Difference between revisions of "Sonic Mars levels"
From Sonic Retro
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==Regular Zones== | ==Regular Zones== | ||
===King's Gambit=== | ===King's Gambit=== | ||
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The level design would center around a chessboard theme. In this level you rescue Tails.<br> | The level design would center around a chessboard theme. In this level you rescue Tails.<br> | ||
[[Image:SM Possible Level 1.png|180px|left|]] | [[Image:SM Possible Level 1.png|180px|left|]] | ||
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:Level environment.<br> | :Level environment.<br> | ||
'''Boss Area''': The theme of the boss area is a roulette wheel. The boss sits in the middle of the area. | '''Boss Area''': The theme of the boss area is a roulette wheel. The boss sits in the middle of the area. | ||
− | '''Orbotnik''': The boss of this level. He is sitting in a glass sphere in the center of the roulette wheel. He releases steel balls from two tubes located at the side of the screen which roll and bounce around the roulette wheel. He will also randomly electrify a wedge in the roulette wheel, destroying steel balls if they happen to be on it. If Sonic spindashes into him the sphere will crack, eventually crumbling after 6 hits.<br> | + | '''Orbotnik''': The boss of this level. He is sitting in a glass sphere in the center of the roulette wheel. He releases steel balls from two tubes located at the side of the screen which roll and bounce around the roulette wheel eventually stopping on a wedge. He will also randomly electrify a wedge in the roulette wheel, destroying steel balls if they happen to be on it. If Sonic spindashes into him the sphere will crack, eventually crumbling after 6 hits.<br> |
[[Image:SM_Possible_Badnik_3.png|180px|left]] | [[Image:SM_Possible_Badnik_3.png|180px|left]] | ||
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===Ice Breaker=== | ===Ice Breaker=== | ||
+ | The level would have a snow theme, similar to [[Ice Cap Zone]] in ''[[Sonic 3]]'' | ||
+ | [[Image:Possible Badnik 3.png|200px|left]] | ||
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+ | Possible enemies and obstacles.<br> | ||
+ | '''Boss Area''': The area would have two intersecting snow-covered ridgelines and four small cliff areas. The background shows snowcovered mountains and a clear blue sky. | ||
+ | '''Frozebotnik''': The boss of this level. He stands far in the background and rolls giant snowballs down the ridgeline. He pounds the mountain at certain times which release giant icicles from the ceiling. To hit him you have to hit his carrot nose. When hit his nose shortens up to 8 times when he finally dies. | ||
+ | [[Image:SM Frozebotnik.png|180px|left]] | ||
+ | <br> | ||
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+ | Possible concept art for Orbotnik.<br> | ||
+ | |||
===Fat Tuesday=== | ===Fat Tuesday=== | ||
===Dream Wave=== | ===Dream Wave=== |
Revision as of 19:06, 10 May 2008
The levels described in the Micheal Kosaka game script is different than what is described in the Don Goddard script. This article describes the levels included in the Micheal Kosaka script.
Contents
Regular Zones
King's Gambit
The level design would center around a chessboard theme. In this level you rescue Tails.
- Level environment.
Boss Area: The theme of the boss area is a roulette wheel. The boss sits in the middle of the area.
Orbotnik: The boss of this level. He is sitting in a glass sphere in the center of the roulette wheel. He releases steel balls from two tubes located at the side of the screen which roll and bounce around the roulette wheel eventually stopping on a wedge. He will also randomly electrify a wedge in the roulette wheel, destroying steel balls if they happen to be on it. If Sonic spindashes into him the sphere will crack, eventually crumbling after 6 hits.
Possible concept art for Orbotnik.
Ice Breaker
The level would have a snow theme, similar to Ice Cap Zone in Sonic 3
Possible enemies and obstacles.
Boss Area: The area would have two intersecting snow-covered ridgelines and four small cliff areas. The background shows snowcovered mountains and a clear blue sky.
Frozebotnik: The boss of this level. He stands far in the background and rolls giant snowballs down the ridgeline. He pounds the mountain at certain times which release giant icicles from the ceiling. To hit him you have to hit his carrot nose. When hit his nose shortens up to 8 times when he finally dies.
Possible concept art for Orbotnik.
Fat Tuesday
Dream Wave
Cryptic Grotto
Core Memory
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Unreleased Sonic the Hedgehog games |
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Sonic's Edusoft | Sonic the Hedgehog (home computers) | Sonic the Hedgehog | Sonic the Hedgehog 2 CD | SegaSonic Bros. | Sister Sonic | Treasure Tails | Pre-May 1993 Sonic arcade games | Sonic the Hedgehog 3 Limited Edition | Sonic Sports | Sonic Ride | Sonic Saturn | Sonic X: Chaos Emerald Chaos | Sonic DS | Sonic the Hedgehog Extreme | Sonic Riders | Sonic the Hedgehog: Awakening | Sonic Central | Sonic Demo |
Sonic X-treme incarnations |
Sonic Mars | Sonic X-treme (Point Of View | Project Condor | SonicPC) |