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Sonic Speed DX

From Sonic Retro

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SonicSpeedDX 505i title.png
Sonic Speed DX
System(s): i-mode 505i
Publisher: Sega
Developer:
Distribution portal: Sonic Cafe
Number of players: 1-2
Release Date RRP Code Rating
i-mode 505i
JP
2006-03-27[1] ¥? ?

Sonic Speed DX (ソニックのスピードDX) is a mobile phone game released for i-mode 505i devices through the Sonic Cafe portal, and is the third version of a line of games whose predecessors were Speed and Speed DX.

Gameplay

This game is a card game where player(s) choose a character out of Sonic, Tails, Knuckles, Amy Rose, Dr. Eggman and Shadow, then either play a 1P game against the computer or as a 2P game against each other. High scores can be logged on the high score server. There is also a tutorial mode to explain the game's rules, and a graphically cut-down version of the game for lower-spec phones.

Each player is dealt five cards to form a hand, and fifteen cards face down to form a drawing pile. A stack of five cards is then placed face down on each side between the players, and serves as a replacement pile. Finally, two cards are placed between the replacement piles in the center in two different places, also face down. Players flip the two center cards and proceed to put down cards. After a card is played, another is drawn from the drawing pile to maintain five cards in the hand. In traditional Speed, a player cannot put down a card of the number (a nine cannot be placed on top of a nine), only a card one step higher or lower in value than the card in the center. For Ace cards, the two choices are King and 2.

The objective is to be the first person to play all his or her cards. Players do not take turns, and may play as many cards in a row as possible. It is considered unfair to put down more than one card at a time, but one may place them immediately after each other. For example, one may not put down 3,4,5 in one motion, but they could put down 3 then 4 then 5, in three separate motions. If neither player can put down any cards, they flip cards from the replacement cards at the same time and continue. If all cards are used up, the two piles are shuffled, and then used as the replacement decks. A card is drawn off of the top of each deck and play resumes.

Screenshots

External links

References

  1. http://www.sonicteam.com:80/cafe/top.html (Wayback Machine: 2006-04-24 17:15)
Sonic games for the Sonic Cafe mobile phone service
2001 Sonic the Hedgehog | Sonic Watch | Sonic Tennis
2002 Sonic Golf | Speed | Sonic Fishing | Sonic Billiards | Nakayoshi Chao! | Sonic Bowling | Sonic Racing Kart | Sonic Golf C-Mode Cup | Eggman no Kazuate Panic! ‎ | Sonic no Jirai Sagashi Game | Sonic Racing Shift Up
2003 Sonic Putter | Sonic Darts | Sonic Reversi | Tails no Flying Get | Speed DX
2004 Sonic Hopping | Sonic Hopping 2 | Sonic Hearts | Sonic Panel Puzzle | Sonic Gammon
2005 Sonic no Daifuugou | Sonic Jump | Sonic Reversi Hyper | Amy no Page One | Sonic Kart 3DX | Sonic the Hedgehog
2006 Shadow Shoot | Sonic Speed DX | Sonic Golf 3D | Sonic no 7 Narabe | Sonic the Hedgehog 2 | Sonic no Napoleon
2007 Sonic no Jigen Ressha ‎ | Sonic no Casino Poker