Actions

Sonic Rush (E3 demo)/Comparisons

From Sonic Retro

Revision as of 13:23, 11 January 2021 by Black Squirrel (talk | contribs) (Text replacement - "{{back}}" to "{{back}}Category:Comparisons")
Back to: Sonic Rush (E3 demo).

General comparisons

Notavailable.svg
E3 Beta
Notavailable.svg
Final game

The title screen is different and features spikes that scroll across the top of the screen. In the final the entire screen scrolls.

Notavailable.svg
E3 Beta
Notavailable.svg
Final game

The voice work of Ryan Drummond is used instead of Jason Griffith.

Notavailable.svg
E3 Beta
Notavailable.svg
Final game

The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.

Gameplay comparisons

Notavailable.svg
E3 Beta
Notavailable.svg
Final game

The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly.

Notavailable.svg
E3 Beta
Notavailable.svg
Final game

The boss dies in 4 hits and there's no remarks from Eggman at all.

Audio comparisons

Notavailable.svg
E3 Beta
Notavailable.svg
Final game

The music is different from final and Act 1's theme is an alternate version of "Blaze Appears."

Graphical comparisons

SRushE3 1.png
E3 Beta without correct palette
SRushE3 2.png
E3 Beta with correct palette
Notavailable.svg
Final game

An entire Sonic Advance 3 sprite set was was found in the ROM, indicating the game may have used Sonic's previous GBA sprites for a time while in development.

SonicRush-E3BetaResultsScreen.png
E3 Beta
Notavailable.svg
Final game

The results screen is different in this build and it uses the number sprites from Sonic Advance 3. Sonic is also slightly off centered.

References


Template:SonicRushE3BetaOmni