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==Miscellaneous Hidden Characters==
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{{outdated}}
===Honey===
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{{back}}
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==Unused content==
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===Characters===
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There are several characters which are not accessible through normal gameplay but can be accessed using MAME cheats, or through the use of a [[:Image:Schamp hack.zip|hack]] by [[User:Tiberious|Tiberious]] which allows them to be selected on the character select screen. Note that this hack only enables the use of five of these unused characters.
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====Honey====
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{{main|Honey the Cat}}
 
[[Image:stf-honey-cselect.png|220px|Character Select Screen]]
 
[[Image:stf-honey-cselect.png|220px|Character Select Screen]]
 
[[Image:stf-honey-amy.png|220px|Honey in Battle]]
 
[[Image:stf-honey-amy.png|220px|Honey in Battle]]
 
[[Image:stf-honey-eyeset.png|220px|Complete Eyeset]]
 
[[Image:stf-honey-eyeset.png|220px|Complete Eyeset]]
[[Image:stf-honey-squished.png|Squashed by a Hammer]]
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[[Image:stf-honey-squished.png|220px|Squashed by a Hammer]]
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[[Image:stf-honey-squished-fixed.png|220px|Squished Honey fixed]]
  
Honey is a yellow cat-like character with black hair, based on Candy from ''Fighting Vipers'' (Candy's name in Japan was Honey). She was discovered after the release of ''[[Sonic Gems Collection]]''. In an interview with Hiroshi Kataoka, he confirmed that since ''Sonic the Fighters'' was initially designed around ''Fighting Vipers'' by simply placing Sonic characters in it, the character was modeled around her.
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Honey is a yellow cat-like character with black hair, based on Candy from ''Fighting Vipers'' (Candy's name in Japan was Honey). She was initially discovered after the release of ''[[Sonic Gems Collection]]''. In an interview with Hiroshi Kataoka{{ref|1=https://segaretro.org/Interview:_Hiroshi_Kataoka_(2006-03-31)_by_1UP.com }}, he confirmed that since ''Sonic the Fighters'' was initially designed around ''Fighting Vipers'' by simply placing Sonic characters in it, the character was modeled around her.
  
Her in-game data is near complete. Her model when squashed by the Piko-Piko hammer reveals she was based on Amy. She has a complete moveset. There is a bug in her eye system, causing one eye to look at the camera but the other to look in the opposite direction, making Honey look strange in some scenes. The cutscene after defeating Metal Sonic does not have this eye problem. She does not have any artwork for the pre-level scenes, so it defaults to Eggman. Unlike other characters, when both characters select Honey, there is an actual alternate costume for her instead of a grayscale version.
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Her in-game data is nearly complete. Her model, when squashed by the Piko-Piko hammer or by Bark's fist pound, reveals she was based on Amy. Honey's alternate costume is not a grey-scale duplicate, as other characters in the game have, but shows her as a purple cat with blonde hair and a blue outfit. This resembles the alternate costume used by Honey in Fighting Vipers. Honey's move-set is complete and based on moves from other characters. Her only unique animation is her idle stance, though there appears to be data for an unused "kiss" type move which would make the opponent blush and have hearts for eyes. Due to a possible oversight in programming, Honey's eyes incorrectly focus on the camera instead of her opponent, making Honey look strange in some scenarios. When the cut-scene after Metal Sonic is defeated starts, a variable is changed in memory which fixes this issue. Honey's pre-level artwork goes unused and shows Honey as either a black or white silhouette depending on which player side she is on. The artwork that goes used in the arcade version when Honey is selected shows Eggman's character card instead of these silhouettes.
  
The design for the character was used in a short clip intro for the [[Sega Saturn]] version of ''Fighting Vipers''. Honeys model was removed completely from all versions of ''Sonic Gems Collection''.
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The alternate costume design for the character was used in a short clip in the intro for the [[Sega Saturn]] version of ''Fighting Vipers''. Honey's model was removed completely from all versions of ''Sonic Gems Collection''.
  
===Metal Sonic===
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In the XBox Live Arcade and PlayStation Network ports of the game, Honey has been added as a secret selectable character which fixed the issues mentioned above, including proper eye movement and pre-level artwork. She can be selected by moving the cursor over Amy, pressing the start button, and then selecting her. Doing this also unlocks an achievement.
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====Metal Sonic====
 
[[Image:stf-metal-cselect.png|220px]]
 
[[Image:stf-metal-cselect.png|220px]]
  
 
Metal Sonic does not display a grey-scale version on the character select screen when two players select him.
 
Metal Sonic does not display a grey-scale version on the character select screen when two players select him.
  
===Eggmans Robot===
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====Eggman Mech====
 
[[Image:stf-eggman-intro.png|220px]]
 
[[Image:stf-eggman-intro.png|220px]]
 
[[Image:stf-eggrob-cselect.png|220px]]
 
[[Image:stf-eggrob-cselect.png|220px]]
 
[[Image:stf-eggrob-ingame.png|220px]]
 
[[Image:stf-eggrob-ingame.png|220px]]
  
Eggmans robot, seen during the intro cutscene, is somewhat playable. He has no grey-scale data present in the game. Even during gameplay, Eggman's Robot rotates it's head every six seconds. Eggman's Robot has the exact same moveset as the final Eggman boss. The only difference is in the triple punch move, where the speed lines are purple instead of white.
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Eggman's robot, seen during the intro cutscene, is somewhat playable. He has no grey-scale data present in the game. Even during gameplay, Eggman's Robot rotates it's head every six seconds. Eggman's Robot has the exact same moveset as the final Eggman boss. The only difference is in the triple punch move, where the speed lines are purple instead of white.
  
==Rocket Metal==
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====Rocket Metal====
 
[[Image:stf-rocket-intro.png|220px]]
 
[[Image:stf-rocket-intro.png|220px]]
 
[[Image:stf-rocket-cselect.png|220px]]
 
[[Image:stf-rocket-cselect.png|220px]]
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Rocket Metal is only seen in the intro to the game for short time before transforming. His vs screen actually displays his name rather than defaulting to Eggman.
 
Rocket Metal is only seen in the intro to the game for short time before transforming. His vs screen actually displays his name rather than defaulting to Eggman.
  
==Other Eggman Forms==
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====Mechless Eggman====
===Mechless Eggman===
 
 
[[Image:stf-eggman-cselect.png|220px|Character Select Screen]]
 
[[Image:stf-eggman-cselect.png|220px|Character Select Screen]]
 
[[Image:stf-eggman-gameplay.png|220px|Mechless Eggman in battle]]
 
[[Image:stf-eggman-gameplay.png|220px|Mechless Eggman in battle]]
  
Normally, Eggman only appears out of his ships and mech units during the game intro cutscene. He is playable in mechless from through hacking. His moves are similar to the Eggman form fought after defeating Metal Sonic and also shares the same title card. The only real difference is his default punch moves, which are similar to Knuckles'.
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Normally, Eggman only appears out of his ships and mech units during the game intro cutscene. He is playable in mechless form through hacking. His moves are similar to the Eggman form fought after defeating Metal Sonic and also shares the same title card. The only real difference is his default punch moves, which are similar to Knuckles'.
  
===Big Eggman===
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====Big Eggman====
 
[[Image:stf-e-be.png|220px|Comparison shot of the two Eggmans]]
 
[[Image:stf-e-be.png|220px|Comparison shot of the two Eggmans]]
 
[[Image:stf-eggman-giant.png|220px|Big Eggman in battle]]
 
[[Image:stf-eggman-giant.png|220px|Big Eggman in battle]]
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A bigger version of Mechless Eggman is also selectable. Because the developers of ''Sonic the Fighters'' based the game so closely off of ''Fighting Vipers'', there is a good chance that Eggman and a Big Eggman were going to be the original bosses due to the two different sizes of the boss in ''Fighting Vipers''. However, Big Eggman's skeletal model when he is idle is broken, but is functional while running or performing a move.
 
A bigger version of Mechless Eggman is also selectable. Because the developers of ''Sonic the Fighters'' based the game so closely off of ''Fighting Vipers'', there is a good chance that Eggman and a Big Eggman were going to be the original bosses due to the two different sizes of the boss in ''Fighting Vipers''. However, Big Eggman's skeletal model when he is idle is broken, but is functional while running or performing a move.
  
===UFO Eggman===
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====UFO Eggman====
 
[[Image:stf-eggman-ufo.png|220px|UFO Eggman in battle]]
 
[[Image:stf-eggman-ufo.png|220px|UFO Eggman in battle]]
  
 
The UFO Eggman which produces the grey-scale clone whenever a character fights itself is available through hacking. He has the default character moveset.  
 
The UFO Eggman which produces the grey-scale clone whenever a character fights itself is available through hacking. He has the default character moveset.  
  
===Unused form of Eggman===
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====Unused form of Eggman====
 
[[Image:stf-eggman-unused.png|220px|Unused form of Eggman in battle]]
 
[[Image:stf-eggman-unused.png|220px|Unused form of Eggman in battle]]
  
 
There is a unused boss which has no character model data. However, there are tank treads which were likely feet. The above image is a recreation of how the Eggman mech would look like with the feet.
 
There is a unused boss which has no character model data. However, there are tank treads which were likely feet. The above image is a recreation of how the Eggman mech would look like with the feet.
  
==Mecha Sonic==
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===Music===
{{SonicTheFightersLevels}}
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====Track 25====
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{{HiddenContent
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| image1=Lostfightersmusic1.png
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| image2=Lostfightersmusic2.png
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| desc=In the Arcade ROM's Sound Test, there is an unused music track--Track 25. This music track sounds like it could have been music for another stage (Honey's stage, perhaps?).
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}}
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==References==
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<references/>
  
[[Category:Game Secrets|Sonic the Fighters]]
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{{SonicTheFightersOmni}}

Revision as of 21:21, 28 April 2020

Clock.svg This article is outdated.
Due to changing events, this article is either no longer correct or needs information added to it to make it complete. Please update it so that it meets current knowledge.
Back to: Sonic the Fighters.

Unused content

Characters

There are several characters which are not accessible through normal gameplay but can be accessed using MAME cheats, or through the use of a hack by Tiberious which allows them to be selected on the character select screen. Note that this hack only enables the use of five of these unused characters.

Honey

Sonic Retro emblem.svg Main article: Honey the Cat

Character Select Screen Honey in Battle Complete Eyeset Squashed by a Hammer Squished Honey fixed

Honey is a yellow cat-like character with black hair, based on Candy from Fighting Vipers (Candy's name in Japan was Honey). She was initially discovered after the release of Sonic Gems Collection. In an interview with Hiroshi Kataoka[1], he confirmed that since Sonic the Fighters was initially designed around Fighting Vipers by simply placing Sonic characters in it, the character was modeled around her.

Her in-game data is nearly complete. Her model, when squashed by the Piko-Piko hammer or by Bark's fist pound, reveals she was based on Amy. Honey's alternate costume is not a grey-scale duplicate, as other characters in the game have, but shows her as a purple cat with blonde hair and a blue outfit. This resembles the alternate costume used by Honey in Fighting Vipers. Honey's move-set is complete and based on moves from other characters. Her only unique animation is her idle stance, though there appears to be data for an unused "kiss" type move which would make the opponent blush and have hearts for eyes. Due to a possible oversight in programming, Honey's eyes incorrectly focus on the camera instead of her opponent, making Honey look strange in some scenarios. When the cut-scene after Metal Sonic is defeated starts, a variable is changed in memory which fixes this issue. Honey's pre-level artwork goes unused and shows Honey as either a black or white silhouette depending on which player side she is on. The artwork that goes used in the arcade version when Honey is selected shows Eggman's character card instead of these silhouettes.

The alternate costume design for the character was used in a short clip in the intro for the Sega Saturn version of Fighting Vipers. Honey's model was removed completely from all versions of Sonic Gems Collection.

In the XBox Live Arcade and PlayStation Network ports of the game, Honey has been added as a secret selectable character which fixed the issues mentioned above, including proper eye movement and pre-level artwork. She can be selected by moving the cursor over Amy, pressing the start button, and then selecting her. Doing this also unlocks an achievement.

Metal Sonic

Stf-metal-cselect.png

Metal Sonic does not display a grey-scale version on the character select screen when two players select him.

Eggman Mech

Stf-eggman-intro.png Stf-eggrob-cselect.png Stf-eggrob-ingame.png

Eggman's robot, seen during the intro cutscene, is somewhat playable. He has no grey-scale data present in the game. Even during gameplay, Eggman's Robot rotates it's head every six seconds. Eggman's Robot has the exact same moveset as the final Eggman boss. The only difference is in the triple punch move, where the speed lines are purple instead of white.

Rocket Metal

Stf-rocket-intro.png Stf-rocket-cselect.png Stf-rocket-ingame.png

Rocket Metal is only seen in the intro to the game for short time before transforming. His vs screen actually displays his name rather than defaulting to Eggman.

Mechless Eggman

Character Select Screen Mechless Eggman in battle

Normally, Eggman only appears out of his ships and mech units during the game intro cutscene. He is playable in mechless form through hacking. His moves are similar to the Eggman form fought after defeating Metal Sonic and also shares the same title card. The only real difference is his default punch moves, which are similar to Knuckles'.

Big Eggman

Comparison shot of the two Eggmans Big Eggman in battle

A bigger version of Mechless Eggman is also selectable. Because the developers of Sonic the Fighters based the game so closely off of Fighting Vipers, there is a good chance that Eggman and a Big Eggman were going to be the original bosses due to the two different sizes of the boss in Fighting Vipers. However, Big Eggman's skeletal model when he is idle is broken, but is functional while running or performing a move.

UFO Eggman

UFO Eggman in battle

The UFO Eggman which produces the grey-scale clone whenever a character fights itself is available through hacking. He has the default character moveset.

Unused form of Eggman

Unused form of Eggman in battle

There is a unused boss which has no character model data. However, there are tank treads which were likely feet. The above image is a recreation of how the Eggman mech would look like with the feet.

Music

Track 25

Lostfightersmusic1.png
Lostfightersmusic2.png

In the Arcade ROM's Sound Test, there is an unused music track--Track 25. This music track sounds like it could have been music for another stage (Honey's stage, perhaps?).

References


Sonic the Fighters
Sonic the Fighters title.png

Main page
Comparisons
Achievements


Magazine articles
Reception


Development
Hidden content


Move list