Sonic Rivals 2
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|Sonic Rivals 2|
|System(s): PlayStation Portable|
|Developer: Backbone Entertainment, Sega Studios USA|
|Supporting companies: 4Kids Productions (voice recording)|
|Number of players: 1-2|
Sonic Rivals 2 is the second Sonic the Hedgehog game to be developed for the PlayStation Portable, and is the sequel to Sonic Rivals. Unlike the last game, this game has 8 different playable characters, and a much more complex plot. The theme music is "Race to Win".
- 1 Gameplay
- 2 Versions
- 3 Production credits
- 4 Manuals
- 5 Artwork
- 6 Physical scans
- 7 Technical information
- 8 External links
- 9 References
Gameplay in Sonic Rivals 2 is largely the same as its predecessor, in that players scramble to reach the end of a 2.5D level before their rival does (whether they are computer-controlled or live opponents over ad-hoc). Players are again capable of performing Boosts to clear specific obstacles when prompted (with to perform an Air Boost and to perform a Speed Boost), and players can attack each other using Power-Ups or by pressing when right behind them to shove them, once to jump over them, and pressing or when jumping over an opponent to attack. Attacking a rival will make them lose their Rings and stun them for a while.
Signature Moves are no longer acquired by collecting Star Power Ups in this game. Instead, players have a Signature Meter displayed on the screen that is gradually filled by collecting Rings. When the meter is full, it will flash, signifying a player that they can execute their Signature Move by pressing .
Cards also return as a central focus in the game. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of Mephiles the Dark. The cards themselves contain art from various older Sonic games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock an outfit; and each character has four outfits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones. Players can also trade and wager cards with friends.
Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode. Players will go through each of the game's battle modes (listed below) and levels to advance the plot. Each Zone has three Acts and a boss, with the exception of the final Zone. The characters are divided into four teams (Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story.
The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the Zones in traditional 2D Sonic fashion. They can also try Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for many of the characters featured.
In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges.
Sonic Rivals 2 boasts a new "Battle Mode" with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus.
- Knockout: Each player starts with three Rings. Players must knock all of the Rings out of their opponent and then attack them to win. The first player to reach the set number of knockouts wins.
- Rings Battle: Players have a set time to collect as many Rings as possible. The player with the most Rings at the end of the time limit wins.
- Capture the Chao: A Sonic-themed version of Capture the Flag. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win.
- Laps Race: The first player complete a set number of laps around the track wins.
- King of the Hill: An Omochao is stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to reach the set number of points wins.
- Tag: A Sonic-themed cross between Hot Potato and Tag. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by tagging the other player. The first player to have their time limit expire loses.
|Sonic the Hedgehog|
|The world's fastest supersonic hedgehog, unrivalled in speed returns. His actions and attitude are legendary, and he possesses many high-speed offensive and defensive capabilities. When Sonic hears that the Chao have gone missing, the race is on to catch up with his old nemesis, Dr. Eggman.
His Signature Move is Sonic Boom, which grants him a speed boost and temporary invincibility.
|Miles "Tails" Prower|
|Tails is Sonic's best friend and a master mechanic. This two-tailed fox excels at building robots and flying machines, but he can also be very naive and gullible. Tails has teamed up with Sonic to locate Dr. Eggman and get to the bottom of the missing Chao.
His Signature Move is Tail Copter, which allows him to fly for a while.
|Knuckles the Echidna|
|Knuckles, the steadfast echidna is known for his great strength and martial arts prowess. He often uses his rock-hard fists to his advantage to smash his enemies. Guardian of the Master Emerald, Knuckles is going to have to reluctantly team up with the sly Rouge to track down Eggman.
His Signature Move is Knuckle Slam, which damages nearby enemies, rivals and objects.
|Rouge the Bat|
|Rouge is a professional treasure hunter, forever in search of the world's most precious stones, as well as a part-time government spy. Fearless, bewitching, and overflowing in feminine charm, Rouge is dedicated to her work and never leaves a task empty handed. In this adventure, she's looking for a certain kind of Emerald...
Her Signature Move is Bat Guard, which summons bats to protect her and attack enemies.
|Shadow the Hedgehog|
|Created as the ultimate life form in a lab by Professor Gerald Robotnik, Shadow believes Sonic to be his rival in all aspects of his life. Unlike Sonic, however, Shadow's speed comes from his Hover Shoes, which allow him to glide just above the surface. This time around, Shadow answers the call of... Dr. Eggman?!
His Signature Move is Chaos Control, which temporarily slows down his rival.
|A robotic version of Sonic The Hedgehog, Metal is looking forward to proving he is the REAL hedgehog and not a "loathsome copy" of Sonic. A pawn of Eggman, this speedy robot is forced to do his master's bidding.
His Signature Move is Copycat, which copies his rival's Signature Move.
|Silver the Hedgehog|
|A mysterious young silver hedgehog, Silver is equipped with psychic powers that allow him to confuse rivals with the power of his mind. All that is known about Silver is that he comes from the future. For unknown reasons, he also seems to be looking for Chao.
His Signature Move is ESP, which scrambles the controls of his rival.
|Espio the Chameleon|
|Espio is an opinionated and obsessive chameleon at the Chaotix Detective Agency. He has a militaristic discipline despite being quiet and calm. Thanks to his extensive ninja training, he faces trouble head-on and uses his stealthy camouflage to render him invisible. Going deep undercover, Espio is trying to get to the bottom of the Chao disappearance.
His Signature Move is Chroma-Cammo, which makes him invisible and also grants him a speed boost.
In competitive modes, players can find Power Ups inside Item Boxes or hovering in the air, and can be used by pressing . Each Power Up has an Offensive use and a Defensive use. When a player is ahead of their rival, the Power Up will be used defensively; if they are behind their rival, the Power Up will be used offensively. In Battle mode, Power Ups are always used offensively.
|Power Up||Offensive effect||Defensive effect|
|Fire||Flying Fireball||Fire Shield|
|Ice||Ice Bolts||Snow Bank|
|Lightning||Ball Lightning||Lightning Ring|
|Mine||Homing Mine||Proximity Mine|
|Illusionary Energy||Vision Scramble||Illusionary Trap|
|Wind||Trailing Twister||Drop Twister|
|Ring Magnet||Attract Rings||Attract Rings|
|Oil Slick||Oil Dripper||Oily Puddle|
|Glue Trap||Glue Dripper||Glue Trap|
- Zone 1 Chao Detector: Get the High Score in Zone 1 Act 3.
- Zone 2 Chao Detector: Get the High Score in Zone 2 Act 3.
- Zone 3 Chao Detector: Get the High Score in Zone 3 Act 3.
- Zone 4 Chao Detector: Get the High Score in Zone 4 Act 3.
- Zone 5 Chao Detector: Get the High Score in Zone 5 Act 3.
- Zone 6 Chao Detector: Get the High Score in Zone 6 Act 3.
- Espio Cup: Defeat the Ifrit with Espio.
- Espio Cup: Defeat the Ifrit with Rouge.
- Knuckles Cup: Defeat the Ifrit with Knuckles.
- Metal Cup: Defeat the Ifrit with Metal Sonic.
- Shadow Cup: Defeat the Ifrit with Shadow.
- Silver Cup: Defeat the Ifrit with Silver.
- Sonic Cup: Defeat the Ifrit with Sonic.
- Tails Cup: Defeat the Ifrit with Tails.
|Main article: Sonic Rivals 2/Card collection|
|Main article: Sonic Rivals 2/Outfits|
Also released for
- Sega Fun Pack: Sonic Rivals 2 & Sega Genesis Collection for the PlayStation Portable (2009)
- Double Rivals Attack Pack! for the PlayStation Portable (2011)
- Project Director: Takashi Iizuka
- Project Producer: Keith Palmer
- Art Supervisors: Kazuyuki Hoshino, Hiroshi Nishiyama
- Sound Supervisor: Jun Senoue
- Concept Design & Scenario Writer: Takashi Iizuka
- CEO: Naoya Tsurumi
- President & COO: Simon Jeffery
- Executive VP of Corporate Planning: Hitoshi Okuno
- VP of Product Development: Dave Cobb
- VP of Marketing: Scott A. Steinberg
- VP of Sales: Sue Hughes-Taigen
- Director of Artists & Repertoire: Noah P. Musler
- Localization Manager: John Merlino
- Associate Producer: Jason Kuo
- Director of Marketing: Don Mesa
- Marketing Consultant: Marcella Churchill
- Product Marketing Manager: Judy Gilbertson
- Assistant Product Manager: Ken Balough
- Director of Public Relations: Charles Scibetta
- Associate Public Relations Manager: Tali Fischer
- Creative Services Manager: Jen Groeling
- Creative Services Production Specialist: Heather Lucchetti
- Development Operations Director: Luke Letizia
- QA Supervisor:: Josh Morton
- QA Assistant Supervisor: Shawn Dobbins
- QA Senior Lead: Lee Frohman
- QA Lead: Kyle Uberman
- QA Assistant Lead: Dennis Constantino
- QA Testers: Nik AhPo, Sam Carion, Akash Kumar, Ryan Lopez, Colleen Murphy, Ben Orser, Edward Parry, Elizabeth Rodriguez
- Compliancy Supervisor: Stephen Akana
- Compliancy Lead: Lawrence Mann
- Compliancy Specialists: John Belcher, Eduardo Camacho, Joe Floyd, Junior Sison
- Compliancy Testers: Christine Letheby, Austin Storms, Anthony Williams
- Mastering Lab Technicians: Rey Buzon, Rhianna Kellom, Chris Rilles, Scott Sampson, Ray Vasquez
- Hardware Support: Eric Benson, Matt Ellison
- English Dialogue: Kevin Frane, Bridget Oates
- Producer: Taylor Miller
- Associate Producer: Paige Meekison
- Lead Engineer: Chuck Chow
- Lead Designer: Eric Emery
- Lead Artist: Eric Ronay
- Lead Battle Mode Designer: Clint Forward
- Lead Level Designer: Cory Hasselbach
- Lead Level Artist: Aaron Parrott
- Lead Front End Design: Giovanni Sasso
- Engineers: Jason Collinge, Stephane Conde, Rick Falck, Colin Fletcher, Alex Houghton, Brook Jones, George Phillips, Brian Provinciano, Karl Sizmur, Ryan Thom, George Wu, Andrew Zhi
- Additional Programming: Clinton Blackmore, Deirdra Kiai, Tanio Klyce, Greg Wilson
- Designers: Kee Won Ahn, Mike Donovan, Justin McGuire, Kyle Mohammed, Mihir Patel, Yoni Rabinowitz, Anat Rabkin, Craig Williams, Josh Zisserson
- Artists: Vinnie Chan, Mabel Chan, Eric Cheng, Anna Fong, Aaron Hempler, Shane Holmes, Victor Kalvachev, Sean Karemaker, Carrie McLean, Matt Osness, Stephen Pearce, VYK Global, Inc., Cinematico Inc., Imperia Media
- Studio Quality Assurance Lead: Mike Coules
- Studio Quality Assurance: Jesse Brocksmith, Eric Spornitz
- Music Composer: Chris Rezanson
- Sound Effects Design: Lotus Audio
- Assistant Producer: Tim Quinn
- Technical Director: Peter Phillips
- Studio Head: Joe Bonar
- Additional Help: Jay Barber, Travis Guadan, Chun-Sin Loh, Richard Orth
- Voice Cast: Pete Capella, Kathleen Delaney, Dan Green, Jason Griffith, Amy Palant, Mike Pollock, David Willis
- Voice Director: Christopher Collet
- Production Coordinator: Salvatore Oppedisano
- Recording Engineers: Suzy Goldish, Mike Knoblauch
- SPECIAL THANKS: Grant Matson, Yosuke Moriya, Mina Provonsha, Sonic Committee
- Source: US manual
|Main article: Sonic Rivals 2/Manuals|
|PlayStation Portable, BX† (PSP Essentials)|
ROM dump status
- ↑ http://www.us.playstation.com/games/suggested?link=Publisher&SceaId=ULUS-10220 (Wayback Machine: 2008-04-04 01:44)
- ↑ 2.0 2.1 PlayStation Store (en-us; UP0177-ULUS10323_00-SONICRIVALS02PSP) (Wayback Machine: 2018-04-29 17:52)
- ↑ 3.0 3.1 PlayStation Store (en-gb; EP0177-ULES00940_00-PPCSONICRI000001) (Wayback Machine: 2018-04-29 17:54)
- ↑ 4.0 4.1 PlayStation Store (fr-fr; EP0177-ULES00940_00-PPCSONICRI000001) (Wayback Machine: 2018-04-29 17:54)
- ↑ 5.0 5.1 PlayStation Store (de-de; EP0177-ULES00940_00-PPCSONICRI000001) (Wayback Machine: 2019-02-23 00:56)
- ↑ 6.0 6.1 PlayStation Store (en-au; EP0177-ULES00940_00-PPCSONICRI000001) (Wayback Machine: 2018-04-29 17:54)
- ↑ 7.0 7.1 7.2 File:SonicRivals2 PSP US manual.pdf, page 9
- ↑ 8.0 8.1 8.2 File:SonicRivals2 PSP US manual.pdf, page 10
- ↑ 9.0 9.1 File:SonicRivals2 PSP US manual.pdf, page 11
- ↑ File:SonicRivals2 PSP US manual.pdf, page 23
|Sonic Rivals 2|
|Sonic the Hedgehog games for the following systems|
| 2006 Sonic Rivals | Sega Genesis Collection 2007 Sonic Rivals 2 2009 Sega Fun Pack: Sonic Rivals 2 & Sega Genesis Collection 2011 Double Rivals Attack Pack! |
Prototypes Sonic Rivals 2