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Sonic the Hedgehog (16-bit)/Development

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Revision as of 23:03, 4 June 2008 by MathUser (talk | contribs) (New page: ''Sonic the Hedgehog'' has gone through several changes over it's development process. There are several rejected ideas, levels, and other things that were ...)
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Sonic the Hedgehog has gone through several changes over it's development process. There are several rejected ideas, levels, and other things that were left on the cutting room floor. The following details several of these things.

Rejected Characters

There were several designs created when attempting to create a mascot and a rival before Sonic was finally selected for the game that eventually became Sonic the Hedgehog. Interestingly, the Sonic was originally meant to be a rabbit that could pick up objects with his ears (similar to Ristar) and was worked into the game but as the game got faster the gameplay mechanic and character was dropped. Below are several pieces of these concept art.

Sound Test Band

Sonicband.jpg

The game was originally intended to feature a sound test menu, with animated graphics based around Sonic break-dancing to the music of a "Sonic Band" consisting of Sharps Chicken (guitar), Max Monkey, (guitar), Mach Rabbit (drums), and Vector the Crocodile (keyboard/synth).[1] Vector was later re-designed and re-used for the games Knuckles' Chaotix and Sonic Heroes. The development schedule meant that the feature had to be scrapped, and Yuji Naka decided to replace the test with the "SEGA!" chant used in TV advertisements, which took up 1/8 of the 4-megabit cartridge. A text-only sound test option remained in the final game's level select cheat menu.

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