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{{Bob|bobscreen=riders_title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[GameCube]], [[PlayStation 2]], [[Xbox]], PC|europe=<br>March 17, 2006 (GameCube, PS2, Xbox)<br>November 24, 2006 (PC)|usa=<br>February 21, 2006 (GameCube, PS2, Xbox)<br>November 17, 2006 (PC)|japan=<br>February 23, 2006 (GameCube, PS2, Xbox)|genre=Racing|esrb=e|pegi=3|cero=free|usk=6|oflc=g|grb=a}}
 
{{Bob|bobscreen=riders_title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[GameCube]], [[PlayStation 2]], [[Xbox]], PC|europe=<br>March 17, 2006 (GameCube, PS2, Xbox)<br>November 24, 2006 (PC)|usa=<br>February 21, 2006 (GameCube, PS2, Xbox)<br>November 17, 2006 (PC)|japan=<br>February 23, 2006 (GameCube, PS2, Xbox)|genre=Racing|esrb=e|pegi=3|cero=free|usk=6|oflc=g|grb=a}}
  
'''''Sonic Riders''''' is a hover-board based racing game released for the [[Sony Playstation 2]], [[Nintendo Gamecube]], and [[Xbox]]. It is the fourth Sonic-related racing game, preceded by ''[[Sonic Drift]]'', ''[[Sonic Drift 2]]'' and ''[[Sonic R]]'', and followed by a direct sequel, ''[[Sonic Riders: Zero Gravity]]''. For a short while the Xbox version of the game was released with a free ''[[Sonic X]]'' DVD, which contained five episodes from the first and second seasons. This was the last Sonic the Hedgehog game for the GameCube and Xbox, however, the PlayStation 2 version of the game was the last game released for that console in Japan.
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'''''Sonic Riders''''' is a hover-board based racing game released for the [[Sony Playstation 2]], [[Nintendo Gamecube]], and [[Microsoft Xbox]]. It is the fourth Sonic-related racing game, preceded by ''[[Sonic Drift]]'', ''[[Sonic Drift 2]]'' and ''[[Sonic R]]'', and followed by a direct sequel, ''[[Sonic Riders: Zero Gravity]]''. For a short while the Xbox version of the game was released with a free ''[[Sonic X]]'' DVD, which contained five episodes from the first and second seasons. This was the last Sonic the Hedgehog game for the GameCube and Xbox, however, the PlayStation 2 version of the game was the last game released for that console in Japan.
  
 
This game introduces five new playable characters, the [[Babylon Rogues]] and the E-10000 series. In addition to the new characters, characters from other Sega games are also playable. This includes [[Ulala]] from ''[[Space Channel 5]]'', [[NiGHTS]] from ''[[NiGHTS into Dreams]]'', and [[Aiai]] from ''[[Super Monkey Ball]]''.  
 
This game introduces five new playable characters, the [[Babylon Rogues]] and the E-10000 series. In addition to the new characters, characters from other Sega games are also playable. This includes [[Ulala]] from ''[[Space Channel 5]]'', [[NiGHTS]] from ''[[NiGHTS into Dreams]]'', and [[Aiai]] from ''[[Super Monkey Ball]]''.  

Revision as of 21:19, 4 May 2010

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Sonic Riders
System(s): GameCube, PlayStation 2, Xbox, PC
Publisher: Sega
Developer:
Genre: Racing

</div>

Sonic Riders is a hover-board based racing game released for the Sony Playstation 2, Nintendo Gamecube, and Microsoft Xbox. It is the fourth Sonic-related racing game, preceded by Sonic Drift, Sonic Drift 2 and Sonic R, and followed by a direct sequel, Sonic Riders: Zero Gravity. For a short while the Xbox version of the game was released with a free Sonic X DVD, which contained five episodes from the first and second seasons. This was the last Sonic the Hedgehog game for the GameCube and Xbox, however, the PlayStation 2 version of the game was the last game released for that console in Japan.

This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. In addition to the new characters, characters from other Sega games are also playable. This includes Ulala from Space Channel 5, NiGHTS from NiGHTS into Dreams, and Aiai from Super Monkey Ball.

The game differs from traditional racers (such as Sonic R) in its use of air-based travel with features such as "turbulence" affecting gameplay. Despite it's uniqueness, it has been compared to other racers such as F-Zero, Kirby Air Ride, and SSX.

Plot

Sonic, Tails and Knuckles are walking through Metal City one evening, and Tails detects a Chaos Emerald on his radar. Glass shatters and from Metal City Bank fall Jet the Hawk, Wave the Swallow and Storm the Albatross, who have the Chaos Emerald! Sonic and Knuckles manage to knock Storm off the hover board he was riding, but Wave catches Storm and gives him a lift. Sonic steals the board the clumsy albatross left behind and pursuits Jet. However, Jet gives Sonic a taste of his own medicine, and the group, known as Babylon Rogues, escape. Wave slows down a bit, allowing Storm to grab his hover board, then they get away.

The next day, Sonic found that Doctor Eggman had set up a hover board racing tournament, with the prize being the very Chaos Emerald that was stolen, and the top three entries being the thieves! Sonic and his friends promptly pay the entry fee of one Chaos Emerald and take up the challenge. But what was Eggman's true motive, and what of the three thieving birds? Sonic and his friends must face off against the Babylon Guardian to find out.

Gameplay

The game is played entirely on hover boards. Players must race seven other competitors on a total of 14 tracks. A key component of the game is the air tank, which fuels the Extreme Gear (machines used for racing), and is depleted gradually as the race goes on or by performing certain maneuvers. These maneuvers include cornering, which involves using the air as a sideways force against the board, allowing the player to round sharp turns with ease, and building tension before a jump, which involves using the air to propel the player higher off of ramps. When airborne players can perform various tricks, which refill the air gauge according to their rating. Riding off the turbulence another board gives off will also refuel the air gauge. Building the tension before a jump will allow the player to perform more tricks before landing. Throughout the courses, there are many rings scattered around. Picking them will allow the player to reach higher performance levels. Players start races at Level 1 which can be maxed out to level 3 with 60-100 rings. Possibly the most costly maneuver in terms of air is boosting, by which a player greatly increases speed for a short duration. If a boost is performed when in close range of an enemy racer, the player will launch an attack against the racer, causing them to lose rings, and remain stunned for a short duration.

Player Attributes

Each racer in the game has one of three beneficial attributes: Speed, Flight, and Power. The Speed attribute allows players to grind along rails. The Flight attribute allows players to go airborne by going through a series of suspended hoops. The Power attribute allows players to knock certain obstacles out of their way. Each of these maneuvers will refill the air gauge partially when used.

Speed

Flight

Power

Super Sonic has all three attributes thus can't be categorized into a single category. When using Super Sonic he will start off with 30 rings, instead of the usual 50 in other games. Also, when you lose all your rings, Sonic only needs one ring to change back to Super Sonic again. It is possible to ride Blue Star instead of just floating across the track with no board.

Other Characters

These are characters which play a role in the game but are not actually playable.

  • Omochao: Omochao is the announcer for the races. He has a new voice, along with the rest of the crew.
  • E-10000Y: A flight robot that appears in Egg Factory, and tries to thaw the ice in Ice Factory.
  • E-10000P: Purple robots that are in production. The production of the E-10000Ps stops when the factory is frozen.
  • Amigo: A monkey that plays maracas at a concert in SEGA Carnival.
  • Axel: A man with green hair who drives the Crazy Taxi.
  • Opa-Opa: Enemies in SEGA Illusion.

Gameplay Modes

Several gameplay modes are available. These include races with different level completion objectives and a Shop mode where the player can spend gathered rings.

  • Story Mode: Players take part in a series of races, one after the other. As the game goes on a story is unveiled via cutscenes. The objective of the mode is to defeat the Babylon Rogues. After the initial story is completed, another story is unlocked, in which players control the Babylon Rogues in a quest to find hidden treasures. The levels in this story are, altered and more difficult. These levels become unlocked after completing this story mode in addition to extra characters. At the end of this alternate story, players battle the only boss in the game. The Heroes Story contains six races; Babylon Garden is the final Heroes story mode stage. Babylon's Story contains 7, but the last race, Babylon Guardian, is played as Sonic.
  • Mission Mode: Only unlocked after successfully completing the original story. Players must complete various missions in order to unlock secret gears.
  • Survival Mode: A special mode of gameplay consisting of two separate modes: race and battle. Race mode requires players to grab a Chaos Emerald on the track and pass through five hoops while avoiding opponents whom will try to steal the Emerald. The Emerald is stolen by attacking the player holding it. Battle mode involves launching attacks at the three other racers on the track. Each racer begins with three health points. The racer loses a health point every time they are attacked. The last racer standing wins the match.
  • Shop: Players can purchase new Extreme Gear with the rings collected in previous races.

Interesting Facts

Character Trivia

  • This game, while technically developed by "Sonic Team" actually comes from the part of Sonic Team that used to be United Game Artists, who developed Space Channel 5 (the game Ulala comes from), and Rez along with Feel the Magic: XY/XX, and The Rub Rabbits!. United Game Artists eventually merged with Sonic Team.
  • The inclusion of NiGHTS, Ulala and AiAi was confirmed very early on at The GHZ, although some denied the reliability of the info.
  • The appearance of AiAi was officially confirmed by Nintendo Power magazine, however, many were in such disbelief, that they believed the report to be a mistake, and wanted to hear it from Sega and/or Sonic Team first. Nintendo Power also started a false rumor that Mario would appear as a racer on the GameCube version.
  • The Babylon symbol is a "magic lamp" with wind markings around it as a reference to being descendants of "real genies".
  • When watching the story cutscene before the Babylon Guardian race, Amy Rose is wearing her normal red dress, but when the race starts, she is wearing her pink racing clothes.
  • E-10000R is said to be made using the engine parts of Metal Sonic according to the Japanese Sonic Riders website.
  • In Rouge's official art her eyelids are blue, but in races, on the tailing map at the bottom of the screen Rouge's icon has pink eyelids, this could be because these images are just snapshots from other 3D sonic games, and Rouges image was ripped from Sonic Heroes.

Track Trivia

  • The design for Metal City looks very similar to Mute City, an area from the F-Zero series.
  • When starting a race in Metal City and an overview of the track is shown, during the second shot, a billboard is visible in the top right showing a picture of Sonic running from a whale in Sonic Adventure, next to that is a picture of Sonic's artwork from Sonic Heroes.
  • In the Sega Carnival, when entering Crazy Taxi's city a big sign can be seen indicating a right turn, but if you go in the small space (on the left) your character can get a free ride in a taxi with a man named Axel. He stops near the finish line and lets the character out, and during replays Axel can be seen pushing a button on the Taxi, then fling away... literally.
  • The Sega Carnival and Sega Illusion stages feature numerous references to several other Sega franchises, including Samba de Amigo, Billy Hatcher and the Giant Egg, NiGHTS into Dreams, Super Monkey Ball, Crazy Taxi, Space Channel 5, ChuChu Rocket!, and Fantasy Zone.

Story Mode Trivia

  • During the cutscene at the beginning of the Hero story, but before the Babylon Rogues interrupt, the Future City theme can be heard faintly. This is actually the basis for the music of the SEGA Carnival track.
  • In the Heroes Story opening scene, during Eggman's announcement, a city that appears to be "Central City" can be seen in some monitors behind him. Either that is the case or the monitors are actually windows.
  • In the CG introduction to the Heroes Story, the exhaust coming from the Type-S is green, as though Storm is at Level 1. After Sonic steals the board, the exhaust coming from the back is blue. Also, when Wave is using the Type-W, the exhaust is green, which changes to blue immediately when Storm grabs on.

Music Trivia

  • "High Flying Groove" is Sonic, Tails, and Knuckles' first instrumental theme song.
  • "Sonic Speed Riders" and "Catch Me If You Can" were performed by the same person/group (Runblebee).
  • The game is the first post-Sonic Adventure console game in which Crush 40 did not perform any theme songs, excluding Sonic Shuffle, which lacked a theme song entirely.

Miscellaneous Trivia

  • Speed, located in the bottom right corner, cannot actually refer to mph, otherwise this would mean that Eggman can run backward at 20 mph and forward at 150 mph (although he does run as quickly as Sonic in Sonic Adventure 2's Chao World minigame). The actual measure may possibly be meters per hour.
  • The Archie Sonic Comic issues #163 and #164 include an adaptation of Sonic Riders, even using the same art style that is used in the game's title sequence. Two characters are also seen riding Extreme Gear in issue #173. Bark the Polar Bear and Bean the Dynamite also use Extreme Gear in the Archie Comics.

Manuals

Also Released On

Voice actors

Dr. Eggman is both voiced by Deem Bristow and Mike Pollock. However, most of his gameplay dialogue are actually voice clips that were recycled from Sonic Adventure 2. Deem Bristow died before the release of Sonic Riders. Wave uses some of Blaze the Cat's voice clips from Sonic Rush; they both are voiced by the same person.

Character English Voice Actor Japanese Voice Actor
Sonic the Hedgehog Jason Griffith Junichi Kanemaru
Jet the Hawk Jason Griffith Daisuke Kishio
Miles "Tails" Prower Amy Palant Ryo Hirohashi
Wave the Swallow Bella Hudson Chie Nakamura
Knuckles the Echidna Dan Green Nobutoshi Canna
Storm the Albatross Dan Green Kenji Nomura
Doctor Eggman Mike Pollock (cutscenes)
Deem Bristow (gameplay)
Chikao Ōtsuka
Amy Rose Lisa Ortiz Taeko Kawata
Shadow the Hedgehog Jason Griffith Kōji Yusa
Rouge the Bat Caren Manuel Rumi Ochiai
Cream the Rabbit Rebecca Honig Sayaka Aoki
E-10000G/R Maddie Blaustein
AiAi Kaoru Morota Kaoru Morota
Ulala Apollo Smile
Omochao Amy Palant Etsuko Kozakura

Production Credits

Executive Producer: Yuji Naka, Hisao Oguchi
Producer: Takashi Thomas Yuda
Director: Kenjiro Morimoto
Art Director: Hideaki Moriya
Main Programmer: Kenichi Koshida
Sound Director: Tomonori Sawada
Character Art Director: Yuji Uekawa
Player Character Designers: Takeshi Mitsumoto, Yukiko Kimura
Player Motion Designers: Yoichi Takeda, Masahiro Hoshino, Yasuhiro Maruo, Sayuri Okumiya, Megumi Hatano
Player Character Programmers: Yoshiharu Kanai, Takayuki Kiyohara, Takaaki Ieki, Steven Dwyer
Main Game Designer: Kenjiro Morimoto
Level Designers: Hiroshi Miyamoto, Toshitsugu Oishi, Hiroki Atoji, Yuji Yamada, Hidekazu Kuroki, Masashi Jinbo, Kenji Kitamura
Course Gimmick Programmers: Kenichi Koshida, Yoshiharu Kanai, Hiroki Hayami, Shigeru Sato, Steven Dwyer, Yu Nakawatari, Akihiro Nakamura
Field Art Director: Hideaki Moriya
Field Artists: Mitsuhiro Sasatani, Koichiro Yamamoto, Daisuke Fujita, Emiko Yamamoto, Naoki Hirata, Shigeo Endo, Nachi Mizuki, Takuro Suzuki, Futoshi Okauchi, Masato Tanaka, Yuri Yamamura, Megumi Kitagawa, Yasuaki Hashimoto, Tetsuji Kuroda, Hisato Sotoosa, Yukiya Matsuura, Noriko Uono, Masahiko Utida, Tetsuya Mitomi, Chiho Tsuguiwa
Field Art Support: Makoto Yonezu, Kazuko Ito, Yuki Takahashi
Game Mode Designers: Hiroshi Miyamoto, Hidekazu Kuroki, Shinichi Uemaki
Battle Stage Artists: Mitsuhiro Sasatani, Daisuke Fujita, Naoki Hirata
Game Mode Programmers: Shohei Terada, Takaaki Ieki
Gear Designer: Hiroki Atoji
Gear Model Artists: Yukiko Kimura, Emiko Yamamoto, Masako Sogo, Akiko Yamane
Gear Programmers: Yoshiharu Kanai, Yoshitsugu Kondo
Scenario Writer: Hiroshi Miyamoto
Event Scene Artists: Hideaki Moriya, Takeshi Mitsumoto, Yoichi Takeda, Masahiro Hoshino, Yasuhiro Maruo, Sayuri Okumiya, Tomoya Momota, Hirotomo Ishii
Story Event Programmer: Yu Nakawatari
Menu Screen Programmer: Yasuhiko Hayashi
Menu Screen Artists: Asami Koga, Tetsuya Mitomi, Tetsuo Fukaya, Hiromi Sano
Multi Platform Programmers: Kenichi Koshida, Yoshiji Kondo, Takaaki Ieki, Takayuki Kiyohara, Shigeru Sato, Hiroki Hayami
Development Support: Toshihiro Nagoshi, Masayoshi Yokoyama, Junichi Ohno
CG Movie Producer: Takeshi Itou
CG Movie Director: Tomokazu Takahashi
Story Board Designers: Kenjiro Morimoto, Hiroshi Miyamoto
Movie Art Support: Takaaki Kise, Noriaki Hashimoto, Kouhei Kajisa, Yasuhisa Inoue
CG Movie Production: AOKI prod., Animation Staff Room
Lead Music Composer: Tomonori Sawada
Music Composers: Kenichi Tokoi, Fumie Kumatani

"Sonic Speed Riders": Tomonori Sawada (Music & Lyrics), Vocals by runblebee
"Catch Me If You Can": Kenichi Tokoi (Music), Rhymes & Vocals by runblebee

Sound Effects: Tomonori Sawada
Japanese Character Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Daisuke Kishio, Chie Nakamura, Kenji Nomura, Taeko Kawata, Etsuko Kozakura, Sayaka Aoki, Kouji Yusa, Rumi Ochiai, Chikao Otsuka
Voice Recording Producer: Hiroyuki Inage (TOHOKUSHINSHA)
Voice Recording Director: Keiichirou Miyoshi (TOHOKUSHINSHA)
Recording: STUDIO UNI
Recording Coordinators: Akinori Nishiyama, Takashi Iizuka, Hiroshi Miyamoto, Keith Palmer, Jason Kuo
Sound Engineer: Jason Cushing
Talent Coordinator: Kristen Thorne
Recording Director: Julie Rath
English Character Voices: Jason Griffith, Amy Palant, Dan Green, Lisa Ortiz, Bella Hudson, Mike Pollock, Kathleen Delaney, Rebecca Honig, Maddie Blaustein, Liza Jacqueline
Product Support: CRI Middleware Co. Ltd., Masao Oshimi, Katsumi Yabuno, Dolby Digital Pro Logic 2

Animation Movie Staff

Animation Director: Itsurou Kawasaki
Animation Story Board: Itsurou Kawasaki
Animation Character Design: Kyouji Asano
Key Animation Supervisor: Kyouji Asano
Key Animators: Yasunori Miyazawa, Daizen Komatsuda, Toshiyuki Yahagi, Kazunori Akiyama, Shinichi Yokota, Rieko Tsuji, Sachiko Okumura, Kyouji Asano
Inbetweeners Animation Checker: Yukiko Mita
Inbetweeners: Production I.G
Supervising Color Designer: Idumi Hirose
Ink & Paint: Production I.G
Animation Art Director: Yusuke Takeda (Bamboo)
Animation Art Digital Works: Kayo Kojio (Bamboo)
Animation Background (Bamboo): Tomonori Katou, Michiko Shinohara, Naoki Yamada
Animation 3D CGI: Atsushi Satou
Filming Director: Hisashi Ezura
Filming: Yumiko Nakata
Animation Producer: Tetsuya Nakatake
Animation Production Manager: Masahiro Kawashima
Animation Assistant Manager: Ayako Okada
Development Testers: Yukiko Mita, Hisashi Ezura
Animation Support: Masahiro Kawashima, Ayako Okada
Animation Production: Production I.G

Sega Corporation

President: Hisao Oguchi
Consumer Division: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
Marketing Managers: Takeshi Shimizu, Yasushi Yamashita
Public Relations: Kenichi Hashimoto, Yasushi Nagumo, Hitoshi Kurosawa
International Business & PD: Yukiko Kato, Shiko Sakai, Tatsuyuki Miyazaki
Retail Sales Managers: Toru Yasuda, Tomohiko Hayashi
Creative Center Takashi Ando, Shinochi Uchida, Hideki Kudo, Hiroto Hayashi, Kenichiro Ookuma, Akira Kanasugi, Mito Yoshida, Yuki Kobayashi, Satoshi Nakajima, Noriyuki Tarumi, Ryo Suenaga
Customer Relationship Management: Kiyotaka Kondo, Yukihiro Taguchi
Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Tomoki Matsuura, Hiroshi Fujisaki, Hidaka Ogasawara, Eisuke Hayashi, Takayasu Shirazu, Masanori Okamoto, Mitsutoshi Matsumura, Michiharu Takaya, Kazuyuki Eto, Katsuji Arai, Natsuki Okada, Takaaki Nomura, Tadayuki Yamano
QC Department: Kazuhiko Morii, Yuji Nakamura, Kenji Oohashi
Software Package Production: Yoshihiro Sakuta, Toshiki Yamaguchi, Yoshitake Ohta, Hisakazu Nakagawa, Colin Restall, Makoto Nishino

Sega of America, Inc.

CEO: Naoya Tsurumi
President / COO: Simon Jeffery
Senior VP of Product Development: Bill Petro
Localization Director: Osamu Shibamiya
Localization Producer: Jason Kuo
QA Director: Osamu Shibamiya
Senior Test Lead: Shawn Dobbins
Test Lead: Lee Frohman
Assistant Test Leads: Joshua Pfeiffer, Davidson Talag
VP of Marketing: Scott A. Steinberg
Sr. Brand Manager: Don Mesa
Assistant Product Manager: Yosuke Moriya
Creative Services Manager: Jenifer Groeling
Director of Web Development: Chris Olson
Online Art Director: Rodwin Pabello
Sr. Copywriter: Bridget Oates
Sr. PR Manager: Bret Blount
PR Manager: Erica Rogers
QA Manager: Deni Skeens
Testers: Stephen Akana, Michael Baldwin, Jared Bishop, Dennis Constantino, Steve Fleming, Ryan Jones, Patrick Joynt, Rhianna Kellom, J.J. McKenna, Frank Morales, Shymal Raj, James Shattuck, Patrick Woo
Build Engineers: Curtis Chiu, Rick Ribble Jr.

Sega Logistics Service Co., Ltd.

Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Colin Restall

Sega Europe, Ltd.

CEO: Naoya Tsurumi
President/COO: Michael Hayes
Creative Director: Matthew Woodley
Director of European Marketing: Gary Knight
Development Director: Gary Dunn
Localization Producer: Akiko Uchida
Head of Brand Marketing: Helen Nicholas
European PR Manager: Lynn Daniel
Assistant Brand Manager: Claire Brummell
International Brand Manager: Ben Chalmers-Stevens
Localization Team: Daniela Kaynert, Brigitte Nadesan, Marta Lois González, Giuseppe Rizzo
QA Manager: Mark LeBreton
QA Supervisor: Darius Sadeghian
Special Thanks: Hiroshi Nishiyama, Tomonori Fukazawa, Hiroyuki Watanabe, Michio Abe, Hisanobu Kometani, Masayuki Inoue, Shinobu Yokota
Created by: Sonic Team
Presented by: Sega

Resources

Scans

GameCube Version

PlayStation 2 Version

XBox Version

PC Version

Artwork

Template:SonicRidersLevels Template:SonicGamecubeGames

Sonic the Hedgehog games for the following systems
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog    
Xbox
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Shadow the Hedgehog | 2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe | 2 in 1 Combo Pack: Sonic Mega Collection Plus/Super Monkey Ball Deluxe     2006  Sonic Riders    

Template:SonicPCGames