs score 0 points instead of 200.
*Most trails of rings are Light Dashable.
 
*Light Dashing earns a Good! bonus and point increments increase for combo'ing them together.
 
 
*After obtainment, 1-UP capsules will stay empty after losing a life.
 
*After obtainment, 1-UP capsules will stay empty after losing a life.
 +
*Light Dashing earns a [[Action Links|Good!]] bonus and point increments increase for combo'ing them together.
 +
*Hitting a rock pile, scattering them, is worth 20 points and hitting any of the scattered rocks are another 20 points each. In the final version the rocks will disappear immediately when scattered but the initial pile is still worth 20.
 +
*The [[Egg Searcher]] has three respawnable flying guns that are worth 100 points each instead of 0 in the final. By itself the Searcher is also worth 100 points. When defeating the Searcher whatever guns it's still armed with will explode with the Searcher and the points earned from the guns gets included with the points earned from the Searcher (e.g. Searcher with 2 guns = 300 pts.). Defeating a Searcher when it's armed with three guns also earns a demo-only Radical! bonus (e.g. Searcher with 3 guns = 400 pts. + Radical).
 +
 +
 
===Bugs===
 
===Bugs===
*In most cases, if the player earns a Good!, a Great!, and a Radical! bonus in any order and in a short enough time between each, then the player will earn -2,112,941,584 points causing the score to maximise to all 9's. On the results screen every factor besides the time will be maxed out to 9's. [http://www.youtube.com/watch?v=f6ynxFd89v4 (video)]
+
*Control stick navigation for the title and pause screen is <i>extremely</i> sensitive and can only be properly navigated by using the directional pad.
*Home Attacking empty 1-UP capsules will have Sonic stuck in place for a bit.
+
*Egg Bombers can crawl in mid-air, most often seen with the first set.
*Egg Bombers can crawl in mid-air, most often seen from the first set.
+
*Home Attacking empty 1-UP capsules will have Sonic stuck in place and then dropped down.
*Rings will fly out in a wider circle when hit.
+
*Completing the level with a timer that's over about 21 minutes will earn an S-rank regardless of score.
*Completing the level with a maxed out timer will earn an S-rank regardless of score.
+
*In most cases, if the player earns a Good!, a Great!, and a Radical! bonus in any order and in a short enough time between each, then the player will earn -2,112,941,584 points causing the score to maximise to all 9's. Completing the level with this score will cause every factor besides the time to be maxed out to 9's. [http://www.youtube.com/watch?v=f6ynxFd89v4 (video)].
 +
 
 +
 
 +
===Collision Detection===
 +
*Prone to clip through walls usually from Spin Dashing next and into the wall as well as running into walls at high speeds often from being launched from a speedy Light Dash.
 +
*The long quarter-pipe ramp before the goal has a collision hole at the bend on the right side.
 +
*The ceiling collision barriers that obstruct the player's running path are missing in the high cave full of Egg Bombers making it much easier to run on the ceiling and do loop-de-loops.
 +
 
  
 
==External Links==
 
==External Links==

Revision as of 03:40, 28 March 2011

n/a

Sonic2006DemoTitle.jpg
Sonic the Hedgehog (2006 Xbox Live demo)
System(s): Xbox 360
Publisher: Sega
Developer:
Genre: 3D Platform


Sonic the Hedgehog (2006 Xbox Live Demo) for the Microsoft Xbox 360 was once publicly available through Xbox Live Marketplace. It is currently only available for re-download to the Gamertags used for download to players that have downloaded it before its removal in case of deletion.

The demo plays out in Sonic's first section of Kingdom Valley and the level as well as the game itself contains some differences from the final version. It also contains the game's 2006 E3 trailer but without the dramatic voiceover.

Various Differences

General

  • The curvature of the Homing Attack goes downwards and can be used to improve momentum rather than reduce speed.
  • Different enemy and item placement, no medals.
  • Rings will fly out in a wider circle when hit.
  • Immediate respawn after losing a life, the screen will not black out.
  • Sonic never falls back from hitting a wall and never gets paralyzed for a few seconds from clipping into walls.
  • Most trails of rings are Light Dashable.
  • Sonic will fall from ceilings instead of standing in place (e.g. the high cave full of Egg Bombers).
  • Camera angle shots were added in the beginning spiral path of the level.
  • Camera control is much slower.
  • Action Guage starts out empty but is fillable by defeating enemies although it fills up much more slowly than its final version counterpart. Nothing happens when the Action Gauge is full. The first of the three bottom-right squares are colored in red showing a nonexistent Custom Action to be Level 1. The bar below the Action Guage also has a small bit of red filled in which is always empty in the final.


Visual & Sound

  • Title screen uses one of the last riffs from His World (Ali Taba. & Matty Lewis version) instead of the song's introduction.
  • The title screen's and pause screen's options refer to the demo with "Play Demo" and "Quit Demo" respectively.
  • The control scheme is shown during the level's loading.
  • The music and the screen will not fade out after the last life.
  • The visual effects of the Homing Attack are a little different.
  • No flashy visual effects for Spin Dashing.
  • The Bound Jump's "shockwave" is yellow-white instead of blue.
  • No voice sound effects except for subtitled scripts, no scripts on the results screen.
  • Pressing A or X on any option in the pause menu will not produce the "confirming" high-pitched sound effect heard in the final and will instead produce the same "cancel" sound used for pressing Start or B.


Scoring

  • 1-UPs score 0 points instead of 200.
  • After obtainment, 1-UP capsules will stay empty after losing a life.
  • Light Dashing earns a Good! bonus and point increments increase for combo'ing them together.
  • Hitting a rock pile, scattering them, is worth 20 points and hitting any of the scattered rocks are another 20 points each. In the final version the rocks will disappear immediately when scattered but the initial pile is still worth 20.
  • The Egg Searcher has three respawnable flying guns that are worth 100 points each instead of 0 in the final. By itself the Searcher is also worth 100 points. When defeating the Searcher whatever guns it's still armed with will explode with the Searcher and the points earned from the guns gets included with the points earned from the Searcher (e.g. Searcher with 2 guns = 300 pts.). Defeating a Searcher when it's armed with three guns also earns a demo-only Radical! bonus (e.g. Searcher with 3 guns = 400 pts. + Radical).


Bugs

  • Control stick navigation for the title and pause screen is extremely sensitive and can only be properly navigated by using the directional pad.
  • Egg Bombers can crawl in mid-air, most often seen with the first set.
  • Home Attacking empty 1-UP capsules will have Sonic stuck in place and then dropped down.
  • Completing the level with a timer that's over about 21 minutes will earn an S-rank regardless of score.
  • In most cases, if the player earns a Good!, a Great!, and a Radical! bonus in any order and in a short enough time between each, then the player will earn -2,112,941,584 points causing the score to maximise to all 9's. Completing the level with this score will cause every factor besides the time to be maxed out to 9's. (video).


Collision Detection

  • Prone to clip through walls usually from Spin Dashing next and into the wall as well as running into walls at high speeds often from being launched from a speedy Light Dash.
  • The long quarter-pipe ramp before the goal has a collision hole at the bend on the right side.
  • The ceiling collision barriers that obstruct the player's running path are missing in the high cave full of Egg Bombers making it much easier to run on the ceiling and do loop-de-loops.


External Links

Sonic Retro
Sonic Retro discussion thread


Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

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Sonic the Hedgehog games for the following systems
Xbox 360
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing | Sonic Free Riders     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Demos  Sonic the Hedgehog (2006 Xbox Live demo) | Sonic Generations (Demo 1/2)