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Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Hidden content"

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(Created page with "{{back}} ==Level select== {{HiddenContent | image1=Sonic1Proto MD LevelSelect.png | desc=Enabled by default. Simply press {{A}}+{{Start}} on the title screen. }} ==Edit mod...")
 
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====Placeable in [[edit mode]]====
 
====Placeable in [[edit mode]]====
 
{{UnusedTable|type=Art|
 
{{UnusedTable|type=Art|
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{{UnusedRow
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| sprite={{spriteImage|Sonic1 MD Sprite Monitors.png|crop_width=30}}
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| desc=Static [[monitor]] that does nothing when broken.
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Splats.png}}
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| desc=The infamous [[Splats]] enemy, placeable in [[Marble Zone]]. This [[Badnik]] is fully coded in this build, and when placed it continually bounces forward, only changing direction when it hits a wall. While it uses Sonic's palette line in the object list, it uses the second palette line when placed.
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}}
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{{UnusedRow
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| sprite=
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| desc=[[Roller (Sonic the Hedgehog 16-bit)|Roller]] enemies for [[Spring Yard Zone]]. They are fully functional, and use the second palette line, making them look purple and yellow.
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}}
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{{UnusedRow
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| sprite=
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| desc=Seesaws for [[Star Light Zone]]. While fully functional, they don't have the spike ball that helps propel Sonic into the air.
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}}
 
}}
 
}}
  
 
====Others====
 
====Others====
 
{{UnusedTable|type=Art|
 
{{UnusedTable|type=Art|
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{{UnusedRow
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| sprite=
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| desc=The [[Giant Ring]] that would transport Sonic to the Special Stage. Its coding is different in that once Sonic touches it, instead of disappearing instantly, he sparkles for a couple of seconds and then "warps" away. The coding is incomplete beyond this point, so Sonic reappears a couple of seconds later. This "warping" code remains [[Sonic the Hedgehog (16-bit)/Hidden content#Warping effect|unused in the final game]].
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Burrobot-spr.png}}
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| desc=[[Burrobot (Sonic the Hedgehog 16-bit)|Burrobot]] enemies for [[Labyrinth Zone]], which exist in the object table but go unreferenced. They are fully functional.
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Jaws-spr.png}}
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| desc=[[Jaws (Sonic the Hedgehog 16-bit)|Jaws]] enemies for [[Labyrinth Zone]], which exist in the object table but go unreferenced. They are fully functional.
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}}
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{{UnusedRow
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| sprite=
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| desc=[[Ball Hog (Sonic the Hedgehog 16-bit)|Ball Hog]], based on its original front-facing design seen in prerelease material, going unreferenced in the object table. They move from side to side, periodically stopping to drop bombs directly downward.
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}}
 
}}
 
}}
  

Revision as of 14:39, 1 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype).

Level select

Sonic1Proto MD LevelSelect.png

Enabled by default. Simply press A+Start on the title screen.

Edit mode

Sonic1Proto MD DebugMode.png

Enabled by default. Highlight a Zone in the level select and press and hold A.

Unused content

Art

Art Description

Objects

Placeable in edit mode

Art Description
Static monitor that does nothing when broken.
The infamous Splats enemy, placeable in Marble Zone. This Badnik is fully coded in this build, and when placed it continually bounces forward, only changing direction when it hits a wall. While it uses Sonic's palette line in the object list, it uses the second palette line when placed.
Roller enemies for Spring Yard Zone. They are fully functional, and use the second palette line, making them look purple and yellow.
Seesaws for Star Light Zone. While fully functional, they don't have the spike ball that helps propel Sonic into the air.

Others

Art Description
The Giant Ring that would transport Sonic to the Special Stage. Its coding is different in that once Sonic touches it, instead of disappearing instantly, he sparkles for a couple of seconds and then "warps" away. The coding is incomplete beyond this point, so Sonic reappears a couple of seconds later. This "warping" code remains unused in the final game.
Burrobot enemies for Labyrinth Zone, which exist in the object table but go unreferenced. They are fully functional.
Jaws enemies for Labyrinth Zone, which exist in the object table but go unreferenced. They are fully functional.
Ball Hog, based on its original front-facing design seen in prerelease material, going unreferenced in the object table. They move from side to side, periodically stopping to drop bombs directly downward.

References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog (16-bit) development