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Difference between revisions of "Sonic Riders (Game Boy Advance)"

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(Needs more stuff, but unless the prototype actually surfaces, that's unlikely to happen.)
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| publisher=
 
| publisher=
 
| developer=Backbone Entertainment
 
| developer=Backbone Entertainment
| system=Gameboy Advance
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| system=Game Boy Advance
| genre=2D Platform/Racing
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| genre=Action/Racing
 
}}
 
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'''''Sonic Riders (Gameboy Advance''''' was a port of ''[[Sonic Riders]]'' to the [[Gameboy Advance]]. It was in development at the same time as the other ''Sonic Rider'' ports. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed in the tight production schedule.
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'''''Sonic Riders''''' was a port of ''[[Sonic Riders]]'' to the [[Game Boy Advance]]. It was in development at the same time as the other ''Sonic Riders'' ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule.
  
 
Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.
 
Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.
  
==Website Snapshot==
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==Images==
 
<gallery>
 
<gallery>
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File:Sonic-Riders-GBA-Portfolio.jpg|Portfolio
 
File:Sonic-Riders-GBA-Resume.jpg|Resume
 
File:Sonic-Riders-GBA-Resume.jpg|Resume
File:Sonic-Riders-GBA-Portfolio.jpg|Portfolio
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File:Sonic-Riders-GBA-flag.gif|Flag Sprite from game
 
</gallery>
 
</gallery>
  
[[Category:Prereleases]]
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==External Links==
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*[http://www.sonicstadium.org/2014/12/sonic-riders-was-once-planned-for-gba/ Sonic Stadium link]
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==References==
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<references />
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[[Category:Unreleased games]]

Revision as of 19:06, 26 January 2019

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Sonic Riders
System(s): Game Boy Advance
Developer:
Genre: Action/Racing

Sonic Riders was a port of Sonic Riders to the Game Boy Advance. It was in development at the same time as the other Sonic Riders ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule.

Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.

Images

External Links

References