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{{Fangame
 
{{Fangame
| screen=SonicStudioLogo.png
+
| screen=SonicStudio logo.png
 
| screenwidth=320px
 
| screenwidth=320px
 
| version=
 
| version=
 
| date=
 
| date=
| engine=[[wikipedia:Visual Basic .NET|Visual Basic]]{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}
+
| engine=[[wikipedia:GameMaker|GameMaker]]{{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}
 
| operating system=[[Windows PC]]
 
| operating system=[[Windows PC]]
| credits=[[Lapper]]{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}
+
| credits=Lapper{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}
 
| status=Active
 
| status=Active
 
}}
 
}}
{{OtherPage|desc=the [[Sega]] division which manages the Sonic franchise|page=Sonic Studio (company)}}'''''{{PAGENAME}}''''' is an in-development ''[[Sonic the Hedgehog]]'' [[wikipedia:Game creation system|level creation program]] for [[Windows PC]]s.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} Developed and produced by scene member [[Lapper]], the program allows players to create entirely custom ''Sonic'' stages with both intuitive menu design and extensive customization features.
+
{{OtherPage|desc=the [[Sega]] division which manages the Sonic franchise|page=Sonic Studio (company)}}'''''{{PAGENAME}}''''', also known as '''''Sonic the Hedgehog Studio'''''{{ref|1=https://www.youtube.com/watch?v=LyY_jyu_8G4}}{{fileref|SonicStudio logo.png}}, is an in-development fan ''[[Sonic the Hedgehog]]'' stage creation program for [[Windows PC]]s.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} Developed and produced by independent British artist and [[Sonic scene]] member Lapper, it allows users to create entirely custom ''Sonic'' stages with intuitive menu design, extensive customization features, and a focus on ease of use.
 +
 
 +
As of March 2023, ''{{PAGENAME}}'' is still being actively developed, with the entirety of the game's planning already finalized.{{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}
  
 
==Features==
 
==Features==
* Create stages by editing polygons & bezier curves.
+
[[File:SonicStudio prerelease 2022June.png|thumb|A work-in-progress view of ''{{PAGENAME}}'''s various stage editing tools.]]
* Auto generated terrain graphics based on the chosen theme.
+
''{{PAGENAME}}'''s stage creator is designed to be as authentic to the classic ''Sonic the Hedgehog'' games as possible while still allowing for extensive player creativity. Users can create polygon-based terrain shapes and place water, enemies, bosses, items, hazards, and more, all with a simple point-and-click interface (including the auto-generation of a variety of loop shapes). Each stage's time of day can also be changed, as can the time limit and available characters. ''{{PAGENAME}}'' also features a number of decoration and customization options, including the ability to auto-generate decorations throughout the created stage (such as flowers and totem poles).{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} Created stages can be saved, loaded, and played at any time, all within the editor.
* Place-able water, time of day customisation, time limit, and character options.
+
 
* Add item and decorations via point and click.  
+
One of ''{{PAGENAME}}'' most unique features is its versatile interaction system. Objects and enemies can directly interact with each other, with a proposed example being a gauntlet of enemies bouncing on springs which Tails must navigate while flying{{ref|https://twitter.com/SonicStudioProj/status/1538631082622476288}}, or stacking large number of boxes for potential stage puzzles.{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}}  Buttons can be placed and linked to specific actions, allowing a depth of behind-the-scenes machinery for possible creative use. More traditional stage interactions can also be placed, such as spindashing through breakable walls.{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}}
* Brand new interactions between multiple items and between items and characters.
+
 
* Automatically build loops.
+
Uniquely, the game's framework uses vectors and line intersections to perform its collision checks, and builds terrain as entirely custom polygonal shapes, meaning any shape whatsoever is possible to build.{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}} Character physics have been significantly improved from the original [[Mega Drive]] games, including the notable elimination of camera jittering visible during loops, and with Lapper taking extra steps to ensure any shape of terrain will be traversed smoothly (like performing extra checks while on slopes).{{ref|https://web.archive.org/web/20230408235148/https://sonicstudiofangame.weebly.com/blog/improving-classic-sonic-physics}}
* Save, load, and play stages all from within the editor.
+
 
 +
A total of 11 zones have been planned for the final release, with at least one zone from every classic ''Sonic'' game (''1'', ''2'', ''CD'', ''3'', ''S&K'') represented.{{ref|https://web.archive.org/web/20230307041641/https://sonicstudiofangame.weebly.com/faq.html}} Playable characters include Sonic, Tails, and Knuckles, who can be used with either a keyboard or controller.{{ref|https://web.archive.org/web/20230307041641/https://sonicstudiofangame.weebly.com/faq.html}} The game also boasts redrawn pixel artwork for character, items, enemies, and stage graphics (courtesy of Lapper himself), as well as remixed music from artists Jahn Davis and Noah Copeland.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} Importantly, ''{{PAGENAME}}'' is currently being developed with a focus on single player stage creation and sharing, and while it will not be initially released with a story mode, Lapper stated he hasn't ruled out the possibility of adding such a mode in the future.{{ref|https://web.archive.org/web/20230307041641/https://sonicstudiofangame.weebly.com/faq.html}}
 +
 
 +
At this point in development, stages are able to be shared, but must be done so by manually copying a long string of text. Lapper has stated that he wishes to see a proper built-in online sharing hub{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}}, and reportedly the game has already been programmed to support this feature.{{ref|https://web.archive.org/web/20230307041641/https://sonicstudiofangame.weebly.com/faq.html}} At the moment however, focus must be paid to developing the actual engine and gameplay, and Lapper clarifies that such a feature would require the assistance of a second programmer. His plan is to have ''{{PAGENAME}}'' launch with an intuitive sharing hub, but adds there may be an initial release which lacks it.{{ref|https://web.archive.org/web/20230307041641/https://sonicstudiofangame.weebly.com/faq.html}}
 +
 
 +
===List of Zones===
 +
*[[Green Hill Zone]]
 +
*[[Marble Zone]]
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*[[Spring Yard Zone]]
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*[[Labyrinth Zone]]
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*[[Chemical Plant Zone]]
 +
*[[Aquatic Ruin Zone]]
 +
*[[Metropolis Zone]]
 +
*[[Mushroom Hill Zone]]
 +
*[[Wood Zone]]
 +
 
 +
==Production credits==
 +
*'''Artist & Developer:''' Lapper{{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}{{ref|https://twitter.com/SonicStudioProj}}
 +
*'''Musicians:''' Jahn Davis{{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}{{ref|https://twitter.com/SonicStudioProj}}, Noah Copeland{{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}{{ref|https://twitter.com/SonicStudioProj}}
 +
*'''UI Design:''' Mr. Chao{{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}
 +
*'''Special Thanks:''' [[User:Mercury|Mercury]]{{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}
  
 
==History==
 
==History==
''{{PAGENAME}}'' was first announced in May 2018.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}
+
===Development===
 +
{{quote|The idea for a fangame Sonic stage editor took initial form, at least for me, with the creation of '[[Sonic Maker]]' in 2009. It was inspired by the PlaySega [[Sonic the Hedgehog Level Creator|Sonic level creator]]. I was, unfortunately, unable to give Sonic Level Creator a try, so I gathered what little I knew of programming at the time and took it into my own hands. 'Sonic Maker' included a rudimentary stage editor created in Visual Basic, and used an old GM8 Sonic framework separate from the editor to play stages. Fast forward to 2017, [[Sonic Mania|Mania]] released and inspired me to try again.|''Lapper''|ref={{ref|https://web.archive.org/web/20230302230958/https://sonicstudiofangame.weebly.com/information.html}}}}
 +
Upon the release of [[PlaySEGA]]'s official ''[[Sonic the Hedgehog Level Creator]]'', [[Sonic scene]] member Lapper found himself unable to access the online editor, and was inspired to program a level creator of his own.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} From this desire came 2009's ''[[Sonic Maker]]'', one of the first ''Sonic'' fangames which allowed users to design their own levels. Later, the release of 2017's ''[[Sonic Mania]]'' further inspired Lapper to return to the idea of a level creation program.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}}
  
==Production credits==
+
Early development on {{PAGENAME}} began in 2017, and according to Lapper, "became a full on project in 2018".{{ref|https://web.archive.org/web/20230309100632/https://sonicstudiofangame.weebly.com/faq.html}} Lapper has clarified that ''{{PAGENAME}}'' is being developed less as a strict software tool and more as a "sandbox plaything" emphasizing player creativity.{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}} He recalls his inspiration for the game's art design being "a mix of ''[[Sonic Mania]]'', [[Tyson Hesse]] and a slight flair of my own"{{intref|Interview: Lapper (2019-08-15) by Sonic Stadium}}, with Sonic's sprite being based off his appearance in the first two [[Mega Drive]] titles. ''{{PAGENAME}}'''s current logo is inspired from early development fan art by artist Team Sora.{{ref|https://twitter.com/Sora_Kishino/status/1390421723753951236}}
* Programmer & Artist: [[Lapper]]
+
 
* Special Thanks: [[User:Mercury|Mercury]]  
+
===Prerelease===
 +
''{{PAGENAME}}'' was first announced in May 2018{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/}} and was initially known under the working title '''''Sonic Maker'''''{{fileref|SonicStudio logo early 1.jpeg}} (a reference to the developer's previous [[Sonic Maker|level creator of the same name]]). The professionalism and accessibility of the project eventually caught the eye of the gaming public, with most responses being unanimously positive - frequently praising the game's friendly interface, and drawing similarities with Nintendo's ''[[wikipedia:Super Mario Maker|Super Mario Maker]]''. The game even captured the attention of [[Yuji Naka]], who retweeted an official ''Sonic Studio'' video in amazement of the project.{{ref|1=https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/page-12#post-993794}}
 +
 
 +
Lapper continues to share updates on the project's development through both {{PAGENAME}}'s official website and forum thread.{{ref|https://sonicstudiofangame.weebly.com}}
 +
 
 +
==Interviews==
 +
*[https://sonicretro.org/2018/06/05/retro-spotlight-sonic-studio/ Interview: Lapper (2018-06-05) by Sonic Retro]
 +
*[[Interview: Lapper (2019-08-15) by Sonic Stadium]]
  
 
==Screenshots==
 
==Screenshots==
 +
===Prerelease===
 +
<gallery>
 +
SonicStudio prerelease 2018May.jpeg|May 2018
 +
SonicStudio prerelease 2018June mainmenu.png|June 2018
 +
SonicStudio prerelease 2018June userlevels.png|June 2018
 +
SonicStudio prerelease 2018June 1.jpg|June 2018
 +
SonicStudio prerelease 2018June 2.png|June 2018
 +
SonicStudio prerelease 2018Oct.jpeg|October 2018
 +
SonicStudioScreen1.png|August 2019
 +
SonicStudio prerelease 2021June.png|June 2021
 +
SonicStudio prerelease 2021March.png|March 2021
 +
SonicStudio prerelease 2022June.png|June 2022
 +
</gallery>
 +
 +
==Artwork==
 
<gallery>
 
<gallery>
File:SonicStudioScreen1.png
+
SonicStudio art 2018Nov keyart.png|Key artwork
 +
SonicStudio art 2020Mar Sonic.png|Sonic the Hedgehog
 +
SonicStudio art 2020Apr Tails.png|Miles "Tails" Prower
 +
SonicStudio art 2021Jan Knuckles.png|Knuckles the Echidna
 +
SonicStudio art icon.png|Icon
 +
SonicStudio logo early 1.jpeg|Early logo
 +
SonicStudio logo early 2.jpeg|Early logo 2
 +
SonicStudio logo early 3.png|Early logo 3
 +
SonicStudio logo early 4.jpeg|Early logo 4
 +
SonicStudio logo early 5.png|Early logo 5
 +
SonicStudioLogo.png|Early logo 6
 
</gallery>
 
</gallery>
  
 
==External links==
 
==External links==
 +
*[https://sonicstudiofangame.weebly.com Official website]
 
*[https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/ Official thread] at [https://forums.sonicretro.org/ Sonic and Sega Retro Forums]
 
*[https://forums.sonicretro.org/index.php?threads/sonic-studio.38013/ Official thread] at [https://forums.sonicretro.org/ Sonic and Sega Retro Forums]
 +
*[https://twitter.com/SonicStudioProj {{PAGENAME}}] at [https://twitter.com/ Twitter]
 +
*''[https://sonicretro.org/2018/06/05/retro-spotlight-sonic-studio/ Retro Spotlight - Sonic Studio]'' article by Neo Hazard at [https://sonicretro.org Sonic Retro]
  
 
==References==
 
==References==

Revision as of 02:57, 13 April 2023

SonicStudio logo.png
Sonic Studio
Engine: GameMaker[1][2]
Credits: Lapper[2]
Development status: Active
Operating system: Windows PC
For the Sega division which manages the Sonic franchise, see Sonic Studio (company).Sonic Studio, also known as Sonic the Hedgehog Studio[3][4], is an in-development fan Sonic the Hedgehog stage creation program for Windows PCs.[2] Developed and produced by independent British artist and Sonic scene member Lapper, it allows users to create entirely custom Sonic stages with intuitive menu design, extensive customization features, and a focus on ease of use.

As of March 2023, Sonic Studio is still being actively developed, with the entirety of the game's planning already finalized.[1][2]

Features

A work-in-progress view of Sonic Studio's various stage editing tools.

Sonic Studio's stage creator is designed to be as authentic to the classic Sonic the Hedgehog games as possible while still allowing for extensive player creativity. Users can create polygon-based terrain shapes and place water, enemies, bosses, items, hazards, and more, all with a simple point-and-click interface (including the auto-generation of a variety of loop shapes). Each stage's time of day can also be changed, as can the time limit and available characters. Sonic Studio also features a number of decoration and customization options, including the ability to auto-generate decorations throughout the created stage (such as flowers and totem poles).[2] Created stages can be saved, loaded, and played at any time, all within the editor.

One of Sonic Studio most unique features is its versatile interaction system. Objects and enemies can directly interact with each other, with a proposed example being a gauntlet of enemies bouncing on springs which Tails must navigate while flying[5], or stacking large number of boxes for potential stage puzzles.[6] Buttons can be placed and linked to specific actions, allowing a depth of behind-the-scenes machinery for possible creative use. More traditional stage interactions can also be placed, such as spindashing through breakable walls.[6]

Uniquely, the game's framework uses vectors and line intersections to perform its collision checks, and builds terrain as entirely custom polygonal shapes, meaning any shape whatsoever is possible to build.[6] Character physics have been significantly improved from the original Mega Drive games, including the notable elimination of camera jittering visible during loops, and with Lapper taking extra steps to ensure any shape of terrain will be traversed smoothly (like performing extra checks while on slopes).[7]

A total of 11 zones have been planned for the final release, with at least one zone from every classic Sonic game (1, 2, CD, 3, S&K) represented.[8] Playable characters include Sonic, Tails, and Knuckles, who can be used with either a keyboard or controller.[8] The game also boasts redrawn pixel artwork for character, items, enemies, and stage graphics (courtesy of Lapper himself), as well as remixed music from artists Jahn Davis and Noah Copeland.[2] Importantly, Sonic Studio is currently being developed with a focus on single player stage creation and sharing, and while it will not be initially released with a story mode, Lapper stated he hasn't ruled out the possibility of adding such a mode in the future.[8]

At this point in development, stages are able to be shared, but must be done so by manually copying a long string of text. Lapper has stated that he wishes to see a proper built-in online sharing hub[6], and reportedly the game has already been programmed to support this feature.[8] At the moment however, focus must be paid to developing the actual engine and gameplay, and Lapper clarifies that such a feature would require the assistance of a second programmer. His plan is to have Sonic Studio launch with an intuitive sharing hub, but adds there may be an initial release which lacks it.[8]

List of Zones

Production credits

History

Development

The idea for a fangame Sonic stage editor took initial form, at least for me, with the creation of 'Sonic Maker' in 2009. It was inspired by the PlaySega Sonic level creator. I was, unfortunately, unable to give Sonic Level Creator a try, so I gathered what little I knew of programming at the time and took it into my own hands. 'Sonic Maker' included a rudimentary stage editor created in Visual Basic, and used an old GM8 Sonic framework separate from the editor to play stages. Fast forward to 2017, Mania released and inspired me to try again.

Lapper[1]

Upon the release of PlaySEGA's official Sonic the Hedgehog Level Creator, Sonic scene member Lapper found himself unable to access the online editor, and was inspired to program a level creator of his own.[2] From this desire came 2009's Sonic Maker, one of the first Sonic fangames which allowed users to design their own levels. Later, the release of 2017's Sonic Mania further inspired Lapper to return to the idea of a level creation program.[2]

Early development on Sonic Studio began in 2017, and according to Lapper, "became a full on project in 2018".[10] Lapper has clarified that Sonic Studio is being developed less as a strict software tool and more as a "sandbox plaything" emphasizing player creativity.[6] He recalls his inspiration for the game's art design being "a mix of Sonic Mania, Tyson Hesse and a slight flair of my own"[6], with Sonic's sprite being based off his appearance in the first two Mega Drive titles. Sonic Studio's current logo is inspired from early development fan art by artist Team Sora.[11]

Prerelease

Sonic Studio was first announced in May 2018[2] and was initially known under the working title Sonic MakerMedia:SonicStudio logo early 1.jpeg[12] (a reference to the developer's previous level creator of the same name). The professionalism and accessibility of the project eventually caught the eye of the gaming public, with most responses being unanimously positive - frequently praising the game's friendly interface, and drawing similarities with Nintendo's Super Mario Maker. The game even captured the attention of Yuji Naka, who retweeted an official Sonic Studio video in amazement of the project.[13]

Lapper continues to share updates on the project's development through both Sonic Studio's official website and forum thread.[14]

Interviews

Screenshots

Prerelease

Artwork

External links

References