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|screen=srb2_title.png
 
|screen=srb2_title.png
 
|screenwidth=320px
 
|screenwidth=320px
|version=Final Demo v1.09.4
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|version=2.1.20 Patch
|date=Aug. 19, 2006
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|date=January 2, 2018
 
|engine=Doom Legacy
 
|engine=Doom Legacy
 
|credits=[[Sonic Team Junior]]
 
|credits=[[Sonic Team Junior]]
 
}}
 
}}
'''''Sonic Robo Blast 2''''' is a fan game developed by [[Sonic Team Junior]] for Windows and DOS platforms. The game is a 3D platformer using the ''Doom Legacy'' [[game engine]] meant to emulate many of the elements of the classic Sonic series. The reason it is popular among fans is the addition of online multiplayer, as well as the ability to make characters, zones, and whole game modifications.
+
'''''Sonic Robo Blast 2''''', abbreviated as '''SRB2''', is a fan game for Windows and DOS platforms. It is a 3D platformer developed by a group called [[Sonic Team Junior]], using a modified version of the [http://doomlegacy.sourceforge.net/ ''Doom Legacy''] source port of ''Doom'', to allow for such things as optional analog control and true room-over-room (something not possible in the standard Doom engine), as well as the standard gameplay elements ''Sonic'' games are known for. It has been in the works since 1998 and is currently nearing completion, though several parts of the game are still missing.
  
==Storyline==
+
NOTICE: Several screenshots near the bottom of this page are outdated, and need to be updated to match with the latest version of SRB2.
  
Months after Eggman's defeat in Sonic Robo Blast 1, Dr. Eggman took an interest in harnessing the Black Rock's energy. After claiming it as his own battleship, Eggman chose Greenflower City as his first target for obliteration.
+
''Sonic Robo Blast 2'' is closely inspired by the original 2D ''Sonic'' games for the [[Mega Drive]] and attempts to recreate a game with this style in 3D, though it also borrows elements from the current ''Sonic'' games, such as Sonic's signature Air Spin Attack. Entirely original to SRB2 is its Multiplayer mode, a variation of classic first-person shooter games with Sonic elements. Due to being built with a modified ''Doom Legacy'' engine, the game is also very easily customizable. Custom levels, characters and even source code modifications can be created with the help of external editors.
  
Sonic was enjoying a long overdue vacation when Tails alerted him of the danger. Sonic gazed at the giant battleship aimed toward Greenflower, and had already bolted towards it in a blink of an eye. Even though Sonic rushed to save Greenflower City as quickly as possible, it was already a pile of ashes by the time he arrived. Now, after a quick reunion with the evil doctor, Sonic and Co. journeys off to another quest to save the world from Dr. Eggman.
+
==Storyline==
 +
Months after Eggman's defeat in [[Sonic Robo Blast]], Dr. Eggman took an interest in harnessing the Black Rock's energy. After claiming it as his own battleship, Eggman chose Greenflower City as his first target for obliteration.
  
==Playable characters==
+
Sonic was enjoying a long overdue vacation when he was suddenly alerted by the presence of Eggman's massive fleet. Sonic gazed at the giant battleship aimed toward Greenflower, and had already bolted towards it in a blink of an eye. Even though Sonic rushed to save Greenflower City as quickly as possible, it was already a pile of ashes by the time he arrived. Now, after a quick reunion with the evil doctor, Sonic and friends journey off onto another quest to save the world from Dr. Eggman.
  
 +
==Playable Characters==
 
===Sonic the Hedgehog===
 
===Sonic the Hedgehog===
 
[[Image:SRB2_Sonic_Art.png|right|90px]]
 
[[Image:SRB2_Sonic_Art.png|right|90px]]
The blue streak returns again, ready to tackle Eggman and his robots. Definitely the quickest of all the three, but also the least versatile. He will find several areas inaccesible and must find new routes around them. That's not to say he's not learned anything since last time. He has a special 'Air Spin Attack' move, allowing him to shoot forwards at high speeds, aiding him in longer jumps and giving him automatic acceleration. -Copied from Srb2.org
+
Sonic is the quickest of all three playable characters, but he's the least versatile. Some areas will be inaccessible to him, so he must find other routes around them. He's also somewhat difficult to control, but to adjust to his controls would make him a powerful asset to the player. His ability is the double-jump "Air Spin Attack", more commonly known as the "thok," due to the sound it makes. The thok gives the player a burst of speed, which is useful for clearing certain gaps and automatically giving acceleration. Sonic also has the added ability of turning into [[Super Sonic]] when he has seven [[Chaos Emeralds]]; this special ability makes him faster, stronger, and completely invincible for a certain amount of time.  
  
 
'''''[[Sonic the Hedgehog|More Info...]]'''''
 
'''''[[Sonic the Hedgehog|More Info...]]'''''
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===Miles "Tails" Prower===
 
===Miles "Tails" Prower===
 
[[Image:SRB2_Tails_Art.png|right|90px]]
 
[[Image:SRB2_Tails_Art.png|right|90px]]
Having missed his first chance to help Sonic back in Sonic Robo Blast I, he is more than ready to assist Sonic this time around. While nowhere near as fast as Sonic, he has his flying ability, which will help him over longer jumps and reach new areas. -Copied from Srb2.org
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Although Tails is the slowest of the three playable characters, he does possess the very powerful flying ability. This allows him to clear long jumps and reach new areas at a great convenience. His speed and handling are very easy to control, making him ideal for the beginning player.
  
 
'''''[[Miles "Tails" Prower|More Info...]]'''''
 
'''''[[Miles "Tails" Prower|More Info...]]'''''
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===Knuckles the Echidna===
 
===Knuckles the Echidna===
 
[[Image:SRB2_Knux_Art.png|right|90px]]
 
[[Image:SRB2_Knux_Art.png|right|90px]]
Having played a minor role in stopping Eggman from the original Sonic Robo Blast, he returns to put Eggman out of commission once and for all. While he lacks Sonic's speed, he is faster than Tails and retains his climbing and gliding skill. -Copied from SRB2.org
+
Knuckles can be considered the "moderate" character of the three. While he's not as fast as Sonic, he is faster than Tails. With this speed, he also has Tails' good handling. He has the ability to glide and climb, allowing him to scale gaps and walls with ease, possibly reaching new areas that Sonic can't reach. His jump height is slightly lower than Sonic's and Tails', however. In multiplayer mode, he can shoot rings twice as fast as other characters.
  
 
'''''[[Knuckles the Echidna|More Info...]]'''''
 
'''''[[Knuckles the Echidna|More Info...]]'''''
  
===DR. EGGMAN===
+
==Gameplay==
Watch out! The evil doctor is back to wreak havoc upon the planet and make Sonic & Co.'s lives miserable! He won't stop at anything to achieve his ultimate goal. -Copied from SRB2.org
+
===Single Player===
 +
SRB2's main focus lies in its single player campaign. In its final state, it is supposed to span at least 7 zones, each consisting of three acts. Zones are organized similarly to ''[[Sonic 3D: Flickies' Island]]'', with the first two acts being typical Sonic levels with a start, and end, and obstacles in-between, and Act 3 containing a boss. The levels are similar to the classic Sonic games, with each zone having its own theme, featuring distinct enemies and obstacles. Contrary to official 3D Sonic titles like [[Sonic Adventure]], the levels feature multiple paths and are designed openly, with several hidden items encouraging exploration. Unlike official Sonic titles (past and present), SRB2 does not feature slopes or loops due to engine limitations, which leads to a different visual and gameplay style. Slopes were added in version 2.1.15, but the levels have not been updated. This is planned to happen in version 2.2.
 +
 
 +
*Greenflower Zone (abbreviated GFZ) is the first zone. It is stylistically very similar to [[Green Hill Zone]], and is a very basic starting stage, for players to get the grasp of the controls and gameplay mechanisms.
 +
*Techno Hill Zone (abbreviated THZ) is the second zone in the game. It takes place in one of Eggman's factories and its surrounding outside area. All water is replaced with slime, similar to the slime found in [[Chemical Plant Zone]], but will not damage players on contact, instead making them slowly rise from the bottom.
 +
*Deep Sea Zone (abbreviated DSZ) is the third zone in the game. Placing a lot of emphasis on puzzles, players work their way through flooded ruins and need to stop for air periodically.
 +
*Castle Eggman Zone (abbreviated CEZ) is the fourth zone in the game. The first act is set in a rainy forest where the players makes their way to a castle, which they travel through in the second act.
 +
*Arid Canyon Zone (abbreviated ACZ) is the fifth zone in the game, set in a wide canyon. Players must navigate avoid deep pits, hang on to rope pulleys, wade through slippery oil, and avoid sinking into quicksand in order to clear the stage. Only the first act is included in the most recent version.
 +
*Red Volcano Zone (abbreviated RVZ) is the sixth zone in the game, set in a volcano full of dangerous lava. Players have to cross crumbling rocks and avoid suddenly rising lava. Only the first act is included in the most recent version. The second act was once planned to take place on the frozen top of the volcano and be called "Blue Mountain Zone", but the concept was scrapped and act 2 will take place in the volcano as well. A very early version of Blue Mountain Zone is included in version 2.0, but has since been removed in version 2.1.
 +
*Dark City Zone (abbreviated DCZ) is the planned seventh zone in the game. None of it has been released as of now. If it is made, it will not have a corresponding Special Stage.
 +
*Grand Eggship Zone (abbreviated GEZ) is the planned eighth zone in the game. None of it has been released as of now, and it might be canned in the future. If it is made, it will not have a corresponding Special Stage.
 +
*Egg Rock Zone (abbreviated ERZ) is the final zone in the game. Similar to many final zones, various unique obstacles will impede progress in this space station. In act 4, players must fight a giant robot called Brak Eggman to complete the game. Brak Eggman will be moved to Dark City Zone Act 3 in future versions.
 +
 
 +
The single player levels can also be played in Time Attack mode. In this mode, the player must try to complete the levels as fast as possible and can record and play back their best attempts at getting a good time. In future versions, this mode will be replaced by a Record Attack mode, in which the player can attempt to get the best time, score, and ring count in each level of the game.
  
==Hyper Sonic==
+
===Multiplayer===
Hyper Sonic is one of the game's secrets. To get Hyper Sonic, you must have level select, and get all emeralds with everything unlocked.
+
SRB2 features several multiplayer modes that can be played either via splitscreen or over network connection. An official Master Server is provided at the games homepage to organize netplay. Multiplayer modes include Co-Op (which is basically the single player campaign with multiple players allowed), Race and Competition, Match and Team Match, Capture The Flag, Tag and Hide & Seek.
  
 +
====Race====
 +
Race is a simple race to the finish, either on the single player levels or on external Circuit levels designed for the gametype. These are short tracks with a circular layout, in which the player have to complete four rounds. There were official circuit levels until version 2.1, where they were removed. Alternatively, Competition is available, in which points are awarded for collecting items as well as finishing quickly, á la [[Sonic 2]]. Here, the player with the most points wins.
  
In CEZ2, go in the middle with the pool. Walk around the corners, and you should fall. There you should find a secret area. Now finish the Level. The guy who lets you access Red Volcano Zone will appear, letting you enter a special stage. This stage is full with jumping crawlers. After making your way through, finish the level, then the game.
+
====Match====
 +
Match is a variation of a typical first-person shooter Deathmatch game with Sonic elements. Match is played in first person on a set of nine maps designed specifically for that gametype. The players shoot rings at each other, and each shot removes one ring from the ring counter. Since rings fly considerably slower than projectiles, and players are much faster than in regular Match games, rings must be aimed ahead of the opponents to hit them. Hitting a player awards 50 points and drop all of their equipments, hitting an unequipped player awards 100 points and kills them.
  
Next, go to Level Select and choose GHZ2. You should have all emeralds. Without using cheats, get 50 rings with Sonic and go super. Go to the beginning and look at the first pool to the right. You should see a spring. Get behind it, then spindash to a ledge (the highest one). You should see a house. Go up to the door, and it'll say out to lunch. Then, hover (jump+spin button) and go to a ledge directly above the spring in the beginning. The guy you saw will be having a picnic. Going up to him, he will give you a black emerald. The black emerald lasts for one game only(You'll have to get it back after completing the game or leaving) and the only added power is Sonic's thok (speed thrust) will be a Armageddon shield.
+
On top of the regular red rings, there are six weapon rings, each with different effects. To shoot a weapon ring, one must collect the corresponding panels and have enough ammunition for that weapon. Shooting any ring will also take out one ring from the player's ring count. Ammunition pickups are also scattered throughout the stage. The weapon rings include:
 +
*Rail - a [[Wikipedia:hitscan|hitscan]] weapon that you can use to snipe away players from across the stage, or otherwise make a very precise and direct shot.
 +
*Auto - similar to a machine gun, this weapon tosses out rings very quickly, making it difficult for players to dodge; however, it eats up ammunition and rings just as quickly.
 +
*Bounce - this ring behaves mostly like a normal ring, except it will bounce off of walls instead of dissipating. Good for area denial, particularly in tight spaces.
 +
*Scatter - shoots out five rings instead of one, shaped in a plus formation, which gradually spread out as they go farther. If it hits an opponent very close to the firing player, the opponent will be shot back farther than usual.
 +
*Grenade - drops little bombs on the ground which detonate if enemies get too close or if doesn't get triggered after a certain amount of time. Good for area denial.
 +
*Bomb - behaves like a normal ring, but will detonate when it hits a wall, hitting anyone within its blast radius; similar to most game implementations of [[Wikipedia:Rocket launcher|rocket launchers]]. It also knocks players back farther than usual.
  
==Levels==
+
Additionally, [[Chaos Emeralds]] spawn in Match games on random spots, and collecting all seven allows the player to become Super, which makes them invulnerable, faster, and gives them an additional special ability, depending on the chosen character. Rings are drained every second while being Super however, and getting hit makes a player lose 10 rings immediately, and there is no temporary invincibility. Team Match is simply a Match game with two teams. The team that scores the most points win.
===Greenflower Zone===
 
Greenflower Zone (abbreviated GHZ) is the first zone. It is the only zone to have the 8th emerald, the [[Master Emerald]]. Additionally, a player can go to a secret level in Act 1 with either Sonic, Tails or Knuckles.
 
  
===Techno Hill Zone===
+
====CTF====
Techno Hill Zone (abbreviated THZ) is the second zone in the demo, with Eggman's factory. Water here is replaced with slime, which will damage the players. This zone is the favourite of most players, as it's an excellent [[Race]] stage.
+
Capture The Flag works just like traditional CTF games in first-person shooters, such as ''[[Wikipedia:Unreal Tournament|Unreal Tournament]]''. The players are divided into two teams, and each team has a base that contains a flag. The players must try to steal the flag of the opposing team and bring it to their base to score a point (as long as their own flag is in their own base). Apart from that, the setup works like a regular Match game, but is played on its own set of eleven maps.
  
===Castle Eggman Zone (demo exclusive)===
+
====Tag/Hide & Seek====
Castle Eggman Zone (abbreviated CEZ) is the final zone in the demo. While expressed as being a demo exclusive, it will be completely redone in the final game, 1.1. It has the player in Act 1 to find a switch to go in Eggman's castle, then in Act 2 the player is inside the castle itself. To get Hyper Sonic, go here with all emeralds and don't modify the game.
+
Tag and Hide & Seek are two closely related gametypes, both played on the Match maps. In Tag, one player is IT and much chases the other players. Once they hit another player, that player becomes IT as well. As long as a player is not IT, their score increases per second, and for every player that is tagged, the Tagger receives 100 points. Hide & Seek works similarly. At the beginning, the players who are not IT have time to hide. Once the hiding time is over, they can't move anymore, and the player who is IT must shoot them. Scoring works exactly as in Tag.
  
===Deep Sea Zone===
+
===Unlockable Content===
On Tuesday, 15th April, 2008 they released a promo of the next level on [http://www.youtube.com/watch?v=IMq_6N5RkCk Youtube]
+
SRB2 features a lot of additional content that can be unlocked by various means. This includes several bonus stages, some of which emulate the style and gameplay of other video games. To get a full list of unlockables, one must beat the single player campaign. Bonus content can be unlocked primarily by two things: Collecting either emblems or the Chaos Emeralds.
===duelcity====i don,t know what day it was made but it,s for teambattle or battle and ctf it,s at night theres a sewer added in it theres is a big hole down in a sewer you will die if u fall anyway theres alot of houses so that,s all i know
 
  
==Popular Addons==
+
The seven Chaos Emeralds can be acquired by collecting Special Stage Tokens that are hidden in all non-boss acts. When the player exits a level after collecting these, they are sent to a [[Special Stage]] where they originally had to collect a certain number of rings in a certain time to collect an emerald. As of Version 2.1, these special stages have been replaced with stages similar to the SEGA game [[NiGHTS Into Dreams]] similar to the zone the token was found in.
  
===Addon Characters===
+
Also in every non-boss act, one emblem in the form of a Wing Logo is hidden for each character. With these emblems, players can unlock bonus stages. Among them are a ''Super Mario''-themed zone, a ''NiGHTS Into Dreams''-based level and a remake of the original [[Sonic Robo Blast]].
  
*Shadow the Hedgehog
+
==Customization==
*Amy Rose
+
Because it is built on top of the ''Doom'' engine, SRB2 is easily customizable, and the multitude of user-created addons is a source for the game's popularity. It uses ''Doom'''s WAD file format, which allows for custom levels and characters to be made with the help of a WAD Editor. SOCs are a type of text script that allow to change many settings of the game. Source code modifications can also easily be made by altering the openly distributed source code and compiling it. As of version 2.1, Lua scripting is now supported in addons.
*Metal Sonic
 
*Mecha Knuckles
 
*Supersonic
 
*Espio
 
*Charmy
 
*Vector
 
*HMS123311
 
*HERO
 
*MARIO
 
  
===Level Packs===
+
==Screenshots==
 +
===Single Player===
 +
<gallery>
 +
File:SRB2_gfz1.png|Greenflower Zone Act 1
 +
File:SRB2_gfz2.png|Greenflower Zone Act 2
 +
File:SRB2_gfz3.png|Greenflower Zone Act 3
 +
File:SRB2_thz1.png|Techno Hill Zone Act 1
 +
File:SRB2_thz2.png|Techno Hill Zone Act 2
 +
File:SRB2_thz3.png|Techno Hill Zone Act 3
 +
File:SRB2_dsz1.png|Deep Sea Zone Act 1
 +
File:SRB2_dsz2.png|Deep Sea Zone Act 2
 +
File:SRB2_dsz3.png|Deep Sea Zone Act 3
 +
File:SRB2_cez1.png|Castle Eggman Zone Act 1
 +
File:SRB2_cez2.png|Castle Eggman Zone Act 2
 +
File:SRB2_acz1.png|Arid Canyon Zone Act 1
 +
File:SRB2_rvz1.png|Red Volcano Zone Act 1
 +
</gallery>
  
*Mystic Realm
+
===Extras===
*Blue Heaven
+
<gallery>
*Acid Missile
+
File:SRB2_mkb1.png|Mario Koopa Blast Zone Act 1
 +
File:SRB2_mkb2.png|Mario Koopa Blast Zone Act 2
 +
File:SRB2_mkb3.png|Mario Koopa Blast Zone Act 3
 +
File:SRB2_nights1.png|Sonic Into Dreams (NiGHTS mode, AKA Spring Hill Zone) screenshot 1
 +
File:SRB2_nights2.png|Sonic Into Dreams (NiGHTS mode, AKA Spring Hill Zone) screenshot 2
 +
File:SRB2_nights3.png|Sonic Into Dreams (NiGHTS mode, AKA Spring Hill Zone) screenshot 3
 +
File:SRB2_srb1remake1.png|Sonic Robo Blast 1 Remake screenshot 1
 +
File:SRB2_srb1remake2.png|Sonic Robo Blast 1 Remake screenshot 2
 +
File:SRB2_srb1remake3.png|Sonic Robo Blast 1 Remake screenshot 3
 +
File:SRB2_srb1remake4.png|Sonic Robo Blast 1 Remake screenshot 4
 +
File:SRB2_srb1remake5.png|Sonic Robo Blast 1 Remake screenshot 5
 +
File:SRB2_srb1remake6.png|Sonic Robo Blast 1 Remake screenshot 6
 +
</gallery>
 +
 
 +
===Multiplayer===
 +
<gallery>
 +
File:SRB2_coop1.png|Co-op screenshot 1
 +
File:SRB2_coop2.png|Co-op screenshot 2
 +
File:SRB2_match1.png|Match screenshot 1
 +
File:SRB2_match2.png|Match screenshot 2
 +
File:SRB2_ctf1.png|Capture the Flag screenshot 1
 +
File:SRB2_ctf2.png|Capture the Flag screenshot 2
 +
File:SRB2_ctf3.png|Capture the Flag screenshot 3
 +
</gallery>
  
 
==External links==
 
==External links==
 
*[http://www.srb2.org Main Website]
 
*[http://www.srb2.org Main Website]
*[http://ssntails.sepwich.com/mb/ Forum]
+
*[http://mb.srb2.org/ Forum]
*[http://www.srb2wiki.sepwich.com Wiki]
+
*[http://ms.srb2.org/ Master Server]
 
+
*[http://wiki.srb2.org Wiki]
[[Category:Fan Games]]
+
*[http://www.moddb.com/games/srb2 Mod DB page]
 +
*[http://mb.srb2.org/showthread.php?t=30779 SRB2 ports (Mac, PSP, Dreamcast, Linux, etc.)]
 +
[[Category:Fan games]]

Revision as of 11:26, 23 May 2019

Srb2 title.png
Sonic Robo Blast 2
Latest version: 2.1.20 Patch
Latest release date: January 2, 2018
Engine: Doom Legacy
Credits: Sonic Team Junior

Sonic Robo Blast 2, abbreviated as SRB2, is a fan game for Windows and DOS platforms. It is a 3D platformer developed by a group called Sonic Team Junior, using a modified version of the Doom Legacy source port of Doom, to allow for such things as optional analog control and true room-over-room (something not possible in the standard Doom engine), as well as the standard gameplay elements Sonic games are known for. It has been in the works since 1998 and is currently nearing completion, though several parts of the game are still missing.

NOTICE: Several screenshots near the bottom of this page are outdated, and need to be updated to match with the latest version of SRB2.

Sonic Robo Blast 2 is closely inspired by the original 2D Sonic games for the Mega Drive and attempts to recreate a game with this style in 3D, though it also borrows elements from the current Sonic games, such as Sonic's signature Air Spin Attack. Entirely original to SRB2 is its Multiplayer mode, a variation of classic first-person shooter games with Sonic elements. Due to being built with a modified Doom Legacy engine, the game is also very easily customizable. Custom levels, characters and even source code modifications can be created with the help of external editors.

Storyline

Months after Eggman's defeat in Sonic Robo Blast, Dr. Eggman took an interest in harnessing the Black Rock's energy. After claiming it as his own battleship, Eggman chose Greenflower City as his first target for obliteration.

Sonic was enjoying a long overdue vacation when he was suddenly alerted by the presence of Eggman's massive fleet. Sonic gazed at the giant battleship aimed toward Greenflower, and had already bolted towards it in a blink of an eye. Even though Sonic rushed to save Greenflower City as quickly as possible, it was already a pile of ashes by the time he arrived. Now, after a quick reunion with the evil doctor, Sonic and friends journey off onto another quest to save the world from Dr. Eggman.

Playable Characters

Sonic the Hedgehog

SRB2 Sonic Art.png

Sonic is the quickest of all three playable characters, but he's the least versatile. Some areas will be inaccessible to him, so he must find other routes around them. He's also somewhat difficult to control, but to adjust to his controls would make him a powerful asset to the player. His ability is the double-jump "Air Spin Attack", more commonly known as the "thok," due to the sound it makes. The thok gives the player a burst of speed, which is useful for clearing certain gaps and automatically giving acceleration. Sonic also has the added ability of turning into Super Sonic when he has seven Chaos Emeralds; this special ability makes him faster, stronger, and completely invincible for a certain amount of time.

More Info...

Miles "Tails" Prower

SRB2 Tails Art.png

Although Tails is the slowest of the three playable characters, he does possess the very powerful flying ability. This allows him to clear long jumps and reach new areas at a great convenience. His speed and handling are very easy to control, making him ideal for the beginning player.

More Info...

Knuckles the Echidna

SRB2 Knux Art.png

Knuckles can be considered the "moderate" character of the three. While he's not as fast as Sonic, he is faster than Tails. With this speed, he also has Tails' good handling. He has the ability to glide and climb, allowing him to scale gaps and walls with ease, possibly reaching new areas that Sonic can't reach. His jump height is slightly lower than Sonic's and Tails', however. In multiplayer mode, he can shoot rings twice as fast as other characters.

More Info...

Gameplay

Single Player

SRB2's main focus lies in its single player campaign. In its final state, it is supposed to span at least 7 zones, each consisting of three acts. Zones are organized similarly to Sonic 3D: Flickies' Island, with the first two acts being typical Sonic levels with a start, and end, and obstacles in-between, and Act 3 containing a boss. The levels are similar to the classic Sonic games, with each zone having its own theme, featuring distinct enemies and obstacles. Contrary to official 3D Sonic titles like Sonic Adventure, the levels feature multiple paths and are designed openly, with several hidden items encouraging exploration. Unlike official Sonic titles (past and present), SRB2 does not feature slopes or loops due to engine limitations, which leads to a different visual and gameplay style. Slopes were added in version 2.1.15, but the levels have not been updated. This is planned to happen in version 2.2.

  • Greenflower Zone (abbreviated GFZ) is the first zone. It is stylistically very similar to Green Hill Zone, and is a very basic starting stage, for players to get the grasp of the controls and gameplay mechanisms.
  • Techno Hill Zone (abbreviated THZ) is the second zone in the game. It takes place in one of Eggman's factories and its surrounding outside area. All water is replaced with slime, similar to the slime found in Chemical Plant Zone, but will not damage players on contact, instead making them slowly rise from the bottom.
  • Deep Sea Zone (abbreviated DSZ) is the third zone in the game. Placing a lot of emphasis on puzzles, players work their way through flooded ruins and need to stop for air periodically.
  • Castle Eggman Zone (abbreviated CEZ) is the fourth zone in the game. The first act is set in a rainy forest where the players makes their way to a castle, which they travel through in the second act.
  • Arid Canyon Zone (abbreviated ACZ) is the fifth zone in the game, set in a wide canyon. Players must navigate avoid deep pits, hang on to rope pulleys, wade through slippery oil, and avoid sinking into quicksand in order to clear the stage. Only the first act is included in the most recent version.
  • Red Volcano Zone (abbreviated RVZ) is the sixth zone in the game, set in a volcano full of dangerous lava. Players have to cross crumbling rocks and avoid suddenly rising lava. Only the first act is included in the most recent version. The second act was once planned to take place on the frozen top of the volcano and be called "Blue Mountain Zone", but the concept was scrapped and act 2 will take place in the volcano as well. A very early version of Blue Mountain Zone is included in version 2.0, but has since been removed in version 2.1.
  • Dark City Zone (abbreviated DCZ) is the planned seventh zone in the game. None of it has been released as of now. If it is made, it will not have a corresponding Special Stage.
  • Grand Eggship Zone (abbreviated GEZ) is the planned eighth zone in the game. None of it has been released as of now, and it might be canned in the future. If it is made, it will not have a corresponding Special Stage.
  • Egg Rock Zone (abbreviated ERZ) is the final zone in the game. Similar to many final zones, various unique obstacles will impede progress in this space station. In act 4, players must fight a giant robot called Brak Eggman to complete the game. Brak Eggman will be moved to Dark City Zone Act 3 in future versions.

The single player levels can also be played in Time Attack mode. In this mode, the player must try to complete the levels as fast as possible and can record and play back their best attempts at getting a good time. In future versions, this mode will be replaced by a Record Attack mode, in which the player can attempt to get the best time, score, and ring count in each level of the game.

Multiplayer

SRB2 features several multiplayer modes that can be played either via splitscreen or over network connection. An official Master Server is provided at the games homepage to organize netplay. Multiplayer modes include Co-Op (which is basically the single player campaign with multiple players allowed), Race and Competition, Match and Team Match, Capture The Flag, Tag and Hide & Seek.

Race

Race is a simple race to the finish, either on the single player levels or on external Circuit levels designed for the gametype. These are short tracks with a circular layout, in which the player have to complete four rounds. There were official circuit levels until version 2.1, where they were removed. Alternatively, Competition is available, in which points are awarded for collecting items as well as finishing quickly, á la Sonic 2. Here, the player with the most points wins.

Match

Match is a variation of a typical first-person shooter Deathmatch game with Sonic elements. Match is played in first person on a set of nine maps designed specifically for that gametype. The players shoot rings at each other, and each shot removes one ring from the ring counter. Since rings fly considerably slower than projectiles, and players are much faster than in regular Match games, rings must be aimed ahead of the opponents to hit them. Hitting a player awards 50 points and drop all of their equipments, hitting an unequipped player awards 100 points and kills them.

On top of the regular red rings, there are six weapon rings, each with different effects. To shoot a weapon ring, one must collect the corresponding panels and have enough ammunition for that weapon. Shooting any ring will also take out one ring from the player's ring count. Ammunition pickups are also scattered throughout the stage. The weapon rings include:

  • Rail - a hitscan weapon that you can use to snipe away players from across the stage, or otherwise make a very precise and direct shot.
  • Auto - similar to a machine gun, this weapon tosses out rings very quickly, making it difficult for players to dodge; however, it eats up ammunition and rings just as quickly.
  • Bounce - this ring behaves mostly like a normal ring, except it will bounce off of walls instead of dissipating. Good for area denial, particularly in tight spaces.
  • Scatter - shoots out five rings instead of one, shaped in a plus formation, which gradually spread out as they go farther. If it hits an opponent very close to the firing player, the opponent will be shot back farther than usual.
  • Grenade - drops little bombs on the ground which detonate if enemies get too close or if doesn't get triggered after a certain amount of time. Good for area denial.
  • Bomb - behaves like a normal ring, but will detonate when it hits a wall, hitting anyone within its blast radius; similar to most game implementations of rocket launchers. It also knocks players back farther than usual.

Additionally, Chaos Emeralds spawn in Match games on random spots, and collecting all seven allows the player to become Super, which makes them invulnerable, faster, and gives them an additional special ability, depending on the chosen character. Rings are drained every second while being Super however, and getting hit makes a player lose 10 rings immediately, and there is no temporary invincibility. Team Match is simply a Match game with two teams. The team that scores the most points win.

CTF

Capture The Flag works just like traditional CTF games in first-person shooters, such as Unreal Tournament. The players are divided into two teams, and each team has a base that contains a flag. The players must try to steal the flag of the opposing team and bring it to their base to score a point (as long as their own flag is in their own base). Apart from that, the setup works like a regular Match game, but is played on its own set of eleven maps.

Tag/Hide & Seek

Tag and Hide & Seek are two closely related gametypes, both played on the Match maps. In Tag, one player is IT and much chases the other players. Once they hit another player, that player becomes IT as well. As long as a player is not IT, their score increases per second, and for every player that is tagged, the Tagger receives 100 points. Hide & Seek works similarly. At the beginning, the players who are not IT have time to hide. Once the hiding time is over, they can't move anymore, and the player who is IT must shoot them. Scoring works exactly as in Tag.

Unlockable Content

SRB2 features a lot of additional content that can be unlocked by various means. This includes several bonus stages, some of which emulate the style and gameplay of other video games. To get a full list of unlockables, one must beat the single player campaign. Bonus content can be unlocked primarily by two things: Collecting either emblems or the Chaos Emeralds.

The seven Chaos Emeralds can be acquired by collecting Special Stage Tokens that are hidden in all non-boss acts. When the player exits a level after collecting these, they are sent to a Special Stage where they originally had to collect a certain number of rings in a certain time to collect an emerald. As of Version 2.1, these special stages have been replaced with stages similar to the SEGA game NiGHTS Into Dreams similar to the zone the token was found in.

Also in every non-boss act, one emblem in the form of a Wing Logo is hidden for each character. With these emblems, players can unlock bonus stages. Among them are a Super Mario-themed zone, a NiGHTS Into Dreams-based level and a remake of the original Sonic Robo Blast.

Customization

Because it is built on top of the Doom engine, SRB2 is easily customizable, and the multitude of user-created addons is a source for the game's popularity. It uses Doom's WAD file format, which allows for custom levels and characters to be made with the help of a WAD Editor. SOCs are a type of text script that allow to change many settings of the game. Source code modifications can also easily be made by altering the openly distributed source code and compiling it. As of version 2.1, Lua scripting is now supported in addons.

Screenshots

Single Player

Extras

Multiplayer

External links