Sonic Origins/Changelog
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Revision as of 22:46, 25 October 2023 by BSonirachi (talk | contribs) (the secondary parameter for Template:Ref is required for archive.today and Ghostarchive links, so please don't remove those)
Revision as of 22:46, 25 October 2023 by BSonirachi (talk | contribs) (the secondary parameter for Template:Ref is required for archive.today and Ghostarchive links, so please don't remove those)
- Back to: Sonic Origins.
Contents
v2.0.2 [2023/10/25]
Official patch notes:[1]
- A new patch has been released today addresses game crashes when playing as Tails and implements additional bug fixes. Please be sure to download before playing Sonic Origins Plus.
v2.0.1 [2023/08/24]
Official patch notes:[2]
- New Feature - Players can toggle off the Clean Filter to have a "nearest neighbor" pixel rendering in Sonic 1/2/3&K/CD and all Game Gear games in the Options Menu.
- New Feature - Players can toggle Game Gear sound to Mono in the Options Menu. This feature addresses the “double audio” Game Gear audio issue.
- Editor's note: The original Game Gear hardware supports stereo sound. This is a bad hackjob attempt to fix broken audio emulation. A proper fix would allow for proper stereo that matches what the original hardware provides instead of... whatever they attempted.
- Game Gear games will now fill into the provided screen space properly.
- Super Amy will have proper after-images while running.
- Amy's movements will appear smoother in Sonic 2 Special Stages.
- Metallic Madness Zone 2 item boxes location and contents are properly placed.
- In Quartz Quadrant Zone 2, Amy will no longer disappear as the camera moves away in certain conditions.
- Players can now pause the game while in Doomsday Zone.
- In Boss Rush mode against Egg Tilter, Knuckles will have proper rolling animations from springs.
- In Flying Battery Zone, spin-dashing into the magnetic presses will no longer result in instant collision death.
- The correct description for "Jump" is now present in the Chinese localization of the Sonic 3&K digital manual.
- In Competition Mode, Knuckles' change direction movement has been adjusted.
- Additional physics adjustments have been made in Sandopolis Zone.
- Menu text will no longer shrink after entering the Museum and returning to the Main Menu.
- Amy will now be able to complete stage loops while using her Rush Attack.
- The game will no longer crash while playing as Sonic and Tails after collecting the 6th Chaos Emerald in Sonic 1.
- In Sonic CD, Extras that are unlocked will now remain unlocked.
- In Sonic CD, Amy will appear in the proper coordinates after time travelling in certain levels.
Platform-Specific Updates:
- Save Data corruption will no longer occur in rare instances on PC (Steam/Epic Game Store).
- The opening animation quality is improved on the Nintendo Switch.[3]
Sonic Origins Plus (v2.0)
TODO
PS4 v1.04 [2022/08/04] / Switch v1.4.0 [2022/08/05]
Official patch notes:[4]
- Sonic the Hedgehog 3 & Knuckles: Added a function to Sound Test.
- Sonic the Hedgehog 2: Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play.
- Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum.
- Sonic the Hedgehog 2: Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession.
- Sonic the Hedgehog 3 & Knuckles: Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers. *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes.
42 other bugfixes:
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
- Sonic the Hedgehog: Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen.
- Fixed a bug in the "Fireball Dash" mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck.
- Fixed a bug in the "Slippery Swim" mission that was causing invisible blocks to appear in areas they aren't supposed to appear in.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage.
- Fixed a bug in the "Animal Rescue" mission where players would stand on top of clouds instead of bouncing or falling off them.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object.
- Sonic the Hedgehog 2: Fixed a bug that caused Tails' flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition.
- Sonic the Hedgehog 2: Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored.
- Fixed a bug in the "Bounce House" mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired.
- Fixed a bug in the "Extreme! Super Sonic Finish" mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress.
- Sonic the Hedgehog 3 & Knuckles: When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59.
- Sonic the Hedgehog 3 & Knuckles: When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles' boss area route.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage.
- Sonic the Hedgehog 2, Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player's Best Time.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting "Restart" would cause players to start the stage from an unnatural position.
- Sonic the Hedgehog 3 & Knuckles: Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss.
- Sonic the Hedgehog 2: Fixed a bug that was causing crashes due to incorrect object calculations.
- Fixed a bug in the "Aerial Attack" mission where players would get stuck on blocks and be unable to move.
- Fixed a typo in the credits.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting "Restart" would move the player to a different Act.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug where coins would be increased in debug mode.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings.
- Sonic the Hedgehog 3 & Knuckles: When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage.
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting "Restart" after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time.
- Removed an extra space from "PlayStation™Store" in the Simplified Chinese text. (PlayStation®5 / PlayStation®4)
- Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S)
- Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4)
- Sonic the Hedgehog 3 & Knuckles: Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
- Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S)
- Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S)
- Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S)
- Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games)
Additional information:
- Sonic 3: Blue Spheres music now speeds up as expected.[5]
- Sonic 3: You can now play either Sonic or Knuckles' Sky Sanctuary Zone as any character.[5]
- Sonic 3: Marble Garden infinite ground shaking is fixed.
List of available Sonic 3 sound test codes: (some new/re-enabled in this patch)
- 19790811: Squirrels only
- 4126: All emeralds
- 19921124: 14 continues
- 20170815: Egg Reverie-style Super Sonic
- 6214: Disable Super Sonic music
- 19002007342: (unknown)
- 32160: (unknown)
- 6241: (unknown)
- 19940202: Enable Sonic 3 branding
- 19941018: Enable debug mode
- 226372: (unknown)
- 0020210623: (unknown)
- 19990306: Penguinator badniks only
- 47981: Random "?" monitors only
- 19910623: Sonic 1 / Sonic 2-style shields only
- 19930923: Enable Super Peel-Out
- 20011013: Monitors give out bananas
- 00000000: Removes rings, item boxes, and special stage rings from all levels
Day 1 Update [2022/06/22]
Steam version: TODO
Switch version: TODO
PS4/PS5 version: TODO
Xbox One/XSX version: TODO
TODO: Add changes if they're known.
v1.0.0 (launch)
Initial release.
References
- ↑ https://store.steampowered.com/news/app/1794960/view/3714966246893959559 (Ghostarchive)
- ↑ https://store.steampowered.com/news/app/1794960/view/3677805209175169833 (Ghostarchive)
- ↑ @sonic_hedgehog on Twitter (archive.today)
- ↑ https://asia.sega.com/SonicOrigins/en/ (Wayback Machine: 2022-08-05 21:23)
- ↑ 5.0 5.1 @DreemurrVR on Twitter (archive.today)
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