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| engine=Sonic Worlds
 
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| credits=Rael0505, LarkSS, Sparks
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| credits=Mr.Kaosu, LarkSS, Gamenerd Advance, Sparks
 
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'''''Sonic Zero: Remastered''''' is a fan game currently in development by Mr.Kaosu, LarkSS, and Sparks. Sonic Zero: Remastered was originally just Sonic Zero, and was developed by Max Stunner in 2001. Since then, ownership is now in Kaosu's hands.
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'''''Sonic Zero: Remastered''''' is a fan game currently in development by Mr.Kaosu, and a number of other team members and contributors. Sonic Zero: Remastered was originally just Sonic Zero, and was developed by Max Stunner in 2001. Since then, ownership is now in Kaosu's hands. For the SAGE 2012 demo, control was temporarily handed to Sparks while Kaosu took a short leave of absence for medical reasons. The game was sadly cancelled on May 19, 2013, and most of the game's assets were handed over to other near-finished fan games.
  
The first demo of Sonic Zero: Remastered was released during SAGE 14, and was given a rating and gameplay video by Lacktardo. The video was highly praised by many viewers as well as others who played the game. However, most criticism was against the sprites, and a small occasion the level layout. Since then, the game has taken a development leap into what it is today with the help of LarkSS and Sparks. Sonic Zero: Remastered is currently scheduled for SAGE 15, with the new Generic Garden Zone.
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=Previous Years=
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The first demo of Sonic Zero: Remastered was released during SAGE 14, and was given a rating and gameplay video by Lacktardo. The video was highly praised by many viewers as well as others who played the game. However, most criticism was against the sprites, and a small occasion the level layout. Since then, the game has taken a development leap with the help of LarkSS and Sparks. After SAGE 15, the game had a 3 Act demo released for SAGE 16. It returned with a new demo for SAGE 2012, with hub based missions ala Sonic Generations.
  
[[Image:Zeroremastered1.PNG|right|thumb|240px|Knuckles in Generic Garden Zone]]
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=Currently=
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Sonic Zero: Remastered was unfortunately cancelled. Some of it's assets have gone to other fan games including, [[Sonic Time Twisted]] among others.
  
==Story==
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[[Image:Zeroremastered1.PNG|right|thumb|240px|Knuckles Gameplay]]
After Sonic the Hedgehog defeated Dr. Robotniks last scheme from the Palmtree Parkway Zone, things became easy. However, a disturbance in the Season Islands has gained attention from Sonic and Tails. The two take pursue and discover a certain army of Ducks has taken over, and began building their own fleet of Badniks as well. Meanwhile, the Master Emerald has gone missing...
 
  
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=Gameplay=
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The engine of Sonic Zero: Remastered is that of Sonic Delta, which is an evolution of Sonic Worlds being created by Mr. Kaosu and LarkSS. The game itself is also meant to be an example of the powers of Sonic Worlds and Delta, an example of how it can be modified, and how useful the engine can be. Controls are borrowed from the Genesis era games, while graphics are mostly custom, with certain graphics borrowed when there's a shortage of manpower.
  
==Gameplay==
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Character wise, you have a choice between Sonic, Tails, Knuckles and Amy Rose. Sonic, Tails, and Knuckles retain their original abilities from Sonic 3 & Knuckles. Amy Rose, whose sprites are courtesy of [[User:E-122-Psi|E-122-Psi]], plays like how she does in [[Sonic 3 and Amy Rose]]. Level layout is designed with all four players in mind, and includes vasts amount of exploration, alternate route possibilities, and bonus areas accessible to certain players.  
The engine of Sonic Zero: Remastered is that of Sonic Worlds. The game itself is also meant to be an example of the powers of Sonic Worlds, an example of how it can be modified, and how useful the engine can be. Graphics and controls are borrowed from the Genesis era games.
 
  
Character wise, you have a choice between Sonic, Tails and Knuckles. All characters retain their original abilities from Sonic 3 & Knuckles, sans Sonic who now has the Super Peel out as well. Level layout is designed with all three players in mind, and includes vasts amount of exploration and alternate route possibilities, making the game comparable to Sonic 2 and Sonic 3K.
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=Zones=
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Four zones were being developed for Sonic Zero: Remastered.
  
Item wise, all the traditional items from Sonic 2 are present, as well as the Robotnik monitor, and Element Shields from Sonic 3K. The Homing Attack shield from Sonic 3D Blast also returns, as well as the Combi-Ring from Knuckles' Chaotix.
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===Palmtree Parkway===
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First zone of the game; The remains of Green Hill Zone after Robotnik turns it into a highway. Inspired by [[Green Hill Zone]] and [[City Escape]].
  
==Zones==
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===Electric Enclave===
The Zones in Sonic Zero: Remastered follow a pattern of four islands called the Season Islands, which respectively go from Spring, Summer, Fall, then finally Winter. Two Zones occupy each island.  
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A dark forest full of spiked traps, fans and power stations, inspired by [[Meta Junglira Zone]] and [[Wacky Workbench Zone]].
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===Tidal Tubes===
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A flooded high speed labyrinth within a futuristic garden, not unlike [[Chemical Plant Zone]], [[Aqua Planet Zone]], and [[Hydrocity Zone]].  
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===Madcap Mine===
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A crazy labyrinth of mad moles and fire hazards, resembling [[Gimmick Mountain Zone]].
  
As of the SAGE 15 demo, around 3 zones have had graphics worked on at least.
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==Download the Demo!==
 
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[http://holenet.info/SonicZeroSAGE2012/ Sonic Zero: Remastered booth at SAGE 2012, hosted by HoleNet.Info.]
===Generic Garden Zone===
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[[Category:Multimedia Fusion and Sonic Worlds fan games]]
The game begins on Spring Island, in the techo-water station version of the traditional grass zone.
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==References==
 
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<references />
====Missions====
 
- Beat The Act under 1 minute.
 
 
 
- Beat the Act under 30 seconds
 
 
 
- Badnik Beat Up
 
 
 
- Golden Bounce Jump
 
 
 
===Raving Rig Zone ===
 
The Chemical Plant of Sonic Zero; along the coastlines of Spring Island, this nighttime rig has an oddly scarce amount of oil.
 
 
 
===Seafoam Spelunk Zone ===
 
The entrance to the the Summer Island is underground through the submerged caverns.
 
 
 
Future zones will be added to the list as the game development progresses.
 
 
 
 
 
==Downloads==
 
[http://jimmy.hinchy.us/SZR/SZR_2010_RetroBeta1.zip Download Sonic Zero: Remastered SAGE 2010 at SendSpace.]
 
 
 
(Thank you Polygon Jim)
 
[[Category:Fan Games]]
 

Latest revision as of 13:40, 25 September 2019

Zeroremasteredtitle.PNG
Sonic Zero: Remastered
Latest version: 4.0
Latest release date: 08/10/12
Engine: Sonic Worlds
Credits: Mr.Kaosu, LarkSS, Gamenerd Advance, Sparks

Sonic Zero: Remastered is a fan game currently in development by Mr.Kaosu, and a number of other team members and contributors. Sonic Zero: Remastered was originally just Sonic Zero, and was developed by Max Stunner in 2001. Since then, ownership is now in Kaosu's hands. For the SAGE 2012 demo, control was temporarily handed to Sparks while Kaosu took a short leave of absence for medical reasons. The game was sadly cancelled on May 19, 2013, and most of the game's assets were handed over to other near-finished fan games.

Previous Years

The first demo of Sonic Zero: Remastered was released during SAGE 14, and was given a rating and gameplay video by Lacktardo. The video was highly praised by many viewers as well as others who played the game. However, most criticism was against the sprites, and a small occasion the level layout. Since then, the game has taken a development leap with the help of LarkSS and Sparks. After SAGE 15, the game had a 3 Act demo released for SAGE 16. It returned with a new demo for SAGE 2012, with hub based missions ala Sonic Generations.

Currently

Sonic Zero: Remastered was unfortunately cancelled. Some of it's assets have gone to other fan games including, Sonic Time Twisted among others.

Knuckles Gameplay

Gameplay

The engine of Sonic Zero: Remastered is that of Sonic Delta, which is an evolution of Sonic Worlds being created by Mr. Kaosu and LarkSS. The game itself is also meant to be an example of the powers of Sonic Worlds and Delta, an example of how it can be modified, and how useful the engine can be. Controls are borrowed from the Genesis era games, while graphics are mostly custom, with certain graphics borrowed when there's a shortage of manpower.

Character wise, you have a choice between Sonic, Tails, Knuckles and Amy Rose. Sonic, Tails, and Knuckles retain their original abilities from Sonic 3 & Knuckles. Amy Rose, whose sprites are courtesy of E-122-Psi, plays like how she does in Sonic 3 and Amy Rose. Level layout is designed with all four players in mind, and includes vasts amount of exploration, alternate route possibilities, and bonus areas accessible to certain players.

Zones

Four zones were being developed for Sonic Zero: Remastered.

Palmtree Parkway

First zone of the game; The remains of Green Hill Zone after Robotnik turns it into a highway. Inspired by Green Hill Zone and City Escape.

Electric Enclave

A dark forest full of spiked traps, fans and power stations, inspired by Meta Junglira Zone and Wacky Workbench Zone.

Tidal Tubes

A flooded high speed labyrinth within a futuristic garden, not unlike Chemical Plant Zone, Aqua Planet Zone, and Hydrocity Zone.

Madcap Mine

A crazy labyrinth of mad moles and fire hazards, resembling Gimmick Mountain Zone.

Download the Demo!

Sonic Zero: Remastered booth at SAGE 2012, hosted by HoleNet.Info.

References