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Difference between revisions of "Sonic Studio"

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m (minor rephrase in History)
m (todo: Find where Lapper confirmed Sonic's design is based off S1/S2 (a tweet?))
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Upon the release of [[PlaySEGA]]'s official ''[[Sonic the Hedgehog Level Creator]]'', [[Sonic scene]] member Lapper found himself unable to access the online editor, and was inspired to program a level creator of his own.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} From this desire came 2009's ''[[Sonic Maker]]'', one of the first ''Sonic'' fangames which allowed users to design their own levels. Later, the release of 2017's ''[[Sonic Mania]]'' further inspired Lapper to return to the idea of a level creation program{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}, stating ''{{PAGENAME}}'' is being developed less as a strict software tool and more as a "sandbox plaything" emphasizing player creativity.{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}}  
 
Upon the release of [[PlaySEGA]]'s official ''[[Sonic the Hedgehog Level Creator]]'', [[Sonic scene]] member Lapper found himself unable to access the online editor, and was inspired to program a level creator of his own.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} From this desire came 2009's ''[[Sonic Maker]]'', one of the first ''Sonic'' fangames which allowed users to design their own levels. Later, the release of 2017's ''[[Sonic Mania]]'' further inspired Lapper to return to the idea of a level creation program{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}, stating ''{{PAGENAME}}'' is being developed less as a strict software tool and more as a "sandbox plaything" emphasizing player creativity.{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}}  
  
Lapper recalls his inspiration for ''{{PAGENAME}}'''s art design being "a mix of ''[[Sonic Mania]]'', [[Tyson Hesse]] and a slight flair of my own."{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}} Additionally, the game's current logo is inspired from early development fan art by artist Team Sora.{{ref|https://twitter.com/Sora_Kishino/status/1390421723753951236}}  
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Lapper recalls his inspiration for ''{{PAGENAME}}'''s art design being "a mix of ''[[Sonic Mania]]'', [[Tyson Hesse]] and a slight flair of my own"{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}}, with Sonic's sprite being based off his appearance in the first two [[Mega Drive]] titles. Additionally, the game's current logo is inspired from early development fan art by artist Team Sora.{{ref|https://twitter.com/Sora_Kishino/status/1390421723753951236}}  
  
 
===Prerelease===
 
===Prerelease===

Revision as of 04:58, 19 November 2022

SonicStudio logo.png
Sonic Studio
Engine: GameMaker[1]
Credits: Lapper[1]
Development status: Active
Operating system: Windows PC
For the Sega division which manages the Sonic franchise, see Sonic Studio (company).Sonic Studio, also known as Sonic the Hedgehog Studio[2][3], is an in-development fan Sonic the Hedgehog stage creation program for Windows PCs.[1] Developed and produced by independent British artist and Sonic scene member Lapper, it allows users to create entirely custom Sonic stages with intuitive menu design, extensive customization features, and a focus on ease of use.

As of late 2022, Sonic Studio is still being actively developed, with the entirety of the game's planning already finalized.[1]

Features

A work-in-progress view of Sonic Studio's various stage editing tools.

Sonic Studio's stage creator is designed to be as authentic to the classic Sonic the Hedgehog games as possible while still allowing for extensive player creativity. Users can create polygon-based terrain shapes and place water, enemies, items, hazards, and more, all with a simple point-and-click interface (including the auto-generation of a variety of loop shapes). Each stage's time of day can also be changed, as can the time limit and available characters. Uniquely, the game's framework uses vectors and line intersections to perform its collision checks, and builds terrain as entirely custom polygonal shapes, meaning any shape whatsoever is possible to build.[4] Sonic Studio also features a number of decoration and customization options, including the ability to auto-generate decorations throughout the created stage (such as flowers and totem poles).[1] Created stages can be saved, loaded, and played at any time, all within the editor. While offline saving and sharing of stages has been confirmed, Lapper has stated that he wishes to see Sonic Studio launch with an in-game stage sharing hub.[4]

One of Sonic Studio most unique features is its versatile interaction system. Objects and enemies can directly interact with each other, with a proposed example being a gauntlet of enemies bouncing on springs which Tails must navigate while flying[5], or stacking large number of boxes for potential stage puzzles.[4] Buttons can be placed and linked to specific actions, allowing a depth of behind-the-scenes machinery for possible creative use. More traditional stage interactions can also be placed, such as spindashing through breakable walls.[4]

Alongside it's fully-featured stage editor, Sonic Studio boasts redrawn pixel artwork for character, items, enemies, and stage graphics courtesy of Lapper himself, as well as remixed music from artists Jahn Davis and Noah Copeland.[1]

Production credits

  • Artist & Developer: Lapper[6]
  • Musicians: Jahn Davis[6], Noah Copeland[6]
  • Special Thanks: Mercury

History

Development

Upon the release of PlaySEGA's official Sonic the Hedgehog Level Creator, Sonic scene member Lapper found himself unable to access the online editor, and was inspired to program a level creator of his own.[1] From this desire came 2009's Sonic Maker, one of the first Sonic fangames which allowed users to design their own levels. Later, the release of 2017's Sonic Mania further inspired Lapper to return to the idea of a level creation program[1], stating Sonic Studio is being developed less as a strict software tool and more as a "sandbox plaything" emphasizing player creativity.[4]

Lapper recalls his inspiration for Sonic Studio's art design being "a mix of Sonic Mania, Tyson Hesse and a slight flair of my own"[4], with Sonic's sprite being based off his appearance in the first two Mega Drive titles. Additionally, the game's current logo is inspired from early development fan art by artist Team Sora.[7]

Prerelease

Sonic Studio was first announced in May 2018[1] and was initially known under the working title Sonic MakerMedia:SonicStudio logo early 1.jpeg[8] (a reference to the developer's previous level creator of the same name). The professionalism and accessibility of the project eventually caught the eye of the gaming public, with most responses being unanimously positive - frequently praising the game's friendly interface, and drawing similarities with Nintendo's Super Mario Maker. The game even captured the attention of Yuji Naka, who retweeted an official Sonic Studio video in amazement of the project.[9]

Interviews

Screenshots

Prerelease

Artwork

External links

References