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Difference between revisions of "Sonic Origins/Hidden content"

From Sonic Retro

(Duplicated information - most hidden content for Sonic 1, 2 and CD is the same as their previous remasters which is why the page links are provided)
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==''[[Sonic the Hedgehog CD]]''==
 
==''[[Sonic the Hedgehog CD]]''==

Revision as of 22:46, 21 September 2022

Back to: Sonic Origins.
Unfinished.svg
This list is incomplete.
The following list has been marked as incomplete. If you can, please complete it.

Hidden content for most of the games in this collection are mostly the same as in their respective remasters from 2011 and 2013. Links are provided to their respective pages where necessary.

Sonic the Hedgehog

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (2013 game)/Hidden content

Level select

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When "Press Button" appears on the title screen, press Up Down Left Right. A Ring sound will confirm correct entry. Afterwards, press any button to display the level select.

Hidden developer credits / Swap "Tails" for "Miles"

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When "Press Button" appears on the title screen, press Up Down Down Down Down Up. A Ring sound will confirm correct entry. The hidden developer credits will appear once the game returns to the intro sequence. This will also swap all instances of "Tails" with "Miles".

Sonic the Hedgehog CD

Sonic Retro emblem.svg Main article: Sonic the Hedgehog CD (2011)/Hidden content

Sonic the Hedgehog 2

Sonic Retro emblem.svg Main article: Sonic the Hedgehog 2 (2013)/Hidden content

Level select

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When "Press Button" appears on the title screen, press Up Up Up Down Down Down Left Right Left Right. A Ring sound will confirm correct entry. Afterwards, press any button to display the level select.

Hidden Palace Zone is listed beneath Death Egg Zone, but can now only be accessed by enabling debug mode and inputting the code formerly used to access Proto Palace Zone. Attempting to access it without the code will just play a buzzer sound, as in the original remaster if Hidden Palace Zone hadn't been properly "unlocked" yet. Play sounds 03, 03, 03, 0B, 10, 10, 10, 04 in the Sound Test, then simply choose "Hidden Palace" in the menu.

With this change, Proto Palace Zone has been removed from the remaster entirely.

Swap "Tails" for "Miles"

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When "Press Button" appears on the title screen, press Up Down Down Down Down Up. A Ring sound will confirm correct entry. This will cause all instances of "Tails" to change to "Miles".

Sonic the Hedgehog 3 & Knuckles

Level select

SonicOrigins S3K LevelSelect.png

When "Press Button" appears on the title screen, press Up Up Down Down Up Up Up Up. A Ring sound will confirm correct entry. Afterwards, press any button to display the title screen menu, then press Up once (or Down twice) to see a "Sound Test" option on the title screen.

To use the level select:

  • Use the D-Pad (Consoles) /  🡩   🡫   🡨   🡪  (PC) to select a level.
  • Press Square (PS4/PS5) / Y (Switch) / X (XB1/XSX) / xxxx (PC) to select the player's character.
  • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) when Sonic is the selected character to have Tails follow him.
  • Press Circle (PS4/PS5) / A (Switch) / B (XB1/XSX) / xxxx (PC) to play the selected level/sound test entry.

Edit mode

SonicOrigins S3K EditMode.png

Play sounds 01, 09, 09, 04, 01, 00, 01, 08 (the release date for Sonic & Knuckles) in the sound test. A Ring sound will confirm correct entry. Afterwards, select any level to start it with edit mode. During gameplay:

  • Press Square (PS4/PS5) / Y (Switch) / X (XB1/XSX) / xxxx (PC) to enter/exit object placement mode.
    • Use the Left Stick, D-Pad or Arrow Keys to move around in object placement mode.
    • Press Circle (PS4/PS5) / A (Switch) / B (XB1/XSX) / xxxx (PC) to cycle forward through the available objects.
    • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) while holding the above button to cycle backward through the available objects.
    • Press X (PS4/PS5) / B (Switch) / A (XB1/XSX) / xxxx (PC) when selecting certain objects (such as a monitor or spring) to change its subtype.
    • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) to place the currently selected object.
  • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) outside of object placement mode to reverse the gravity.
  • Camera coordinates are designated by the top line of hex digits in the top-right corner.
  • Player coordinates are designated by the bottom line of hex digits in the top-right corner.

Enabling edit mode will also allow characters to play each other's levels (eg: Sonic in Knuckles' Sky Sanctuary Zone), complete with sprite and cutscene adjustments to accommodate for this.

All Chaos/Super Emeralds

Play sounds 04, 01, 02, 06 in the sound test. A Chaos Emerald sound will confirm correct entry. Enter the same code again to get all Super Emeralds.

Select Special Stage

Play a sound from 00-0F and then select Special Stage to start from the corresponding Special Stage, including the two unused Special Stages. 00-07 correspond to the Sonic 3 Special Stages, while 08-0F correspond to the Sonic & Knuckles Special Stages.

Swap "Tails" for "Miles"

SonicOrigins S3K Miles.png

When "Press Button" appears on the title screen, press Up Up Up Down Down Down Up. A Ring sound will confirm correct entry. This will cause all instances of "Tails" to change to "Miles".

v1.04 sound test codes

As of the v1.04 update [PS4 2022-08-04], new cheat codes have been added which can be entered in the sound test on the level select screen:

14 Continues

Play sounds 01, 09, 09, 02, 01, 01, 02, 04 (the edit mode code in Sonic 2, also the date the game released in North America). This code is useful only for Classic Mode.

Enable Super Peel-Out

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Play sounds 01, 09, 09, 03, 00, 09, 02, 03 (referencing the Japanese release date of Sonic CD). This will allow Sonic to perform the Super Peel-Out.

Fly anywhere as the characters' Super Form

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Play sounds 02, 00, 01, 07, 00, 08, 01, 05 (referencing the release date of Sonic Mania). This allows every character in their Super form to fly in any Zone like Super Sonic normally would in Egg Reverie Zone from Sonic Mania. The player can even perform a dash in the air, which will cost 5 Rings.

Disable Super music

Play sounds 06, 02, 01, 04 (All Chaos Emeralds code backwards).

Disable '& Knuckles' branding

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Play sounds 01, 09, 09, 04, 00, 02, 00, 02 (referencing the North American release date of Sonic 3). This will remove the '& Knuckles' branding from the title screen, title cards and endings, however the music will remain the same.

Ricky Mania

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Play sounds 01, 09, 07, 09, 00, 08, 01, 01 (referencing Stealth's birthday). All animals will be replaced with Ricky.

All Badniks are Penguinators

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Play sounds 01, 09, 09, 09, 00, 03, 00, 06 (referencing the birthday of Headcannon programmer Noah "Mr. Poe" Hall). All Badniks will be replaced with Penguinators.

Classic Shield monitors

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Play sounds 01, 09, 09, 01, 00, 06, 02, 03 (referencing the incorrect North American release date of Sonic 1). All Shield monitors will change to the regular Shield, using its graphics from Sonic 2.

Random monitors

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Play sounds 04, 07, 09, 08, 01. All monitors will become "?" monitors that release random items when broken.

Monitors give out bananas

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Play sounds 02, 00, 00, 01, 01, 00, 01, 03 (referencing the birthday of Headcannon developer Derrek “TheStoneBanana” Harbold). All monitors will display "?" and release the banana item from Competition mode when broken, which will make the player's character slip.

No items

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Play sound 00 eight times. All Rings, monitors and Giant Rings will be removed from all Zones.

No camera lag

Play sounds 02, 02, 06, 03, 07, 02. This will prevent the camera from falling behind when moving at high speeds during gameplay.

Extra abilities in Competition mode

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Play sounds 03, 02, 01, 06, 00 ("3, 2, 1, GO!"). This will allow Sonic to use the Insta-Shield and Drop Dash, and Knuckles to Glide in Competition mode. It will also change the physics to match the 1 Player mode.

Unused content

Objects

Placeable in edit mode
Art Description
A collision viewer object. Highlights the terrain in different colours when placed, indicating solid terrain. Place it again to turn it off.
An "S" monitor. This transforms Sonic, Tails and Knuckles into Hyper Sonic, Super Tails and Hyper Knuckles respectively.
A Hyper Ring monitor. This item is left over from Sonic Mania and functions exactly as it did there, however the Ring counter will display the wrong palette due to using graphics from Sonic Mania. This item may also appear when playing with the random monitors cheat.
A Teleporter monitor. Does nothing when broken.

Blueprint Zone

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Blueprint Zone is a test level with simple graphics and lots of slopes, which was originally used by Christian Whitehead to test RSDKv5[1]. Object graphics for Blueprint Zone can be found in earlier versions of Sonic Mania.

References


Sonic Origins / Sonic Origins Plus
SonicOriginsXboxOneTitleScreen.png

Main page (Plus)
Comparisons
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material (Plus)
Magazine articles
Reception


Development (Plus)
Hidden content
Bugs (Plus)


Missions
Museum