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Difference between revisions of "Sonic the Hedgehog (16-bit)/Comparisons"

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(REV. 01)
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{{back}}[[Category:Comparisons]]
  
 
==Localisation comparisons==
 
==Localisation comparisons==
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==Revision comparisons==
 
==Revision comparisons==
 
===REV. 01===
 
===REV. 01===
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{{Comparison
 +
| image1=S1MD sega screen.png
 +
| image2=Sonic1Rev01 MD JP Sega.png
 +
| game1=REV00
 +
| game2=REV01
 +
| desc=On a Japanese system, the ™ symbol on the Sega logo is removed.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1 title.png
 +
| image2=Sonic1Rev01 MD JP Title.png
 +
| game1=REV00
 +
| game2=REV01
 +
| desc=The ™ is also removed from the title screen.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Sonic1 level select.png
 
| image1=Sonic1 level select.png
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| game2=REV01
 
| game2=REV01
 
| desc=New layers of parallax scrolling have been added to [[Marble Zone]]'s background.
 
| desc=New layers of parallax scrolling have been added to [[Marble Zone]]'s background.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=REV00
 +
| game2=REV01
 +
| desc=Blocks that land in lava now bob up and down in REV01. There is a suggestion this was always the intended behaviour, as this motion occurs in prototype versions of the game.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=REV00
 +
| game2=REV01
 +
| desc=Parallax scrolling has also been added to [[Spring Yard Zone]]'s background. Previously it was entirely static.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=Sonic1 MD Comparison LZ Act1Underwater.png
 
| image1=Sonic1 MD Comparison LZ Act1Underwater.png
| image2=Notavailable.svg
+
| image2=Sonic1Rev01 MD LZ Ripple.png
 
| game1=REV00
 
| game1=REV00
 
| game2=REV01
 
| game2=REV01
 
| desc=A ripple effect has been added to the background when underwater in [[Labyrinth Zone]] and [[Scrap Brain Zone]] Act 3.
 
| desc=A ripple effect has been added to the background when underwater in [[Labyrinth Zone]] and [[Scrap Brain Zone]] Act 3.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1 MD JP LZ ExtraRing.png
 +
| image2=Sonic1Rev01 MD JP LZ ExtraRing.png
 +
| game1=REV00
 +
| game2=REV01
 +
| desc=There is an obscure shortcut in Labyrinth Zone Act 1; if Sonic presses the left button in the second underwater section (the one with the two rising platforms), a secret moving platform will spawn above. If the player can backtrack up to the surface, the top path of the level can be accessed.
 +
 +
It is on this route that REV01 adds an extra [[Ring]], making it possible to collect 50 Rings and access the [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]] while taking this shortcut.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=REV00
 
| game1=REV00
 
| game2=REV01
 
| game2=REV01
| desc=An obscure shortcut in Labyrinth Zone Act 1, accessible by pressing a button near the first two rising platforms encountered underwater then backtracking up to a newly-spawned platform, has an extra [[Ring]] added to it in REV01. With this Ring, it becomes possible to collect 50 Rings and access the Special Stage while taking this shortcut.
+
| desc=[[Scrap Brain Zone]] Act 1 also gets parallax scrolling.
 
}}
 
}}
  

Latest revision as of 13:23, 11 January 2021

Back to: Sonic the Hedgehog (16-bit).

Localisation comparisons

Revision comparisons

REV. 01

S1MD sega screen.png
REV00
Sonic1Rev01 MD JP Sega.png
REV01

On a Japanese system, the ™ symbol on the Sega logo is removed.

Sonic1 title.png
REV00
Sonic1Rev01 MD JP Title.png
REV01

The ™ is also removed from the title screen.

Sonic1 level select.png
REV00
Sonic1 MD LevelSelect REV01.png
REV01

The level select has been rearranged to list to final Zone order.

Notavailable.svg
REV00
Notavailable.svg
REV01

Clouds in Green Hill Zone now scroll to the left automatically.

Notavailable.svg
REV00
Notavailable.svg
REV01

New layers of parallax scrolling have been added to Marble Zone's background.

Notavailable.svg
REV00
Notavailable.svg
REV01

Blocks that land in lava now bob up and down in REV01. There is a suggestion this was always the intended behaviour, as this motion occurs in prototype versions of the game.

Notavailable.svg
REV00
Notavailable.svg
REV01

Parallax scrolling has also been added to Spring Yard Zone's background. Previously it was entirely static.

Sonic1 MD Comparison LZ Act1Underwater.png
REV00
Sonic1Rev01 MD LZ Ripple.png
REV01

A ripple effect has been added to the background when underwater in Labyrinth Zone and Scrap Brain Zone Act 3.

Sonic1 MD JP LZ ExtraRing.png
REV00
Sonic1Rev01 MD JP LZ ExtraRing.png
REV01

There is an obscure shortcut in Labyrinth Zone Act 1; if Sonic presses the left button in the second underwater section (the one with the two rising platforms), a secret moving platform will spawn above. If the player can backtrack up to the surface, the top path of the level can be accessed.

It is on this route that REV01 adds an extra Ring, making it possible to collect 50 Rings and access the Special Stage while taking this shortcut.

Notavailable.svg
REV00
Notavailable.svg
REV01

Scrap Brain Zone Act 1 also gets parallax scrolling.

Sonic Mega Collection "JP2"

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

Main page (Gen|2013|3D|Ages)
Comparisons (Gen) (2013)
Maps (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles (Gen)
Video coverage
Reception (Gen)
Merchandise


Development
Hidden content (Gen) (2013)
Bugs (Gen)
Region coding
Hacking guide
Bootlegs