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'''''Sonic Mars''''' was a concept in development for the [[Sega 32X]], which was later reworked into ''[[Sonic X-treme]]''. The 32X version was cancelled, probably due to a combination of the add-on's limitations and also its ultimate failure in the marketplace.  
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{{UnreleasedBob
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| bobscreen=Sonicmars.jpg
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| screenwidth=320px
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| title=Sonic Mars
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| publisher=
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| developer=[[STI]]
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| system=[[Sega 32X]]
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| genre=Action
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}}
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'''''Sonic Mars''''' is a conceptual [[Sonic the Hedgehog]] originally designed for the [[Sega 32X]]. Likely due to the system's limitations and commercial failure, the project was moved to the [[Sega Saturn]] where it evolved into ''[[Sonic X-treme]]''.
  
Unlike most ''Sonic'' games, this one was based on the ''[[Sonic the Hedgehog (TV series)|SatAM]]'' cartoon. This was also going to be the first 3D polygonal Sonic game. In 2007, a member from Sonic CulT (?) released an early script of ''Sonic Mars''. Interestingly enough, on the list of upcoming games are ''[[Sonic the Hedgehog 3 Limited Edition|Sonic 3 +]]'' and ''[[Sonic Crackers|Sonic Stadium]]''. Another script was also leaked by [[Don Goddard]]. Refer to the navigational template below for more information.
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==History==
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The proposal for the game was put together on May 17, 1994 by then-lead designer [[Michael Kosaka]] with assistance from [[Chris Senn]] and [[Don Goddard]]. Choosing to ground the game within the framework of the [[Sonic the Hedgehog (TV series)|Saturday morning show]] that was still on the air at the time, the hope was to make the first fully 3D game of Sonic and his world. Presented to the management of Sega of America, they gave the green light to have the [[Sega Technical Institute]] go through with the project. When shown what the American side of STI was concocting for the next installment in the ''Sonic the Hedgehog'' series, Yuji Naka, one of the originators of the character, could only shake his head and say "good luck," not being all that impressed with what he was shown, and knowing first hand the difficulties involved in making a Sonic game.
  
==External Links==
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Shortly after the proposal was accepted, Michael Kosaka left Sega due to issues between himself and [[Dean Lester]], the producer of ''[[Comix Zone]]''. Without a lead designer, [[Chris Senn]] was placed into the role, with Don Goddard reworking the script to ''Sonic Mars''.{{ref|1=http://www.senntient.com/forums/viewtopic.php?id=216}} Eventually, the Saturday morning premise was dropped due to disinterest, and the game was completely reworked once it switched systems, becoming the more familiar ''Sonic X-treme.''
*[http://www.sonic-cult.org/dispart.php?catid=6&gameid=10&subid=1&artid=21 Micheal Kosaka Game Script]
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{{clear}}
*[http://www.sonic-cult.org/dispart.php?catid=6&gameid=10&subid=1&artid=20 Don Goddard Game Script]
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==Concept art==
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<gallery>
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File:Sxc_sonicdemo1.gif|Chris Senn's first animation test, done on his Amiga 3000 using DeluxePaint Animator.
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File:Sxc_sonicdemo2.gif|Second test. Together, the two animations went along with the second track of [[Sonic the Hedgehog Boom]], which was the tune that inspired Senn when creating these.
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File:Sonicmars120animated.gif|An animated concept of the title screen, marked as "Sonic on Mars."
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File:SM Frozebotnik.png|One of the many concepts drawn out by Michael Kosaka.
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</gallery>
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==Production credits==
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{{creditstable|
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*'''Director:''' [[Roger Hector]]
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*'''Producer:''' [[Mike Wallis]]
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*'''Lead Designer:''' [[Michael Kosaka]]
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*'''Lead Designer:''' [[Chris Senn|Christian Senn]]
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*'''Lead Programmer:''' [[Don Goddard]]
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*'''Programmers:''' [[Chris Ebert]], [[Toshiyasu Morita]]
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*'''Art Director:''' [[Don Goddard]]
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*'''Artist:''' [[Jeremy Cantor]]
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*'''3D Modeler:''' [[Ross Harris]]
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*'''Writers:''' [[Michael Kosaka]], [[Chris Senn|Christian Senn]], [[Don Goddard]]
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| source=Developer interviews and statements
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| console=32X
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}}
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==External links==
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*[http://www.youtube.com/watch?v=wHLqSAoE0bk Demonstration Video] on YouTube.
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==References==
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<references />
  
 
{{SonicMarsLevels}}
 
{{SonicMarsLevels}}
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{{SonicGenesisGames}}
 
{{ScrappedGames}}
 
{{ScrappedGames}}
  
[[Category:Prereleases]]
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[[Category:Sonic X-treme]]

Revision as of 06:47, 12 June 2022

Sonicmars.jpg
Sonic Mars
System(s): Sega 32X
Developer: STI
Genre: Action

Sonic Mars is a conceptual Sonic the Hedgehog originally designed for the Sega 32X. Likely due to the system's limitations and commercial failure, the project was moved to the Sega Saturn where it evolved into Sonic X-treme.

History

The proposal for the game was put together on May 17, 1994 by then-lead designer Michael Kosaka with assistance from Chris Senn and Don Goddard. Choosing to ground the game within the framework of the Saturday morning show that was still on the air at the time, the hope was to make the first fully 3D game of Sonic and his world. Presented to the management of Sega of America, they gave the green light to have the Sega Technical Institute go through with the project. When shown what the American side of STI was concocting for the next installment in the Sonic the Hedgehog series, Yuji Naka, one of the originators of the character, could only shake his head and say "good luck," not being all that impressed with what he was shown, and knowing first hand the difficulties involved in making a Sonic game.

Shortly after the proposal was accepted, Michael Kosaka left Sega due to issues between himself and Dean Lester, the producer of Comix Zone. Without a lead designer, Chris Senn was placed into the role, with Don Goddard reworking the script to Sonic Mars.[1] Eventually, the Saturday morning premise was dropped due to disinterest, and the game was completely reworked once it switched systems, becoming the more familiar Sonic X-treme.

Concept art

Production credits

Source: Developer interviews and statements

External links

References


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Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
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