Actions

Difference between revisions of "Sonic Mania/Bugs"

From Sonic Retro

m
(splitting off all level bugs to their own sub-pages because things are getting too big here)
(27 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==Player bugs==
+
This page lists various glitches that can be found in ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]''.
===Eternal combo===
+
==General bugs==
 +
===Shifting Spin Dash===
 
{{Bug
 
{{Bug
| image=sm-pressgardencombobug.png
+
| image=SonicMania Bug SpinDashBackwards.png
| desc=While a character is in the air, hitting enemies increases a hidden counter that decides how many points to award. The first few enemies are worth 100, 200 then 500 points, then the next few are worth 1,000. Eventually, enemies are worth 10,000 points.
+
| desc=If the player walks right up to certain interactable objects, such as [[Spring]]s, [[Spikes (obstacle)|Spikes]], unbroken [[Monitor]]s or breakable walls, readies a [[Spin Dash]] and holds {{Downleft}}, their character will slowly shift to the left until they release the Spin Dash. This won't work with every object however, such as the rocks in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]].
 +
}}
 +
 
 +
===Sideways spring animation error===
 +
{{Bug
 +
| image=SonicMania Bug SpringAnimationError1.png
 +
| image2=SonicMania Bug SpringAnimationError2.png
 +
| desc=If the player rolls into a sideways spring and continually holds the control stick or D-pad in the opposite direction they are moving in, their character will briefly enter their pushing animation when they stop moving, appearing to be pushing nothing.
 +
}}
 +
 
 +
===Gliding through terrain===
 +
{{Bug
 +
| image=
 +
| desc=Should Knuckles interact with certain objects at the top of a wall, he would enter a strange state in which he will no longer collide with the terrain, which effectively allows him to glide through walls. However, he could still stand on objects, but will still maintain his momentum from [[Glide|gliding]], and walking off of objects would cause him to walk on air and defy gravity.
 +
 
 +
The places the player would be able to do this glitch in is with the first purple jelly catchers the player encounters in [[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]] Act 2, one of the press wheels above a spring in [[Press Garden Zone]] Act 1, and with the spinning pillars at the start of [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] Act 2. In the case of Press Garden Act 1, the player can let Knuckles fall forever due to the Act's vertically looping nature, and watch as the background gets confused.
  
The counter resets when a character lands back on the ground. But if enemies are hit with a rolling attack and the player never goes off the ground, the counter never resets - rolling back and forth in areas with regenerating enemies such as the [[Splats]] in [[Press Garden Zone]] Act 1 can let the player max out their lives counter at 99 quickly by collecting vast amounts of 10,000-point awards (an extra life is awarded every 50,000 points).
+
Because Knuckles ignores walls in this state, players would abuse this glitch by gliding all the way to the end of levels and achieve super fast clear times in Time Attack mode.
 +
| fixed=v1.03/RC 1.03.0829
 +
}}
  
*'''Present''' in Steam build ID 2077506
+
===Not-so-Super Sonic===
 +
{{Bug
 +
| image=
 +
| desc=When playing as Sonic, if the player holds {{up}} to pan the camera up and then attempts to transform into [[Super Sonic]], the transformation will not finish properly, causing Sonic to appear as a blue Super Sonic, and will not be invincible. The player can still re-transform into Super Sonic, however.
 +
| fixed=v1.03/RC 1.03.0829
 
}}
 
}}
  
Line 16: Line 38:
 
| image2=SonicMania_SignpostBug2.png
 
| image2=SonicMania_SignpostBug2.png
 
| caption2=The Signpost is completely stuck in the ceiling.
 
| caption2=The Signpost is completely stuck in the ceiling.
| desc=The [[Signpost]] has faulty collision detection - in several Acts (most notably [[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]] Act 1) with ceilings, it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.
+
| desc=The [[Signpost]] has faulty collision detection - in several Acts that end with ceilings (most notably [[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]] Act 1), it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.
 
}}
 
}}
  
===Super Sonic Drop Dash on the Tornado===
+
===Pause screen colour bug===
 
{{Bug
 
{{Bug
| image=SonicMania_SuperSonicDropDash.png
+
| image=SonicMania Bug PauseColours.png
| desc=In the initial release of the [[Nintendo Switch]] version, performing the [[Drop Dash]] on the [[Tornado]] in [[Mirage Saloon Zone]] Act 1 as [[Super Sonic]] will crash the game.
+
| desc=The player character's colours are rendered incorrectly if certain graphical effects, such as a regular [[Shield]], are overlapping their sprite. Brighter colours, such as white, are rendered darker.
| fixed=v1.03
+
| fixed=v1.04/''[[Sonic Mania Plus]]''
 
}}
 
}}
  
===Knuckles in Mirage Saloon glitches===
+
===Mighty's victory animation===
 
{{Bug
 
{{Bug
| image=Notavailable.svg
+
| image=SonicMania MightyCapsuleBug.png
| desc=Using [[Debug mode]] or the [[Game Secrets:Sonic Mania#Secret Development Menu|Dev Menu]], [[Knuckles the Echidna|Knuckles]] can access [[Sonic the Hedgehog|Sonic]]'s version of [[Mirage Saloon Zone]] Act 1. This leads to at least two glitches:
+
| desc=[[Mighty the Armadillo|Mighty]]'s victory animation is rather bugged in some cases. If he is standing on the [[Capsule]] at the end of some zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.
* The cutscene where [[Heavy Magician]] knocks Knuckles off the [[Tornado]] sees the Heavy knock a 'GOT' off the Tornado instead.
 
* When Knuckles finishes the cutscene at the end of the Act, he glitches back to where he normally starts Act 2.
 
| partialfixed=v1.04/''[[Sonic Mania Plus]]''. There is no extra Knuckles or a 'GOT' when Heavy Magician first appears, but Knuckles still warps to his starting location in Act 2
 
 
}}
 
}}
  
===Angel Island Zone in Mania Mode===
+
===Super Peel-Out with any character in Encore Mode===
 
{{Bug
 
{{Bug
| image=Notavailable.svg
+
| image=SonicMania Bug EncorePeelOut1.png
| desc=Probably the most infamous glitch in the game. If the player turns on [[Debug Mode]] and presses the button (depending on the system) to enter object placement mode at the exact second before the first cutscene in Mania Mode, they are able to use debug during the cutscene. This works on v1.04 and in ''[[Sonic Mania Plus]]''. They must place a Signpost and wait until the score summary finishes (if playing as Sonic, [[Miles "Tails" Prower|Tails]], [[Mighty the Armadillo|Mighty]] or [[Ray the Flying Squirrel|Ray]], they must make sure they don't exit out of object placement until the score tally appears; if playing as Knuckles, they must not exit object placement at all). Afterwards, they are taken to the actual [[Angel Island Zone (Sonic Mania)|Angel Island Zone]].
+
| image2=SonicMania Bug EncorePeelOut2.png
 
+
| desc=Should the player change Sonic's ability to the [[Super Peel-Out]] in Mania Mode's options, then activate Encore Mode in the level select (02, 00, 01, 08, 00, 06, 02, 03 in the sound test), Sonic will be able to use the Super Peel-Out in Encore Mode, even if he is not being controlled by the player. Should Sonic be replaced with another character via a Player Swap or Random [[monitor]], the character he will be replaced with will gain the ability to perform the Super Peel-Out. They'll keep the ability until the player finishes the Act, restarts or enters a [[Special Stage (Sonic Mania)|Special]] or [[Bonus Stage (Sonic Mania)|Bonus Stage]].
The zone is the same, but the background is missing (instead it's the ocean). Some textures also go missing. The stage will correct itself once you go past the waterfall. The player can use debug mode, but if they go to the bottom of the stage and die, it will result in a Game Over. This is because the game thinks they are in Encore Mode, and Encore Mode uses a different lives system (and the player doesn't have another character). If they go to the area where Mighty and Ray are, the ocean is replaced with a really weird background. If they destroy the capsule without the Plus DLC, Mighty and Ray will become Sonic (their trapped animations are still there, though); if they have the DLC, then everything is normal. They can pick a partner, but they can't control them except when they place a Swap [[monitor]]. Once the player has full control, they should use debug to go the next cutscene. The player must be careful of going down Mighty's pathway though, as for some reason the player can get a Game Over. Once the cutscene plays, the player will go to [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] with the companion they picked. However, if they skip the cutscene, they will go to the Encore version of Green Hill and they can continue to play the Encore levels (note that if they do this, even though the zones will have the Encore palettes, the game will still think they are in Mania Mode, so monitors that are exclusive to Encore Mode are missing unless they place them with debug mode). The game can be beaten with any character and companion with the Mania or Encore Mode palettes.
 
 
 
This glitch was discovered by YouTuber Sonic Mania Architect, who made a video on May 6th, 2018, just a few days after the v1.04 update leak.{{ref|1=https://www.youtube.com/watch?v=rgiP-CvfCPc}}
 
}}
 
  
==Animation bugs==
+
This bug can also be achieved with the Max Control cheat (09, 00, 00, 01 in the sound test).
===Tails intro animation in Chemical Plant===
 
{{Bug
 
| image=Notavailable.svg
 
| desc=For whatever reason, while Sonic and Knuckles have their own unique animations that would play when a chemical drop landed on their heads during the intro to [[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]], Tails did not have one, as he instead looked upward. An animation existed within the internal sprite sheets, but went unused.{{ref|https://tcrf.net/Sonic_Mania/Unused_Graphics#Chemical_Plant_Zone}}
 
| fixed=v1.04/''[[Sonic Mania Plus]]''. The new animation is different from the unused one in earlier versions
 
}}
 
===Moonwalking in Press Garden===
 
{{Bug
 
| image=SonicMania_PressGarden_MoonwalkBug1.png
 
| caption=Stand here while facing left...
 
| image2=SonicMania_PressGarden_MoonwalkBug2.png
 
| caption2=Sonic the Hedgehog's Moonwalker
 
| desc=After defeating [[Shiversaw]] the end of [[Press Garden Zone]] Act 1, if the player runs to the far right of the area and faces left when the Signpost lands, the player will walk backwards during the intro cutscene to Act 2. This can happen with any character.
 
}}
 
===Heavy King intro with Sonic or Tails===
 
{{Bug
 
| image=Notavailable.svg
 
| desc=Using debug mode to cheat Sonic/Tails into the [[Heavy King]] boss arena in [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]] Act 2 (located below and to the right of [[Heavy Rider]]'s boss arena) results in the character glitching to Knuckles' sprites when remembering [[Dr. Eggman|Eggman]]'s theft of the [[Master Emerald]] and when demanding Heavy King to leave the shrine before attacking the claw-arm machine. The cutscene after the battle which sees Knuckles use a teleporter to reach [[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]] is also skipped.
 
| fixed=v1.04/''[[Sonic Mania Plus]]'', due to the player having the option to fight the Heavy King with any character in Encore Mode
 
 
}}
 
}}
  
===Mighty's victory animation===
+
==Level-specific bugs==
{{Bug
+
{{multicol|
| image=SonicMania MightyCapsuleBug.png
+
*[[Sonic Mania/Bugs/Angel Island Zone|Angel Island Zone]]
| desc=Mighty's victory animation is rather bugged in some cases. If he is standing on the [[Capsule]] at the end of some zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.
+
*[[Sonic Mania/Bugs/Green Hill Zone|Green Hill Zone]]
}}
+
*[[Sonic Mania/Bugs/Chemical Plant Zone|Chemical Plant Zone]]
 +
*[[Sonic Mania/Bugs/Studiopolis Zone|Studiopolis Zone]]
 +
*[[Sonic Mania/Bugs/Flying Battery Zone|Flying Battery Zone]]
 +
*[[Sonic Mania/Bugs/Press Garden Zone|Press Garden Zone]]
 +
*[[Sonic Mania/Bugs/Stardust Speedway Zone|Stardust Speedway Zone]]
 +
*[[Sonic Mania/Bugs/Hydrocity Zone|Hydrocity Zone]]
 +
*[[Sonic Mania/Bugs/Mirage Saloon Zone|Mirage Saloon Zone]]
 +
*[[Sonic Mania/Bugs/Oil Ocean Zone|Oil Ocean Zone]]
 +
*[[Sonic Mania/Bugs/Lava Reef Zone|Lava Reef Zone]]
 +
*[[Sonic Mania/Bugs/Metallic Madness Zone|Metallic Madness Zone]]
 +
*[[Sonic Mania/Bugs/Titanic Monarch Zone|Titanic Monarch Zone]]
 +
*[[Sonic Mania/Bugs/Egg Reverie Zone|Egg Reverie Zone]]
 +
*[[Sonic Mania/Bugs/Special Stage|Special Stage]]
 +
*[[Sonic Mania/Bugs/Bonus Stage|Bonus Stage]]
 +
|cols=3}}
  
 
==Denuvo DRM==
 
==Denuvo DRM==
These bugs only apply to the PC version of the game, which uses the Denuvo Anti-Tamper DRM.
+
These bugs only apply to the PC version of the game, which used the Denuvo Anti-Tamper DRM.
 
===Always online requirement===
 
===Always online requirement===
 
{{Bug
 
{{Bug
Line 84: Line 94:
 
{{Bug
 
{{Bug
 
| image=no
 
| image=no
| desc=The Denuvo DRM was updated upon release of ''[[Sonic Mania Plus]]'', but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section until the game is closed, causing massive slowdown.
+
| desc=Denuvo was updated upon the release of ''[[Sonic Mania Plus]]'', but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section until the game is closed, causing massive slowdown.
 +
| fixed=RC 1.06.0503, which completely removes Denuvo from the executable{{ref|https://web.archive.org/web/20190529045404/https://twitter.com/TheSewer56/status/1104019306239746049}}
 
}}
 
}}
  
Line 91: Line 102:
 
{{Bug
 
{{Bug
 
| image=no
 
| image=no
| desc=In the initial release of the [[PlayStation 4]] version, accessing the leaderboards causes the game to crash.
+
| desc=In the initial release of the [[PlayStation 4]] version, accessing the leaderboards caused the game to crash.
 
| fixed=v1.03
 
| fixed=v1.03
 
}}
 
}}
Line 97: Line 108:
 
{{Bug
 
{{Bug
 
| image=no
 
| image=no
| desc=In the initial release of the [[Nintendo Switch]] version, the HOME and POWER buttons were delayed, and accessing the Switch's quick action menu by holding HOME would randomly blocks access to the Switch’s UI entirely, forcing a hard restart.
+
| desc=In the initial release of the [[Nintendo Switch]] version, the HOME and POWER buttons were delayed, and accessing the Switch's quick action menu by holding HOME would randomly block access to the Switch’s UI entirely, forcing a hard restart.
 
| fixed=v1.03
 
| fixed=v1.03
 
}}
 
}}
Line 105: Line 116:
  
 
{{SManiaOmni}}
 
{{SManiaOmni}}
[[Category:Bug lists]]
+
[[Category:Bugs]]

Revision as of 09:05, 1 June 2019

This page lists various glitches that can be found in Sonic Mania and Sonic Mania Plus.

General bugs

Shifting Spin Dash

SonicMania Bug SpinDashBackwards.png

If the player walks right up to certain interactable objects, such as Springs, Spikes, unbroken Monitors or breakable walls, readies a Spin Dash and holds DownLeft, their character will slowly shift to the left until they release the Spin Dash. This won't work with every object however, such as the rocks in Green Hill Zone.

Not fixed in any version.

Sideways spring animation error

SonicMania Bug SpringAnimationError1.png
SonicMania Bug SpringAnimationError2.png

If the player rolls into a sideways spring and continually holds the control stick or D-pad in the opposite direction they are moving in, their character will briefly enter their pushing animation when they stop moving, appearing to be pushing nothing.

Not fixed in any version.

Gliding through terrain

Should Knuckles interact with certain objects at the top of a wall, he would enter a strange state in which he will no longer collide with the terrain, which effectively allows him to glide through walls. However, he could still stand on objects, but will still maintain his momentum from gliding, and walking off of objects would cause him to walk on air and defy gravity.

The places the player would be able to do this glitch in is with the first purple jelly catchers the player encounters in Chemical Plant Zone Act 2, one of the press wheels above a spring in Press Garden Zone Act 1, and with the spinning pillars at the start of Hydrocity Zone Act 2. In the case of Press Garden Act 1, the player can let Knuckles fall forever due to the Act's vertically looping nature, and watch as the background gets confused.

Because Knuckles ignores walls in this state, players would abuse this glitch by gliding all the way to the end of levels and achieve super fast clear times in Time Attack mode.

Fixed in v1.03/RC 1.03.0829.

Not-so-Super Sonic

When playing as Sonic, if the player holds Up to pan the camera up and then attempts to transform into Super Sonic, the transformation will not finish properly, causing Sonic to appear as a blue Super Sonic, and will not be invincible. The player can still re-transform into Super Sonic, however.

Fixed in v1.03/RC 1.03.0829.

Sign collision detection

SonicMania SignpostBug1.png
Getting the Signpost partially stuck in the ceiling.
SonicMania SignpostBug2.png
The Signpost is completely stuck in the ceiling.

The Signpost has faulty collision detection - in several Acts that end with ceilings (most notably Metallic Madness Zone Act 1), it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.

Not fixed in any version.

Pause screen colour bug

SonicMania Bug PauseColours.png

The player character's colours are rendered incorrectly if certain graphical effects, such as a regular Shield, are overlapping their sprite. Brighter colours, such as white, are rendered darker.

Fixed in v1.04/Sonic Mania Plus.

Mighty's victory animation

SonicMania MightyCapsuleBug.png

Mighty's victory animation is rather bugged in some cases. If he is standing on the Capsule at the end of some zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.

Not fixed in any version.

Super Peel-Out with any character in Encore Mode

SonicMania Bug EncorePeelOut1.png
SonicMania Bug EncorePeelOut2.png

Should the player change Sonic's ability to the Super Peel-Out in Mania Mode's options, then activate Encore Mode in the level select (02, 00, 01, 08, 00, 06, 02, 03 in the sound test), Sonic will be able to use the Super Peel-Out in Encore Mode, even if he is not being controlled by the player. Should Sonic be replaced with another character via a Player Swap or Random monitor, the character he will be replaced with will gain the ability to perform the Super Peel-Out. They'll keep the ability until the player finishes the Act, restarts or enters a Special or Bonus Stage.

This bug can also be achieved with the Max Control cheat (09, 00, 00, 01 in the sound test).

Not fixed in any version.

Level-specific bugs

Denuvo DRM

These bugs only apply to the PC version of the game, which used the Denuvo Anti-Tamper DRM.

Always online requirement

In the initial release of the PC version, the Denuvo DRM did not allow the game to be played offline.

Fixed in a patch released one day after launch, allowing the game to be played offline after it has been run online at least once.

Time Attack infinite write loop

Denuvo was updated upon the release of Sonic Mania Plus, but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section until the game is closed, causing massive slowdown.

Fixed in RC 1.06.0503, which completely removes Denuvo from the executable[1].

Miscellaneous bugs

PS4 leaderboards crash

In the initial release of the PlayStation 4 version, accessing the leaderboards caused the game to crash.

Fixed in v1.03.

Switch HOME and POWER button delay

In the initial release of the Nintendo Switch version, the HOME and POWER buttons were delayed, and accessing the Switch's quick action menu by holding HOME would randomly block access to the Switch’s UI entirely, forcing a hard restart.

Fixed in v1.03.

References

  1. @TheSewer56 on Twitter (Wayback Machine: 2019-05-29 04:54)


Sonic Mania / Sonic Mania Plus
SonicMania title.png

Main page (Plus)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material
Magazine articles (Plus)
Reception
Merchandise


Development
Hidden content
Bugs
Technical information